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Getting better kick returns on CPU vs CPU

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Old 02-12-2018, 12:48 AM   #1
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Getting better kick returns on CPU vs CPU

I've been experimenting with rating the blocking team at 80 run block, 80 impact block, 80 awareness to make the blocking better. I watched a punt return TD finally.


Has anyone else tried this?
thanks
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Old 02-12-2018, 07:41 AM   #2
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Re: Getting better kick returns on CPU vs CPU

Quote:
Originally Posted by drj32
I've been experimenting with rating the blocking team at 80 run block, 80 impact block, 80 awareness to make the blocking better. I watched a punt return TD finally.


Has anyone else tried this?
thanks
Yes. They key to more realism on the field has less to do with slider manipulation than it does with editing player ratings and attributes. Most people do not want to do the latter in CFM as the new incoming class the following year will have to be edited all over agin.

C
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Old 02-12-2018, 04:27 PM   #3
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Re: Getting better kick returns on CPU vs CPU

Quote:
Originally Posted by capa
Yes. They key to more realism on the field has less to do with slider manipulation than it does with editing player ratings and attributes. Most people do not want to do the latter in CFM as the new incoming class the following year will have to be edited all over agin.

C
I agree with you. I'm controlling all teams and strictly watching CPU versus CPU in offline franchise. It's just very frustrating not seeing any kick returns for touchdowns. Other than awareness and run blocking, any other attributes you might suggest boosting for the kick return team?
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Old 02-12-2018, 06:45 PM   #4
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Re: Getting better kick returns on CPU vs CPU

Try upping BCV for your return guys. I am not 100% sure but I think it helps.

Also, high motor = Yes and also Fights for extra yards.

C
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Old 02-12-2018, 07:13 PM   #5
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Re: Getting better kick returns on CPU vs CPU

Quote:
Originally Posted by capa
Yes. They key to more realism on the field has less to do with slider manipulation than it does with editing player ratings and attributes. Most people do not want to do the latter in CFM as the new incoming class the following year will have to be edited all over agin.

C
I know...My castle for a global editor.
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Old 02-12-2018, 09:29 PM   #6
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Re: Getting better kick returns on CPU vs CPU

Quote:
Originally Posted by capa
Try upping BCV for your return guys. I am not 100% sure but I think it helps.

Also, high motor = Yes and also Fights for extra yards.

C
not only that but I made agility 99, spin 99 and juke 99 but it's not the return guys that are the problem. It's the blocking.

I guess I can experiment with making the blockers have super strength and speed but I don't want to go overboard because they are defenders after all. That would make every defense the 85 Bears/2000 ravens
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