10-25-2016, 12:39 PM
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#11
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Dead!
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 20,951
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Re: Am I the only one who thinks EXP should be based on coaching, not stats?
I understand where this complaint is coming from given how XP was handled in previous Madden games, but the complaint feels misplaced this year. The vast majority of XP for players who don't win awards comes from coaching now, via Training. Simply racking up stats has taken a backseat to drafting well and team development.
You still get some XP for reaching weekly and season goals, but it's greatly reduced compared to what you get over the course of a season as a result of Training, especially for players with Quick and Superstar development traits. Further, there are coach traits per-position to increase the XP yield of practice drills.
There are still in-game XP rewards for statistics accomplishments, but the thresholds for earning in-game XP awards are by-and-large much lower than before, so padding stats is far less effective than in years' past. In the last game I played, for example, my tight end earned one of his weekly goals for catching all of two passes. You still get XP for reaching season and milestone goals - 1000 yards rushing on the season, for example - but likewise the XP yield for these accomplishments is reduced as well.
End-of-season awards such as Pro Bowl, MVP, and Best QB / RB / WR / etc. yield a bunch of XP now, but those are not directly tied to statistical performance. For example, to win MVP you almost must be playing on a great team (by record), or at least make the playoffs, on top of being a statistically great player.
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