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Offline vs Cloud CFM

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Old 09-28-2017, 01:20 AM   #41
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Re: Offline vs Cloud CFM

can you use custom rosters in Cloud CFM ?
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Old 10-14-2017, 09:04 AM   #42
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Re: Offline vs Cloud CFM

Do I understand correctly that you can only control one team in a single player cloud franchise? Like you can't control say 2 teams at once (e.g. one from NFC and one from AFC)?
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Old 11-29-2017, 02:24 PM   #43
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Re: Offline vs Cloud CFM

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Originally Posted by Cowboy008
I do a solo online one since it gets updates quicker. I've only had to restart one or two games because I got disconnected but that's 1 or 2 in the 5 years of my cfm.
What exactly updates quicker??? I don't get this, I have always played offline franchise. I mean when Madden gets an update its gets an update, so Im confused?
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Old 11-29-2017, 06:06 PM   #44
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Re: Offline vs Cloud CFM

Quote:
Originally Posted by RoyalBoyle14
What exactly updates quicker??? I don't get this, I have always played offline franchise. I mean when Madden gets an update its gets an update, so Im confused?
they can install an update to their servers at any time. if you're not playing online, you are stuck waiting for the patch to be released.

my guess is they can tune the game on the back end as well, which would have immediate results for the online user, and yet, again, off line is stuck waiting a download.

it's really not that complicated to comprehend. anywhere there is a server, there is maintenance.

just wait, everyone will be playing online soon enough.
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Old 11-29-2017, 06:28 PM   #45
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Re: Offline vs Cloud CFM

Quote:
Originally Posted by RoyalBoyle14
What exactly updates quicker??? I don't get this, I have always played offline franchise. I mean when Madden gets an update its gets an update, so Im confused?


Yeah, Iíve heard Rex say something about this before. I️ believe it only involves the tuner updates. I️ am not 100% sure, though. I️ donít believe itís the Ďwhole patchí, itís simply the game tuning stuff like slight changes to qb acc or something.


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