Yup. That's also why I like 13, actually. Falcons have Turner when he was good, experienced but young Ryan, white in prime, young Julio, and Tony G. Lol. I LOVED that team. Then, they went directly in the crapper!! I felt so bad for Tony that final season at 4-12. Couldn't believe it got that bad. But yeah, I love Falcons roster in 13.
And, I ended up plugging in those sliders today. I still got my 360 hooked up, but rarely play old games. I wanted to see what it felt like.
I'm telling u, it's totally enjoyable! Lol. And, a couple things that I think people didn't appreciate enough about 13, and I'll still never understand why. Maybe, u had to mess with sliders or something. Maybe, the default setup just didn't get it done. Idk, but, overall, I'm digging it. What's unique about 13 is:
1. Absolutely 100% dynamic play.
2. Every player does their own thing. They're not really 'connected' to each other' as much as current versions feel like.
3. Much less tethered feel to passing.
4. Physics, pure physics.
Idk if u play FIFA, but of course, that 13 was almost a straight drop of FIFA engine in madden. Madden team must've had to incorporate football logic, of course. But, otherwise, its straight up FIFA players running around and doing their thing. I, again, compare this to the canned animation approach of almost all madden games. We now have a mix in 18 that looks pretty good. But, again, 13 was just straight physics. People run into each other and BANG! Whatever happens happens. This comes with some glitches, of course, but honestly, it 'feels' so much better, imo.
And, with the WR/CB interactions we have now, those are canned, u know? The ball is up there, the players get near the ball, and then an animation triggers for all that shows the result of the calculation. A catch, INT, swat, etc. but, ultimately, some animation is 'triggered'. This doesn't happen at all in 13. That's what's so great. My WR goes up for the ball and the defender goes up for the ball and when we meet, something happens. The something doesn't feel scripted. I've already seen in the game I played today on 13 some passes that were nearly caught, but swatted by D. I've seen some sneaky catches in between defenders. I see it all. And, again, it's just the absolute uniqueness of every ind player. They're all doing their own thing.
And, for those that don't like the current safety play in madden, I swear, in 13 with those sliders, safeties are reacting the ball being thrown and trying to get there. Idk, to each his own for the people that didn't like 13, and yes, the franchise was bad, I admit that. But, for me, the gameplay of 13 will forever be unique in 'madden lore,' u know?
And, it kills me that they instantly went a different route. I think they could've advanced and tweaked the physics engine more moving forward. But, they went towards a more canned animation approach I think specifically tied to their ideas for WR/CB interactions. So, it is what it is.
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