Rookie
OVR: 0
Join Date: Jun 2012
Location: Florida
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Re: Madden NFL 18 Retail Impressions
Another year, another week or two of Madden, then I'm done. Last year, by the time I got done with the MUT solo challenges, I had enough. This year I won't be completing them all, because I've already had enough. I don't care how many engines they claim they're using. The one thing that remains consistent, is the same wonky animations, and the same excessive cheating CPU A.I.
Considering MUT is where EA spends most it's time each year lately, they should have this down by now. Arcade, Sim, it doesn't matter. No computer team or player, plays to it's rating. All of them have 99 Awareness, 99 speed, 99 tackle etc, that's hidden behind the visual rating. Depending on which drill you need to complete. The computer becomes obsessed with cheating you. It's not fun, and it's not realistic football. It's a cheese fest. Madden has taught kids for years how to cheese, and not learn the game. I actually completed all the drills last year, all be it very frustrated, and now this year, having completed about 50+ solo challenges.. cheesing my way through them I see nothing has changed. Because my 85 receivers can't catch passes all of a sudden when I need 150 yards passing to complete the drill. Or they can't beat man coverage against a CPU defender with a 70 rating and poor Man Cov rating. Or they drop a pass after finally beating the guy, only to have him speed cheat and swat the ball out of their hands everytime. My WRs are constantly diving to the ground after catches simply so I can't run after a deep pass when I finally do catch one. This no matter what button I press. It's almost like it's predetermined again.
I don't care what the sliders do. Sliders are for Franchise. I don't even bother with it anymore if the core game is this bad to begin with, because that forces you to one game mode so sliders work in your favor. I don't like EA forcing me into Arcade style play in drills either, when I chose Sim at the start of the game. Then Sim doesn't play like Sim anyway. It's just a mess. It's my stubborn attitude to beat the cheating computer that got me through so many drills. But why make one drill Arcade, and the next Drill Sim? Even though they play identical, what was the point of this in development?
I've seen so many mirror animations, I find it hard to accept that this is a new engine. It's not possible. You can't have a new engine, but the same Madden animations from 6 years ago. User running is atrocious. You can't get anything done. Every RB I've used feels like they're running in quicksand. All of them! From Crowell, to Tomlinson, to Shane Vareen, to Bo Jackson. They all run horrible. The only running attack that's potent is the QB. I hate this kind of gameplay cheese. I've always been a guy whether online, or in Franchise, to average 150+ on the ground with my RB. Period.
In the trenches is still just as bad as years past. Linemen letting guys blow right through. Computer defenders all knowing exactly when and where you're going to hit a button to make a move. My spin animations going in the wrong direction, or being stopped mid spin, and warped into a tackle animation in favor of the computer. Computer RB's all run like the wind. All juke like Eric Metcalf or Devin Hester, no matter their size. It's just fake.
I completed the Longshot mode, and then did a lot of the Journey. I ended up stopping as it was boring and a waste of time. I unlocked Wade and Cruise at 83 ovr.
Outcomes of tackles are still predetermined. Outcomes of games are predetermined. One team will play far above the other team at kickoff. You can feel the difference. Your controller vibrating. Players running extremely slow. Nothing works in your favor no matter how good you are. Warped tackling is still incredibly bad. But how? New engine? Same warping tackles? SMH What are they doing in Orlando every year?
I upgrade many positions to 80+ rated guys, thinking my team will play better, or players will play better. No. The computer, no matter how much better your team is, or your players have a mismatch advantage, still wins, just to cheat you out of completing a drill. This is not fun. It's ridiculous and annoying. I want to enjoy the game, not get frustrated because I know I'm going to be cheated everytime I pick a Game Mode, or kick the ball off. So now I have to figure out ways to cheese, just to compete. This is not football. It's not sim.
People are already selling 58 rated players for 200,000 coins in the Auction, meaning they bought coins from 3rd party sites. So while I'm frustrating myself playing the cheesy drills for weeks.... Little Johnny spends $20 and builds his team to 80+ ovr instantly. So I can't compete in the other modes unless I pay, or I'll be weeks behind. This is supposed to be fun?
I've seen a multitude of my players standing around. This should not even exist as an animation, let alone be seen to begin with. I've also seen the DB's not reacting to the ball at all. The WR's have done so in certain moments as well. Just no reaction like they aren't part of the play. I've seen D-linemen stutter at the point of attack, when they clearly have the step on the O-lineman. So yes, this is still in the game. There won't be any Myles Garrett first step sacks because the game forces him into a stutter. I've seen D-linemen get to the QB, and do a ring-a-round the rosie animation JUST so you won't sack the CPU QB.
CPU QB snap the ball, how are WR's INSTANTLY open down field? 3 yards, 5 yards, even 20 yards they are almost instantly open like warping to the spot, and my DB's are always a step or two behind. Overall this just looks bad. The gameplay in general just looks really bad to me.
My rating for this is C+
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Last edited by TeamHawkins; 08-27-2017 at 07:36 PM.
Reason: Added more opinions.
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