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CFM Trade Committee values of players/picks

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Old 03-16-2017, 06:09 PM   #1
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CFM Trade Committee values of players/picks

Wassup OS I have a question I would like to present to y'all for advice.

Does anyone who is in or runs a online cfm with trading (committee or otherwise) have a way they calculate values of players and picks other then the overall rating etc.

Reason I am asking is because our trade committee does try to ensure fair unbiased rulings on trades but there have been a few examples where the trade committees opinion(ruling) was valid but our users reasoning for the trade was different yet also valid and when proposed reasoning made sense and was fair but the trade committee is the law lol

We are trying to implement an evaluation criteria that our trade committee will use to remove the opinion thanks guys for any and all help


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Old 03-17-2017, 08:26 AM   #2
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Re: CFM Trade Committee values of players/picks

Well for picks, it already exists as a draft value char. See attached.


Then for players, I guess a value for the player needs to be determined based on overall, age, injury and potential.
Attached Files
File Type: pdf Draft value chart.pdf (30.3 KB, 67 views)
File Type: pdf Draft value chart2.pdf (25.7 KB, 58 views)
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Old 03-17-2017, 11:36 AM   #3
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Re: CFM Trade Committee values of players/picks

In our league we dont have a "set formula" that we just look at and go by exactly.


Overalls dont always = the value of a player in madden.Because speed is king.Speed in a user vs user league can be used by people to overcome lack of skill (the player in game attributes) sometimes. Also you can find alot of (great madden players) who have high speed and accel, decent catch or juke/elu and their overalls be 60-70 but play in madden like a 95 overall player you would think would play.

So we tend to look at a mixture of speed, age of player( thanks to bad regression in our opinion), past production , dev trait, and skills that matter more for their specific position . That to use gives us a certain "value " to the player that sometimes matches their overall , sometimes does not.

Sometimes if they are say a high overall player, but on last year of contract, makes it alittle more risky for team taking them, so his value drops just alittle bit due to that risk, over say someone with 3 years left. Because the team may only get him for 1 year then he walks.

Also , when dealing with draft picks. We have kept a good record over our 5 drafts so far of the average overall talent in each draft, plus the average overall of players picked per round.

- Draft Recaps


Now based on this data.here is what we see each rounds pick value as , due to on average it is about what the overall of player you may find in that round:

Round 1 - 75
Round 2- 70
Round 3- 67
Round 4- 66
Round 5- 66
Round 6- 65
Round 7- 66

Sure the person may pick a higher overall player in those rounds, but its a risk. We know what the average player picked is in the round, so we use that as a base to value the pick. Most often after round 3 the only 73 and up overall player people tend to find is a FB, DT, or maybe Oline.


Many people like to base trades simply on just overall ratings, but anyone who has played madden enough should know by now, that dont always tell how valuable a player really can be . Many other factors go into it.

In our league we have 5 member committee, trade must get at least 3 approvals to pass.That way even if one or two dont think the trade is enough on both sides as long as majority does, it passes. Some may say , well that method you all use is too subjective, but thats ok, it works well and people feel like they are not being screwed on either side most times. Except the few who was hoping to get that 6'1" wr with 93 speed and 96 accel, 82 catch, and 82 CIT, 80 Release for a 3rd or 4th round pick just because his awareness isnt 90 making is overall rating a 72 instead of 87 or so as it should be.
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Old 03-17-2017, 10:47 PM   #4
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Re: CFM Trade Committee values of players/picks

Quote:
Originally Posted by howboutdat
In our league we dont have a "set formula" that we just look at and go by exactly.


Overalls dont always = the value of a player in madden.Because speed is king.Speed in a user vs user league can be used by people to overcome lack of skill (the player in game attributes) sometimes. Also you can find alot of (great madden players) who have high speed and accel, decent catch or juke/elu and their overalls be 60-70 but play in madden like a 95 overall player you would think would play.

So we tend to look at a mixture of speed, age of player( thanks to bad regression in our opinion), past production , dev trait, and skills that matter more for their specific position . That to use gives us a certain "value " to the player that sometimes matches their overall , sometimes does not.

Sometimes if they are say a high overall player, but on last year of contract, makes it alittle more risky for team taking them, so his value drops just alittle bit due to that risk, over say someone with 3 years left. Because the team may only get him for 1 year then he walks.

Also , when dealing with draft picks. We have kept a good record over our 5 drafts so far of the average overall talent in each draft, plus the average overall of players picked per round.

- Draft Recaps


Now based on this data.here is what we see each rounds pick value as , due to on average it is about what the overall of player you may find in that round:

Round 1 - 75
Round 2- 70
Round 3- 67
Round 4- 66
Round 5- 66
Round 6- 65
Round 7- 66

Sure the person may pick a higher overall player in those rounds, but its a risk. We know what the average player picked is in the round, so we use that as a base to value the pick. Most often after round 3 the only 73 and up overall player people tend to find is a FB, DT, or maybe Oline.


Many people like to base trades simply on just overall ratings, but anyone who has played madden enough should know by now, that dont always tell how valuable a player really can be . Many other factors go into it.

In our league we have 5 member committee, trade must get at least 3 approvals to pass.That way even if one or two dont think the trade is enough on both sides as long as majority does, it passes. Some may say , well that method you all use is too subjective, but thats ok, it works well and people feel like they are not being screwed on either side most times. Except the few who was hoping to get that 6'1" wr with 93 speed and 96 accel, 82 catch, and 82 CIT, 80 Release for a 3rd or 4th round pick just because his awareness isnt 90 making is overall rating a 72 instead of 87 or so as it should be.


Thanks for the help im gonna pass this on to the rest of committee we have a 3 man committee but now will prolly look to increase reason being was we had a 78 overal CB 84 at both man and some with 93 speed and 89 acc he and a 70 overall hb with 95 speed was being packaged for the 1st (14 overall) in our draft I voted yes because the cb had quick dev was 25 and had 22kxp to spend after trade the other two of the committee didn't see the cb as valuable as I did so we ended up at a stake mate BC the hb was essentially cannon fodder due to the team acquiring the hb already had an 82 overall hb agreeing that the hb was fodder and the cb was not solely worth the 1st but not wanting to force the user currently owning the cb to boost him as that was a reason we suspected the other user was trying to acquire him we said the team would need to add a 2nd rounder with the two players for the 14th overall pick

But after which in our discussions we were trying to come up with a formula or something similar we could use to gauge the value and yes for picks we use the calculator but that does not help when it's a player for pick trade but as I said thanks for the insight


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Old 03-17-2017, 10:48 PM   #5
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Re: CFM Trade Committee values of players/picks

Quote:
Originally Posted by Geodude
Well for picks, it already exists as a draft value char. See attached.


Then for players, I guess a value for the player needs to be determined based on overall, age, injury and potential.


Having an issue opening ur links can u repost thanks


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