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Six Ways to Make Madden More of a Simulation

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Old 02-13-2017, 11:15 PM   #25
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Re: Six Ways to Make Madden More of a Simulation

When you create a new coach, you should start in the prior year's offseason. No coach gets fired and replaced preseason week 1. There should be like story line options for draft and free agency. Choosing to keep that veteran player that got let go yet you loved so dearly. If you are a Rams head coach, you could pick between drafting Carson Wentz or Jared Goff. You could rewrite history. Etc.

Would also like to see more realistic draft classes. In every class I've had, there's always been a 80+ QB with quick or superstar development. That just isn't true.
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Old 02-13-2017, 11:44 PM   #26
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Re: Six Ways to Make Madden More of a Simulation

a user -defined camera needs to return to Madden..the custom angles would definitely keep the game from going stale

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Old 02-14-2017, 12:11 AM   #27
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Re: Six Ways to Make Madden More of a Simulation

The most obvious and fundamental way to make Madden more simulation like is simple.
Play Coach Mode.
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Old 02-14-2017, 03:16 AM   #28
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Madden 18 needs (amount numerous of other things) a speed adjustment on the WR's routes. Madden has always had one speed when it comes to WR route running. Thats why the WR always run out of bounce when you throw it to him on that flat route. Smh
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Old 02-14-2017, 05:20 AM   #29
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Re: Six Ways to Make Madden More of a Simulation

Quote:
Originally Posted by mlb61
The most obvious and fundamental way to make Madden more simulation like is simple.
Play Coach Mode.
Y'all coach mode guys piss me off sometimes cause some of y'all love to say **** like this. How the hell is coach mode gonna magically fix the multitude of issues this game has?

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Old 02-14-2017, 05:47 AM   #30
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Re: Six Ways to Make Madden More of a Simulation

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Originally Posted by YRN
Y'all coach mode guys piss me off sometimes cause some of y'all love to say **** like this. How the hell is coach mode gonna magically fix the multitude of issues this game has?

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It doesn't fix all the problems but it makes the experience much less "arcade." Taking control of a player, pushing buttons, moving a stick around, etc. has nothing to do with simulating football. And it has precious little to do with simulating playing football. Some people love to bitch that the game is too "arcade" and not "sim" enough when their fundamental approach is a descendant of playing Pac-Man.
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Old 02-14-2017, 05:51 AM   #31
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Re: Six Ways to Make Madden More of a Simulation

Quote:
Originally Posted by mlb61
It doesn't fix all the problems but it makes the experience much less "arcade." Taking control of a player, pushing buttons, moving a stick around, etc. has nothing to do with simulating football. And it has precious little to do with simulating playing football. Some people love to bitch that the game is too "arcade" and not "sim" enough when their fundamental approach is a descendant of playing Pac-Man.
It still doesn't fix core gameplay, you sound really obnoxious right now.

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Old 02-14-2017, 09:16 AM   #32
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Re: Six Ways to Make Madden More of a Simulation

Quote:
Originally Posted by YRN
It still doesn't fix core gameplay, you sound really obnoxious right now.

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Nah, not really.

A 2k developer once said once you put a controller into someone's hands, sim goes out the window.
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