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Madden NFL 18 Retail Impressions

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Old 09-08-2017, 02:04 PM   #537
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Re: Madden NFL 18 Retail Impressions

How come they barely show the stadium before a games starts? It's shown for like 1 second, if that.


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Old 09-08-2017, 03:59 PM   #538
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Re: Madden NFL 18 Retail Impressions

Quote:
Originally Posted by BasketballGHS
I think ACC Clock is the reason for the QB bug after testing with and without it
I forgot to ask last night... You were playing with just no Acc Clock and no QB trait edits, right?
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Old 09-08-2017, 04:16 PM   #539
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Re: Madden NFL 18 Retail Impressions

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Originally Posted by jyoung
One play from an Ultimate Team solo challenge that demonstrates the three biggest gameplay problems in Madden NFL 18:



2) The blocking and pass rushing interactions show a severe lack of fluidity, displaying too much animation warping/teleporting whenever a pass rusher is entering or escaping a block. Too many of the interactions on the offensive line are either extremely exaggerated "insta-wins" for the pass rusher, where a 300-pound blocker gets tossed to the ground like a dirty towel, or some overlong sequence of stationary "patty cake" handfighting, with minimal forward or backward foot movement from either of the engaged players. Instead of the inhuman flailing and sliding that's going on during this play, the game should be consistently triggering lots of pushing and steering animations, where the blocker and pass rusher both keep their hands and feet moving while the engagement advances forward or backward, depending on who has the higher ratings.
This is the main reason I can't get into Madden. Constantly seeing rushers magnetize to blockers in ways that defy physics is well......maddening. It's 2017. This has been an issue for many years and with all the millions of dollars going to EA every year from this game they still don't care to address it.
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Old 09-08-2017, 09:53 PM   #540
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Re: Madden NFL 18 Retail Impressions

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Old 09-08-2017, 10:05 PM   #541
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Re: Madden NFL 18 Retail Impressions

Quote:
Originally Posted by BasketballGHS
Same game 6 times. I don't post unless I test

3 games ACC Clock. Didn't run once

3 game no Acc Clock took off 10 times in 3 games
I think there's some truth to this and some other weird behavior. Since I went to non acc clock, I haven't seen near as much QB funkiness as others seem to.

How that makes sense I don't know, nor do I have any actual data to back this up, purely anecdotal.
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Old 09-08-2017, 10:48 PM   #542
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Re: Madden NFL 18 Retail Impressions

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Originally Posted by DucksForever
Can confirm. The QB statue issue is severely diminished when ACC clock is off. This is a game changer for me.
I am not seeing this it all. Tested two games with Acc clock on, two games with it at 20, 2 games at 18, and 2 at 17. I saw no noticeable difference in QB movement between them. I saw the least sacks with Acc clock at 17, the most with it off. Admittedly, only 2 games per setting is a small sample size statistically, but, if Accel clock was the sole culprit, you would think it would be more noticeable.

What I did see, regardless of setting is the QB being unable/unwilling to throw the ball away. In Madden 17, the QB avoided sacks in and outside the pocket by throwing the ball away at the last minute. Sometimes it was that annoying "throw as he is hit" animation where the ball only travels a couple of fit forward, sometimes maybe he got away with what should have been an intentional grounding penalty, but that is what made the QBs tougher/more realistic in M17. Granted, M17 QBs did not scramble as much as they should., but most of the time, if they did get out of the pocket, they would throw the ball away before taking a sack. In M18, though, they just hold on to the ball. I have only seen the "throw as he is hit animation" once or twice in 8 games (and never with the accel clock, off, BTW), and have at least twice tackled a QB who escaped the the pocket, but still refused to throw the ball away.

Madden 18 needs a logic fix to make the QBs throw the ball away under pressure. If they do that, then this will be a great game. If they do not, I am probably going back to Madden 17 (good thing I have not traded that in yet).
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Old 09-08-2017, 11:00 PM   #543
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Re: Madden NFL 18 Retail Impressions

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Originally Posted by NimitsTexan
I am not seeing this it all. Tested two games with Acc clock on, two games with it at 20, 2 games at 18, and 2 at 17. I saw no noticeable difference in QB movement between them. I saw the least sacks with Acc clock at 17, the most with it off. Admittedly, only 2 games per setting is a small sample size statistically, but, if Accel clock was the sole culprit, you would think it would be more noticeable.

What I did see, regardless of setting is the QB being unable/unwilling to throw the ball away. In Madden 17, the QB avoided sacks in and outside the pocket by throwing the ball away at the last minute. Sometimes it was that annoying "throw as he is hit" animation where the ball only travels a couple of fit forward, sometimes maybe he got away with what should have been an intentional grounding penalty, but that is what made the QBs tougher/more realistic in M17. Granted, M17 QBs did not scramble as much as they should., but most of the time, if they did get out of the pocket, they would throw the ball away before taking a sack. In M18, though, they just hold on to the ball. I have only seen the "throw as he is hit animation" once or twice in 8 games (and never with the accel clock, off, BTW), and have at least twice tackled a QB who escaped the the pocket, but still refused to throw the ball away.

Madden 18 needs a logic fix to make the QBs throw the ball away under pressure. If they do that, then this will be a great game. If they do not, I am probably going back to Madden 17 (good thing I have not traded that in yet).
Fair enough. Admittedly, I do not have anything other than empirical evidence to back up my claim, but from what I've seen in a small sample size, the QB logic is much improved with accelerated clock off. The statue issue is not rendered obsolete, but it appears to be diminished from my experience thus far. Like I said though, I also have only a small sample size and I am in complete agreement that the AI QB logic as a whole needs to be tuned and ultimately overhauled in future games.
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Old 09-09-2017, 07:11 AM   #544
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Re: Madden NFL 18 Retail Impressions

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Originally Posted by bkrich83
I think there's some truth to this and some other weird behavior. Since I went to non acc clock, I haven't seen near as much QB funkiness as others seem to.

How that makes sense I don't know, nor do I have any actual data to back this up, purely anecdotal.
Seeing the same thing, and actually surprised. I don't dig too deeply into tweaking and sliders these days, but the game is so close to being something I'm really happy with save for QB play so I wanted to try for myself.

It wouldn't be the first time accelerated clock caused some strange issues, and there has been a contingent for years insisting the game plays differently with it on.
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