Albums |
Screenshots |
Videos |
Communicate |
Friends |
Chalkboard |
Madden 18 Franchise PSA (Shopmaster)
This is a discussion on Madden 18 Franchise PSA (Shopmaster) within the Madden NFL Football forums.
|
||||||
MLB The Show 24 Review: Another Solid Hit for the Series | |
New Star GP Review: Old-School Arcade Fun | |
Where Are Our College Basketball Video Game Rumors? |
Search Forums |
Advanced Forums Search |
Search Blogs |
Advanced Search |
Go to Page... |
|
Thread Tools |
06-20-2017, 03:08 PM | #201 | ||||||||||||||||||||||||
MVP
|
Re: Madden 18 Franchise PSA (Shopmaster)
I typically peep in on Madden when news is released and the game drops and then disappear until the next iteration. After beating Longshot I'm fairly certain I'll be out on M18. Hell, if I can beat it during my EA Access time I probably wont buy it until around Black Friday after hearing that the new passing isn't anything how I envisioned. I can get my franchise fix from 2K and The Show.
bucky60 and Big FN Deal like this.
|
||||||||||||||||||||||||
Advertisements - Register to remove | ||
|
06-20-2017, 03:15 PM | #202 |
Rookie
|
Re: Madden 18 Franchise PSA (Shopmaster)
Just to piggy back real quick...what I mean is like this: What would get a Franchise guy like me more interested in MUT? How about you track my stats of the players I use in the mode and keep a history of it. It may sound small, but as a Franchise guy, I like building stats over time or creating a history to follow. That wouldn't take away from the core of MUT, only make it more inclusive, IMO.
Now, what would make a MUT focused person like Franchise mode more? |
06-20-2017, 03:30 PM | #203 |
MVP
|
Re: Madden 18 Franchise PSA (Shopmaster)
Realistically, I would spend alll the money I spend on video games in a year just on madden if it had a franchise mode worthy of this century. I would love to get better football games through competition but we know that is not going to happen. So, the only way to get a better game is for it to make ea more money. There simply is no solution that doesn't do that. They could sell the game with last century's franchise mode and have a dlc for advanced franchise or something along that line.
|
06-20-2017, 03:56 PM | #204 |
Madden Dev Team
|
Re: Madden 18 Franchise PSA (Shopmaster)
The thing is that even if you monetize CFM, there's no guarantee that it gets any more attention, becomes any better or becomes any more of a priority.
CFM's features have been notorious for being extremely shallow and poorly thought out since its introduction. Even if the mode is monetized, it likely won't even come close to making the amount of money MUT does and it definitely won't pull the amount of YouTube views ripping packs does. It's just about numbers to them and 65% of users playing means it's good enough. Additional revenue is great for their pockets but as long as the majority of users are still playing, there is little incentive for them to make the mode better and then priorities transition from that to how to get more people to spend money within the mode.
__________________
|
06-20-2017, 04:16 PM | #205 | ||||||||||||||||||||||||||||||||||||||||||||||||
MVP
|
Re: Madden 18 Franchise PSA (Shopmaster)
You'll see continued investment into mini-games like Madden Ultimate Team, Draft Champions, and other modes that feed into ultimate team, while modes like Connected Franchise are made less of a priority, which is sad because it's always been my favorite mode in any sports game. Adding the single player story mode to the game this year fits this investor-driven vision as well. A single-player, scripted story mode where you essentially play key moments and watch cut-scenes is inexpensive to make, it's easy to promote, and it costs very little to support post-release. Sure there will be some bugs here and there like any mode, but by and large, passionate gamers who play 100 hours of Franchise mode are going to find, report, and expect action on far more bugs than (even the same) players who play a 6-8 hour story mode. EA is going to invest in what provides a strong return for little investment. MUT trading card games are a huge return for minimal investment, and it's proven to be incredibly lucrative for EA. As a player whose never been interested in the card trading games (I think they're really bad from a game design perspective, mostly well done from an addictive psychological perspective, and poorly implemented in the Madden game engine), my wish is that EA would break MUT, FUT, BUT (basketball ultimate team...?), and any other Ultimate Team modes off into a separate development team that focuses squarely rolling release cycles of these modes, while another team can focus on franchise-like modes for each game. FUT, MUT, and BUT are all basically the same game across multiple franchises, with some small changes here and there depending on the sport, but really, the concept is the same it's just the particulars that change. EA may do this, but they probably won't. The likelihood is that teams and developers who focus on things like Franchise mode (expensive to develop, expensive to support post-release) will be dwindled down, while teams that focus on rolling revenue (MUT), will continue to see investment. MUT was a genius idea from EA 3 or 4 years ago, whenever it debuted, and it's allowed them to make Madden very profitable again after several years of declining profits. But, it's a mode that ultimately cannibalizes itself. There is still an incentive for annual upgrades to Madden, but this incentive was always driven by fans who desire a sports simulation, not as much by people who want to create a fantasy squad of legends or one-off "Platinum GOAT Tom Brady 99 OVR." MUT is already fairly divorced from reality (I get the business decision behind it but I don't understand from a conceptual, "attachment to reality" point of view, how Ray Lewis can be both an 81 overall and a 95 overall in the same game, at the same time, on the same team; or how Gronkowski and Delanie Walker can both be 81 overall tight ends, because one is like Bronze and one is Double Silver Black Diamond, or what have you). Ultimately, this detachment from reality is going to hurt retail sales of Madden for the Madden Ultimate Team player base, and EA is either willing to take that retail hit (and may even turn Madden Ultimate Team completely into a games-as-a-service model), or they're going to occasionally rekindle the franchise mode every 3 or 4 years to maintain that retail cycle, which still feeds into the MUT microtransaction model. I'll pine for the days of 2003-2006 or even NCAA '13 or '14, where it felt like the sole focus of development was to improve gameplay and franchise/dynasty/owner modes, but I think those days are gone. The "it hasn't been a focus this year" is going to increasingly become a more common trend, even if the PR message changes.
This is part of why I think that EA will consider making Madden (or Ultimate Team) into a "free" games-as-a-service model in the coming years. They've already done it to an extent with EA Access, where they essentially give the game away for free come January, and prior to January, run large discounts with MUT-rewards built in. EA was very forward thinking developing MUT, as it emerged right at the explosion of the 'loot crate' phenomenon, and just as mobile games had normalized microtransactions and 'pay to win' psychological mechanics. MUT captured that YouTube/Twitch audience almost as well as other loot crate, microtransactions games, as it's a media that (quizzically for me) just seems made for those social platforms. I don't think that Connected Franchise works in the same way or on the same psychological impulses as the pay-to-win or collectible mechanics of card trading games. I think you're right that for EA to properly invest in CFM, they have to come up with a way to monetize CFM better, but I'm not sure what that strategy is. Introducing social media campaigns around CFM players or giving them lame personalities wouldn't do much for me. MUT affectively targets both the loot crate, card trading, and fantasy football crowds (similar to that tournament mode), and CFM targets a different audience, but it'll be a challenge to capitalize on the mode monetarily without sacrificing the integrity of the mode. Modes like MUT already lack integrity: If you pay $90, then you can buy yourself the best team in the game and do basically anything you want. It's a quitessential anti-game concept. Franchise modes have always been the quintessential game: how do you balance resources, make successful choices, to build a franchise. Unfortunately I don't think it's an easy problem to solve. The only bright spot I can see is in the anti-trend against loot-crate, microtransaction heavy games, like what you've seen from, say, Dark Souls. The Souls series become incredibly successful by being an anti-trend: while Bethesda was selling Horse Armor for $2 and making a game that was impossible to fail at (Oblivion or Skyrim), FROM Software was releasing a combat driven challenging game that's focus was on rewarding gameplay and punishing the gamer. While I don't think there's much that Madden can borrow from Dark Souls, it's a glimmer of hope for people who have traditionally enjoyed franchise modes in sports games.
Alex the Great likes this.
Last edited by Rebel10; 06-20-2017 at 04:40 PM. |
||||||||||||||||||||||||||||||||||||||||||||||||
Advertisements - Register to remove | ||
|
06-20-2017, 04:25 PM | #206 | ||||||||||||||||||||||||
Rookie
|
Re: Madden 18 Franchise PSA (Shopmaster)
I think we might be surprised what people would pay for in Franchise...with the big caveat that it does not take away from the core of the mode. People might pay to have legends unlocked to put on their Franchise team. There could be a 'fantasy' online franchise where legends show up in your drafts. Would they pay to import their MUT team into Franchise? Heck, it even seems they'd pay for 'new' gloves, cleats, and hand warmers to 'customize' their players. Idk man, it's an interesting group of gamers for sure. Personally, I don't care what people do with their franchises, as long as i can keep doing what i want in mine. If they want to pay to have a 99 OVR team, go at it.
DeuceDouglas likes this.
|
||||||||||||||||||||||||
06-20-2017, 04:46 PM | #207 |
*ll St*r
|
Re: Madden 18 Franchise PSA (Shopmaster)
I would love to see all kinds of options in the game, but I think if you start monetizing CFM, it's has the potential of pulling people away from MUT.
They have a good thing going with MUT, why roll the dice and take a chance at another area and splitting up revenue? I'm in the same category, I don't care where or what people spend their money on, I've never paid more than retail for a game and that won't change. |
06-20-2017, 06:08 PM | #208 | ||||||||||||||||||||||||
Eagles Fan
|
Re: Madden 18 Franchise PSA (Shopmaster)
|
||||||||||||||||||||||||
«
Previous Thread
|
Next Thread
»
«
Operation Sports Forums
> Football
> Madden NFL Football
»
|
|
All times are GMT -4. The time now is 01:30 AM.
Top -
|