Wow, pretty disappointing... It's my top feature in Madden every year and the only thing that I really look forward to, so seeing quotes like this:
- Not a normal year of development.
- Not a lot of CFM info he can give. Hasn't played or seen it this year.
- There's not a lot of stuff going on with CFM this year.
- Probably not this year.
- Not a lot to get into.
Is very disappointing to me.
I don't think that this is the "the devs don't care," I think it's that the production managers, and ultimately the product leads don't care. They see big dollar signs with MUT, the core competitive modes, and other versus modes, so the motivation to even touch franchise isn't there. It's a shame, but more so a reflection that revenue generation in the industry has moved away from what veterans of the series have always liked, and towards short-term recurring revenue strategies, and one-time 'story mode' like features. It's clear that franchise mode probably costs more money to support than 'story modes,' where someone might play it for 6-8 hours and then likely not pick it up again, so a mode like Franchise mode, which registers hundreds of hours, and much more opportunity to find difficult to fix post-release bugs means that the ratio of development cost to revenue value is imbalanced for EA.
It's a shame. From this interview and scattered other thoughts, it sounds like this is a lost year for Franchise mode. I have a running list of pretty simple "nice to have's" in franchise mode, but if they're not making the "big" improvements that other people have been requesting for years, then there's no hope for any of my small improvements and bug fixes. Probably means we'll also have the same infuriating wind bug in CFM that's been there for 3 or so seasons (or more?)
I'm a sucker for the NFL, though, and I can't see myself not buying the game. I'll appreciate the on-field improvements, but having the same buggy, sloppy CFM that they've had the last couple of years (though one that I still enjoyed) will be very disappointing.
Unfortunately, similar to EA, it looks like streamers have to follow the revenue as well. There's likely much more revenue in streaming MUT than there is in a CFM stream. I don't do much Twitch/YouTube streams, but I've streamed CFM games in the past for my small franchise and they end up getting 30 or 40 views on YouTube, then I accidentally uploaded a stream of me opening up some random MUT cards (I dont' even play the mode, I just had them), and that video got 1,000+ views... Of basically nothing but some into rookie pack of cards for players who might have never taken a snap in the NFL. For a big streamer who can make money off of streaming sports games, there's just much more revenue in a 60-second stream of them opening a pack of cards than there is in a 60-minute stream playing CFM mode.
Unfortunately it's just the nature of revenue now, both for EA and for people who play the game. It's disappointing if you're a long-time Madden player who doesn't really care for the microtransaction/grinding mini-game, or the competitive tournament games.
You are 100% spot on with this, though I don't think it was a technical reason, it was a business decision. 2005/2006 was a bad years of revenue for EA, one of their worst in a decade, and it was because they had to support multiple platforms and make a stiff investment in 'next gen,' while they were also being strongly criticized for not introducing new IPs, for the work environment at EA, and other issues inherent to the industry. 2005/2006 was a bad year for the industry in general, revenue and business-wise.
EA's biggest mistake, and one that they paid for for about 5 years, was their 2005 E3 showing of Madden '06 for Xbox 360. Microsoft had them come out to the 360 E3 reveal show, and they were pressured to wow viewers with a transcendent football visuals (also because it was
just after they reached agreement with the NFL on an exclusive license)... SO they outsourced/produced that now infamous CGI-McNabb video, which wowed the audience in attendance, but anybody who knew a lick about how football videogames played knew that was a nonsense, BS video that just wouldn't be at all playable if the game behaved or looked like that. But, when it came time to actually
make Madden '06, their development schedule was short, and they hamstrung themselves with this very aggressive E3 CGI clip that they tried to hold themselves to as a development standard.
It was basically the quintessential
opposite of what you're supposed to do in software development. Of course, Madden '06 (360) was a disaster, the worst Madden ever, but worse than that, that E3 video hung over their heads for four more years, as non-football-game enthusiasts
expected that Madden would look or play like that. They stuck to that vision for at least four more years, before finally letting go of most of the development managers for those iterations of Madden, and then started to get back to be gameplay focused. It would take another 2 or 3 years before they really exorcised the demon of that E3 trailer from Madden, but unfortunately, it caused them to lose almost a decade of progress with the series.