In studying the play art for some plays, I notice that two-gap assignments are in the game.
What I'm trying to figure out is if these are common and if you can build a scheme out of the two-gap philosophy.
I see a lot of one-gap in the play art, much more than two-gap, but I have yet to go through all the plays systematically.
Does anyone know if you can actually make a full scheme on this gap principle, and if so, how?
Also, does anyone know if the game provides any specific mechanics for entering and holding a gap, or for standing head-up on a block rather than shooting at an angle into a gap?
What I'm trying to figure out is if these are common and if you can build a scheme out of the two-gap philosophy.
I see a lot of one-gap in the play art, much more than two-gap, but I have yet to go through all the plays systematically.
Does anyone know if you can actually make a full scheme on this gap principle, and if so, how?
Also, does anyone know if the game provides any specific mechanics for entering and holding a gap, or for standing head-up on a block rather than shooting at an angle into a gap?
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