Thanks man. Yeah still looking for more data if you've got it! Regarding the tabbing thing, I don't think there's a setting you can change in a spreadsheet itself to alter this...
Statistically, yeah. Corners with a lowest grade of C are scrubs about 80% of the time. The flipside is that some good players end up marked as DND, but if his TVR is very high, you should still consider drafting him.
Thanks man. Yeah there will always be some players who end up being good and marked as DND, and others who look like studs but end up being crap, particularly as the margins are so thin after the tuning updates and there appears to be an element of chance involved too. But doing my best to eliminate chance as much as possible. Need more data for red chips as the criteria need another release to fully mature, so thanks for posting that up!
That's not a bad way of doing things actually, as you'll make sure you don't miss any blue chips, but equally don't waste picks on red chips in the early rounds.
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Originally Posted by aldogabd |
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Now i am questioning myself, Im not home right now but ill go back and look, as i have that one saved still i think...i am fairly sure its accurate as far as data entry goes.
it is an offline CFM btw, but with whatever the usual most recent stuff is, to my knowledge.
one thing that i noticed, afterwards is my coach disappeared/retired and they gave me a new guy with a 3/4 scheme instead of the previous 4/3...but that would only affect LBs and DEs at worst?
there is definitely a higher "variance" lately that ive noticed, i just drafted another class this morning and noticed a few crazy ones, like a FS in the late 7th that had a C+ pursuit as their only unlocked rating, but was a 73 and superstar development.
totally making this up on the fly, but I wonder if they haven't put in a sort of "field leveler" aspect, because that was a guy drafted by a team that was awful, and had a huge whole in the secondary. Maybe I am overthinking it tho haha
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Thanks man. Most classes have one or two statistical anomalies that throw the tool out (i.e. blue chippers who turn out to be useless, DNDs who turn out to be good), but your class has like 12 of them, which is why I've got a bit panicked.
I ran a season yesterday to make sure there's no tuning update (was doing some draft story impact research too), and I think you just had a really, really weird draft class.
Player archetype and your scheme does affect the OVR you see on the draft recap screen, but if you look at the player card, you see his 'true' in-game OVR rather than a scheme adjusted one. But the OVR will only go up or down by about 3 maximum, so that doesn't account for all the outliers you had in your draft class.