Home

Rushing Stats

This is a discussion on Rushing Stats within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 08-06-2017, 06:48 PM   #1
MVP
 
Gritblitzer's Arena
 
OVR: 1
Join Date: Mar 2010
Location: Binghamton, New York
Posts: 58
Blog Entries: 7
Rushing Stats

For you "sim" style guys, what is your take on individual player rushing stats within a CFM?

If you have one guy rushing nearly 400 times and hitting 2000+ yards and 20+ touchdowns every season, do you toughen the sliders to stop that? Or do you let it go and let the rushing totals keep stacking up and allow them to continue to be out of control?
Gritblitzer is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-07-2017, 10:21 AM   #2
MVP
 
OVR: 3
Join Date: Aug 2008
Re: Rushing Stats

400 carries every season? That is out of the realm of sim IMO (I hope that means 'in my opinion'). Repeatedly using the same player may mean the fatigue setting may need adjusting but that is dangerous and would impact everyone; I've used the stamina setting of individual backs, reduced for all, and around an 85 in, 78-83 out (depending on the team and back) to get more rotation of the halfbacks.

For YPG folks have worked on both the run blocking and tackling sliders. You may want to go into some of the slider threads to look at the setting and some of the game outcomes for the style you plan to play to find one that meets your needs, and then remember that you still may want to make your own tweaks to give you the experience you're hoping for.
coach422001 is offline  
Reply With Quote
Old 08-07-2017, 10:24 AM   #3
Farewell and 'ado
 
DocHolliday's Arena
 
OVR: 19
Join Date: Oct 2002
Location: Chicago
Posts: 4,681
Rushing Stats

Madden has yet to incorporate multi back systems, so every teams best back is their workhorse.

This is a problem that has bothered me for a long time.


Sent from my iPhone using Operation Sports
__________________
GT: Event Horizon 0
DocHolliday is offline  
Reply With Quote
Old 08-07-2017, 10:27 AM   #4
Rookie
 
ig0easy's Arena
 
OVR: 0
Join Date: May 2017
Re: Rushing Stats

Quote:
Originally Posted by coach422001
400 carries every season? That is out of the realm of sim IMO (I hope that means 'in my opinion'). Repeatedly using the same player may mean the fatigue setting may need adjusting but that is dangerous and would impact everyone; I've used the stamina setting of individual backs, reduced for all, and around an 85 in, 78-83 out (depending on the team and back) to get more rotation of the halfbacks.

For YPG folks have worked on both the run blocking and tackling sliders. You may want to go into some of the slider threads to look at the setting and some of the game outcomes for the style you plan to play to find one that meets your needs, and then remember that you still may want to make your own tweaks to give you the experience you're hoping for.
We have a rule in our CFM league that no back can have more than 75% of a teams carries. Really helped us out.

Sent from my LG-K550 using Operation Sports mobile app
__________________
Commissioner of Old Men Football League -PS5 Sim Experience
ig0easy is offline  
Reply With Quote
Old 08-07-2017, 11:00 AM   #5
MVP
 
Tweeg's Arena
 
OVR: 12
Join Date: Jul 2008
Re: Rushing Stats

This is the type of thing an enhanced injury system would fix.
__________________
Prototype Supreme
Tweeg is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-09-2017, 03:48 PM   #6
Rookie
 
tylerd02's Arena
 
OVR: 3
Join Date: Mar 2006
Re: Rushing Stats

My biggest problem is the rushing stats overall. My back usually has around 1200 yards with 270ish carries but everyone else is around 800 yards and 200 carries. I play 10 min quarters so that might be it but i wish they would normalize the stats to a 60 min game for cpu vs cpu.
tylerd02 is offline  
Reply With Quote
Old 08-09-2017, 04:30 PM   #7
MVP
 
Gritblitzer's Arena
 
OVR: 1
Join Date: Mar 2010
Location: Binghamton, New York
Posts: 58
Blog Entries: 7
Re: Rushing Stats

Well, we do play 12 minute quarters. He's not doing anything unsim to get this run game established. He's just handing the rock to his stud running back. Mind you I believe his #1 back had 370 carries (2,053 yards - 24 touchdowns) and his back up running back (or #2) had 70 carries (230 yards - 3 touchdowns).

I don't think his split is too bad imo. I just thought it amazing he has hit 2,000 yards twice now. The next highest rusher behind him is at 1,600 yards.

With Blake Bortles as the quarterback, he's clearly not trying to pass the ball - and I don't blame him. It's just weird. Usually I have a very "hell yeah!" attitude for guys that pound the rock and really establish run games in Madden 18. This time though, I'm just astounded it happened 2 years in a row.
Gritblitzer is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:27 AM.
Top -