04-06-2017, 10:54 PM
|
#14
|
Hall Of Fame
OVR: 33
Join Date: Aug 2006
Posts: 10,722
|
Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?
I'll second the QB AI bit. There needs to be better pocket movement and scrambling logic. There needs to be a realistic amount of errant passes. There needs to be a higher level of CPU QB play on AP without creating a Robo-QB situation.
I'll also second the notion that QB play is driven in part by play calling logic, so I'd say that play calling and game planning in general need to be looked at if QB AI is to be improved.
And I'll second the bit about personnel deployment made by CMH.
To that, I'd add that I'd like to see the CPU seem more aware of its personnel in its play calling and substitution packages. It'd be great if the CPU had the ability to dynamically assess its roster in-season by factoring injuries and performance to feature certain players. It'd also be great if the CPU had the ability to put specialty role players in some key formations on its own, such as an edge rusher or an interior rusher.
I think I'd also generally like more player differentiation, at all positions, and I'd like to see this manifest itself through more tiered animations that not every player can access.
I'd like to see the one-gap and two-gap run defense philosophies better implemented into Madden, with the ability to define yourself as primarily a one- or two-gap front and have a playbook with lots of calls that reflect your base philosophy.
I'd like more options for disguising defensive coverages. When you research real NFL defensive coordinator schemes, something that comes up frequently is how well or poorly particular coordinators disguise their coverages. Madden needs to add this element of strategy to the game to make playing defense more immersive.
|
|
|