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Is It Hard To Implement A Streamline 32 Team Control For Franchise Mode?

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Old 10-31-2016, 06:17 PM   #17
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Re: Is It Hard To Implement A Streamline 32 Team Control For Franchise Mode?

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Originally Posted by SeaTownGamer
Bro I'm not buying that excuse anymore. I heard it too many times during last gen that the ps3/xbox 360 can't handle this feature or implement that because those consoles aren't powerful enough or how last gen consoles were certain features can't be coded or programmed so we'll have to wait till next gen. Well that was then....Next gen is now.
Don't buy it, I ain't selling it. I'm just offering what insight I have from personal experience. I left 3 years ago, no skin off my back if you don't like my explanation.

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Old 10-31-2016, 06:35 PM   #18
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Re: Is It Hard To Implement A Streamline 32 Team Control For Franchise Mode?

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Originally Posted by adembroski
Don't buy it, I ain't selling it. I'm just offering what insight I have from personal experience. I left 3 years ago, no skin off my back if you don't like my explanation.

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so you worked for them in the past?
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Old 10-31-2016, 06:36 PM   #19
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Re: Is It Hard To Implement A Streamline 32 Team Control For Franchise Mode?

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Originally Posted by SeaTownGamer
so you worked for them in the past?
Yes. 2010-2013.

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Old 10-31-2016, 06:38 PM   #20
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Re: Is It Hard To Implement A Streamline 32 Team Control For Franchise Mode?

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so you worked for them in the past?
He was a regular poster here for years before leaving to work for EA.
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Old 10-31-2016, 06:43 PM   #21
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Re: Is It Hard To Implement A Streamline 32 Team Control For Franchise Mode?

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Originally Posted by kehlis
He was a regular poster here for years before leaving to work for EA.
You make me sound so old

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