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Do you think Madden "picks" winners of games??

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Old 11-17-2016, 12:37 AM   #33
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Re: Do you think Madden "picks" winners of games??

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Originally Posted by charter04
I don't think very many are gonna want more on screen graphics. It's already cluttered enough


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I don't want to beat the horse but this is another example where at least giving us the option would be nice... I turn all the other stuff off but a momentum meter or something like that in one of the corners would be nice.
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Old 11-17-2016, 11:29 AM   #34
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Re: Do you think Madden "picks" winners of games??

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Originally Posted by CM Hooe
The balance settings and ratings weights for the various rolls are indeed adjusted by changing the game difficulty or adjusting the game's sliders and / or Tiburon releasing a new tuning file. That's as far as it goes.

Beyond that, let's just apply Occam's razor to this, shall we - what benefit is there for Tiburon having the game predetermine a winner when they are trying mightily to push the game's online competitive / e-sport scene? Having any sort of "pre-determined victory" or even "pre-determined favorite" for an online user-vs-user game would completely undermine the legitimacy of any e-sport match outcome before any game is ever played and would destroy the competitive scene before it gets off the ground.

It's just not there.

So much this.

Some people just have a weird perception of probability and randomness. What they are witnessing is just natural variance--you have big games and bad games. The same thing happens in the NFL, you'll have a team bust out for 50 points then get beat by a bottom feeder. If it were Madden, there'd be a population of dudes saying it was predetermined. There is just no rational reason to believe it--not trying to be mean, just being honest.

Reminds me of when Spotify playlists were random. There was a public outcry among a meaningful # of folks saying it wasn't random, because they would hear the same songs multiple times before hearing another song on their playlist. Of course this is exactly how randomness works. So, Spotify altered their algorithm so that it was no longer random at all, but better matched people's perception of what randomness "should look like" in their mind. The public was satisfied.
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Old 11-17-2016, 12:14 PM   #35
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Re: Do you think Madden "picks" winners of games??

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Originally Posted by Aestis
So much this.

Some people just have a weird perception of probability and randomness. What they are witnessing is just natural variance--you have big games and bad games. The same thing happens in the NFL, you'll have a team bust out for 50 points then get beat by a bottom feeder. If it were Madden, there'd be a population of dudes saying it was predetermined. There is just no rational reason to believe it--not trying to be mean, just being honest.

Reminds me of when Spotify playlists were random. There was a public outcry among a meaningful # of folks saying it wasn't random, because they would hear the same songs multiple times before hearing another song on their playlist. Of course this is exactly how randomness works. So, Spotify altered their algorithm so that it was no longer random at all, but better matched people's perception of what randomness "should look like" in their mind. The public was satisfied.

Hit the nail on the head. If you flip a coin 120 times. You are going to see streaks of 8,9,10 of one side. Thats just how randomness works.
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Old 11-17-2016, 04:28 PM   #36
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Re: Do you think Madden "picks" winners of games??

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Originally Posted by Aestis
So much this.

Some people just have a weird perception of probability and randomness. What they are witnessing is just natural variance--you have big games and bad games. The same thing happens in the NFL, you'll have a team bust out for 50 points then get beat by a bottom feeder. If it were Madden, there'd be a population of dudes saying it was predetermined. There is just no rational reason to believe it--not trying to be mean, just being honest.

Reminds me of when Spotify playlists were random. There was a public outcry among a meaningful # of folks saying it wasn't random, because they would hear the same songs multiple times before hearing another song on their playlist. Of course this is exactly how randomness works. So, Spotify altered their algorithm so that it was no longer random at all, but better matched people's perception of what randomness "should look like" in their mind. The public was satisfied.
I would buy this IF I saw some games where both sides were absolute trash and that just doesn't happen. One side definitely gets the swing. Also I would buy the "in real life" argument IF Madden were taken from a simulation approach but it still has many arcade elements (although less than in the past but they are still there). Plus to completely ignore that legacy issues cause weird things to happen (which the development team themselves have admitted to).

You can say that it is caused by just complete randomness but very often I can tell from the get go of the game if it is going to be one of those games. Everything from my QB taking forever to take his steps back, trying to throw the ball multiple times and the QB refusing to and still taking a sack, that isn't a random dice rolls of 'does he get the ball off' it literally just refuses to acknowledge inputs from a team.

Yes sometimes the dice rolls can explain for weird stuff happening in a game but when there is games specifically slanted in one teams favor, yet rarely if ever do both teams get effected the same way, there are mitigating factors causing that shift and that in itself changes the randomness of it. I mean you have so many factors already effecting the rolls (everything from ratings, to traits, to wind, to weather, to player decisions) is it really that unbelievable to think that there is something that factors into the dice rolls that causes a decided swing at the beginning of the game making it an uphill battle (again still able to be overcome but it is there) for one team. It might be randomly chosen from if it even happens one game to which team it happens to (just like it seems like divisional games are usually a lot closer contested in cfm). I stand by the belief that the devs don't even understand what is in the code that would cause this to happen so that is why they deny when even they have admitted they don't even understand all the effects that the legacy code pertains.
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Old 11-17-2016, 05:30 PM   #37
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Re: Do you think Madden "picks" winners of games??

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I would buy this IF I saw some games where both sides were absolute trash and that just doesn't happen.
One of the more recent online franchise games I played against my brother was a six-total-turnover no-100-yard-rushers slop-fest with the game-winning touchdown scored in the final 15 seconds of the game. It happens.

Heck, I've played in all of one user-user blowout in my franchise so far in this game. Most of the games I've played in are decided in the 4th quarter. There are some details I'd like to figure out - how to run the ball consistently effectively in online user-user games, for example - but speaking holistically I find the gameplay of this year's game to be incredibly balanced and representative of the relative skills of my opponent and myself.
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Old 11-17-2016, 08:39 PM   #38
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Re: Do you think Madden "picks" winners of games??

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It's so strange to me when I see Sim leagues playing with all those indicators turned on. It would drive me crazy to play with that stuff on.


The league has no control of that. Each player can set it to how ever they want


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Old 11-17-2016, 10:39 PM   #39
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Re: Do you think Madden "picks" winners of games??

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Originally Posted by charter04
The league has no control of that. Each player can set it to how ever they want


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I'm still surprised that many sim players actually like playing with all those notices on.
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Old 11-18-2016, 08:49 AM   #40
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Re: Do you think Madden "picks" winners of games??

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Originally Posted by CM Hooe
One of the more recent online franchise games I played against my brother was a six-total-turnover no-100-yard-rushers slop-fest with the game-winning touchdown scored in the final 15 seconds of the game. It happens.

Heck, I've played in all of one user-user blowout in my franchise so far in this game. Most of the games I've played in are decided in the 4th quarter. There are some details I'd like to figure out - how to run the ball consistently effectively in online user-user games, for example - but speaking holistically I find the gameplay of this year's game to be incredibly balanced and representative of the relative skills of my opponent and myself.
Do you feel that it is everyone in your franchise having about the same skill level that is keeping the games close? Or do you think it is the game keeping them close?

I only play against the cpu and often times it seems like it is keeping the game close and then I get up by two scores and the floodgates open and I am able to dominate until the fourth quarter. Then the cpu throws for 150 to 200 yards and I get fumbilitis and my kicks/punts get blocked.
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