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EA Sports Madden 18 Dev Tweets

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Old 12-16-2017, 07:31 PM   #433
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Re: EA Sports Madden 18 Dev Tweets

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Originally Posted by SyncereBlackout
Looking at the tweet’ers follow up request I think this may help you more than you think. I wouldn’t go so far to think that most online players are H2H players.

Leagues like my own were a rarity when the PS4 dropped. In our archives I’ve got plenty of “why use 16 teams. What’s with the half full leagues.” The point I’m trying to make is that the guy on twitter is looking for user independent difficulty settings which suggests there are cpu v user games as well as H2H games in his league.

I would even go so far to say in online leagues with cpu teams the AI problems are exacerbated. Where H2H games may mask some gameplay AI problems, almost all statistical outliers are vs CPU teams. This causes a material disparity for all things related to XP for users who have more CPU interactions.

With respect to roster management we are equals. The poor management causes the gap between competitive CPU and users to widen. It sends players to FA which should be on CPu teams. It requires commissioners to edit cpu rosters to change CBS to FSs where applicable or move OL around to not give up an inordinate number of Sacks.

There are more things online CFM players have in common with offline CFM players than things that make us different. The biggest divide in the cfm community is the number of seasons played during a cycle. I’m not sure how many seasons offline players go through. We typically range from 6-9 full seasons. I would be more concerned if the voice of cfm played one season, then restarted, again. And again. And again.

Or if the only thing that would send the average cfm user to year 2 would be “realistic draft classes” because after the second year, it’s all guesswork” without an ncaa game to export them, I can’t and don’t support shareable draft classes. Here I know I’m a minority.


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Fair points, and well taken.
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Old 12-16-2017, 08:28 PM   #434
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Re: EA Sports Madden 18 Dev Tweets

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Originally Posted by SyncereBlackout
Single player? As in career/superstar mode? Why the emphasis there?


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Sorry didn’t mean to confuse..yes meant HUM/CPU..having a person dedicated to this “old style” benefit not just the single player/HUMvsCPU but only multiplayer leagues who don’t have 32 HUM players..also many of these issues (CPU QB, CPU punting, current ball carrier issues etc) would have been observed by this type of player within their team


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Old 12-16-2017, 09:13 PM   #435
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Re: EA Sports Madden 18 Dev Tweets

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Originally Posted by StefJoeHalt
Sorry didn’t mean to confuse..yes meant HUM/CPU..having a person dedicated to this “old style” benefit not just the single player/HUMvsCPU but only multiplayer leagues who don’t have 32 HUM players..also many of these issues (CPU QB, CPU punting, current ball carrier issues etc) would have been observed by this type of player within their team


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Yep. We know that most of the QA is designed around catching literal gamebreaking bugs, but a person with this job could catch so many of the "making the game totally not fun to play" bugs. Resource allocation protocol may prevent some things from getting fixed as soon as they're found, but IMO they should rarely have to hear it from us concerning wonky CPU play. That stuff is almost always observable in a handful of games.
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Old 12-16-2017, 10:07 PM   #436
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Re: EA Sports Madden 18 Dev Tweets

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@EA_White @ClintOldenburg It's ironic that MUT has these over the top, play anywhere cards, yet because of H2H balancing, players in CFM can't be placed in positions that they actually play IRL. It's not right that versatile hybrid players are artificially restricted in CFM.
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I agree with you 100%. I'm of the belief that you should be able to play any player wherever you want as the 'coach' and I'm going to try to make that happen.
A little exchange with Clint.
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Old 12-16-2017, 10:32 PM   #437
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Re: EA Sports Madden 18 Dev Tweets

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A little exchange with Clint.
Great work!
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Old 12-16-2017, 11:24 PM   #438
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Re: EA Sports Madden 18 Dev Tweets

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Originally Posted by jfsolo
A little exchange with Clint.
It seems like it should be a really easy fix, but I don't know what goes in to programming a game so maybe I'm wrong. Anyway, just keep it as is for the online H2H games since the restrictions are probably there to avoid cheesy stuff and give the option to remove the restrictions for all other modes
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Old 12-20-2017, 12:22 PM   #439
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Old 12-20-2017, 02:00 PM   #440
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Re: EA Sports Madden 18 Dev Tweets

That is effing ridiculous. I know what he's saying, but workarounds should not be a solution. People who don't read forums or twitter or who don't have the time can't do this crap. We already have to have workarounds to get the game play better.

Bad look, again, for Madden devs in my opinion.
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