After the Last Patch, the Game is a Cheating Machine
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After the Last Patch, the Game is a Cheating Machine
I'm not great at this game but could win anywhere from 9 to 11 games per season playing on all Madden with sliders I found here. However, after the last patch, it is an absolute struggle to win any games because cheating appears to be in full effect. Every time I get a lead, there will be a pass batted high in the air for a pick six. If that doesn't happen, my reliable running back will suddenly get stripped in the center of the line or be caught from behind and have the ball poked out. It never fails. If I am ahead by a touchdown or two in the fourth quarter, every time I get a first down there will be a holding call. It is hilarious.Tags: None -
Re: After the Last Patch, the Game is a Cheating Machine
You forgot to add in the ''Blocked FG'' ... I've literally watched the CPU call FG protect where the edge rushers back off, but in ''those games'' the CPU decides to ratchet it up a notch it's guaranteed they'll block a PAT/FG.The Impact of User vs User Sliders In CFM 5.0*
http://www.operationsports.com/forum...post2047473988 -
Re: After the Last Patch, the Game is a Cheating Machine
Yeah, I'll just drop a few quotes from Clint from a few weeks ago that keeps on being brought up periodically.
Someone on Twitter asked him if DPP(Dynamic Player Performance) was still in the game:
Ah. No, that doesn't exist. The only things that can change ratings during a game are fatigue and the 'Clutch' trait.
Next question:
What about "momentum"? Are shifts in the game just the result of random distribution of dice rolls? Big debate in our league
No momentum. Random dice rolls, think of them like roulette. Fatigue also has a bit more impact than assumed as well.Comment
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Re: After the Last Patch, the Game is a Cheating Machine
Yeah, I'll just drop a few quotes from Clint from a few weeks ago that keeps on being brought up periodically.
Someone on Twitter asked him if DPP(Dynamic Player Performance) was still in the game:
Ah. No, that doesn't exist. The only things that can change ratings during a game are fatigue and the 'Clutch' trait.
Next question:
What about "momentum"? Are shifts in the game just the result of random distribution of dice rolls? Big debate in our league
No momentum. Random dice rolls, think of them like roulette. Fatigue also has a bit more impact than assumed as well.Comment
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Re: After the Last Patch, the Game is a Cheating Machine
That's your prerogative if your saying a developer of the game isn't telling the truth.
Comeback code, rubber band AI, and cheating doesn't happen for me on the all pro level at all.
These theories have been debunked since the Ian days.Last edited by roadman; 03-31-2017, 03:35 PM.Comment
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Re: After the Last Patch, the Game is a Cheating Machine
Fair enough. Maybe I'll have to find some competitive all pro sliders again.Comment
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Re: After the Last Patch, the Game is a Cheating Machine
@ the OP...
You're playing on All-Madden and are upset at how difficult the AI is? Should it be easy?Originally posted by Gibson88Anyone who asked for an ETA is not being Master of their Domain.
It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.Comment
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Re: After the Last Patch, the Game is a Cheating Machine
Yeah, I'll just drop a few quotes from Clint from a few weeks ago that keeps on being brought up periodically.
Someone on Twitter asked him if DPP(Dynamic Player Performance) was still in the game:
Ah. No, that doesn't exist. The only things that can change ratings during a game are fatigue and the 'Clutch' trait.
Next question:
What about "momentum"? Are shifts in the game just the result of random distribution of dice rolls? Big debate in our league
No momentum. Random dice rolls, think of them like roulette. Fatigue also has a bit more impact than assumed as well.
In practice mode, I used a based 4-3 defense and then 3-4 in Cover 2 Man; I then ran an I-Form fade route play, the play name escapes me, but I believe it is in many playbooks under I-Form Pro, with both WR's doing fades on either side, and the TE doing a fade down the seam...
The reason I ran this play was because the CPU, which was running the offense consistently, without failure, would throw to the primary WR.. I ran through 10 plays, and then I would switch the next lower rated CB over to the primary side and do another 10 plays, on so on..
The results were, generally as follows:
For relatively equal CB's in ratings to the WR, the win to loss, catch being a win and incomplete, interception, etc being a loss, after 10 plays they were even, or within 1 either in favor of WR or CB...But as I rotated out to lesser rated CB's the wins for the WR increased steadily as the DB ratings got worse; the last CB was rated 64 against a WR at OVR 89, with a 7-4 advantage for the WR..
A couple of things I noticed within the experiment: the difference between wins and losses didn't deviate until I got to the 64 rated CB, all staying essentially 5-5 or 5-4 WR advantage against a 70's rated CB, but what changed was how well the CB prevented further progress by teh WR after the catch; so there is more to the win/loss scenario within the ratings besides just a catch or no catch...
ALso... Ratings DO MATTER....These people running videos showing how Zero rated blockers at 5'6" tall and 160 pounds can block like players rated 99 are proving nothing, and it is my opinion that they are merely breaking the game formulas as I assume the formulas were never meant to work with such ridiculously low numbers, even though they are available - my other opinion would also be that even though the pass protection in these videos appears to hold up, in the overall balance and performance of the other players are affected and the real results would be seen when attempting to run a full game.
I regards to OL; I was running an offense against the Packers Defense in 2-4-5 formations, and DE Mike Daniels was blowing up the LG on every play, on this one play I was running over and over; I looked at my LG and noticed he had an AWR of 80, so I introduced another lineman with 89 AWR, and all of a sudden, Mike Daniels was not getting the game block shed and spin moving around my LG...
These ratings, and the game programming are meant to be run within a specific range, and results, positive or negative, can only be truly identified as a part of the whole of a teams' performance..
Another interesting event I noticed was when I was testing playbooks..My initial idea was that maybe plays within different playbooks, even if its the same play, may have slight variations in logic. Again, I was testing the Cover 2 Man defense because I am obsessed with trying to figure out how to use Man Coverage effectively and consistently. I ran the Cover 2 Man against Quick Slants out of the I-Form..When I tested the Bills Defensive Playbook I noticed that about 5 out of 10 plays, CB Stephon Gilmore was actually beating, jumping in front of the slant route; I looked at Gilmore's ratings, and he is good but not great in relation to other CB's, so I tested the Bills playbook, and that specific play with other teams, and there appears from my tests, to be something about that play in that playbook that allows for the #1 CB to jump the slant route about 50% of the time...
As of now I see this as something interestingly enough to mention and to continue testing...It would be interesting to find out that certain playbooks are different, and/or better than others, or maybe have certain plays which are better or worse than the same play in other playbooks..Last edited by 4thQtrStre5S; 03-31-2017, 10:54 PM.Comment
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Re: After the Last Patch, the Game is a Cheating Machine
This game has its ups and downs.I just hope they get it right with M18Comment
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Re: After the Last Patch, the Game is a Cheating Machine
I would like to see visual ques for fatigue effecting players in M18; Hands on hips, players slightly bent over with hands on knees, etc..
I believe this would be a major addition for immersion and visual affirmation of when a player needs to be subbed, as well as eliminating at least some of the comeback mechanics accusations.Comment
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