09-18-2017, 01:54 PM
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#576
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Hall Of Fame
OVR: 44
Join Date: Mar 2003
Posts: 28,857
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Re: Madden NFL 18 Retail Impressions
It's been almost a month since the game came out and I can say that for all its issues and shortcomings I am enjoying the game and am immersed in my CFM. I'm a few weeks into Year 3 with the Jets, slowly rebuilding, but I've got a great core of young players via the draft.
To me, the key to this year is playing on All Madden. After spending a few weeks on All Pro and seeing all of the bugs that the community has been complaining about, I was pleased to see that most of them disappear on All Madden, especially CPU QB play. No statue issues, not an abundance of sacks, etc. There is minimal cheese. I felt that '17 was a big step for All Madden in the cheese department and '18 is even better.
Two other things that I don't think are given enough attention given the history of Madden is that...
1) Sliders work this year.
2) Ratings matter big time on All Madden.
I don't know if this is due to Frostbite (I'd guess the latter definitely is) but it's a big improvement from '17. I'd purchase '18 just for these two reasons alone (combined with the visual and physical improvements from Frostbite).
Users can liberally tweak sliders this year with no ill effect. I started with Charter04's set and made quite a few changes to open up the game a bit more as his set provides a defensive slugfest type of experience. But stuff like lowering CPU QBA no longer makes the CPU only throw checkdowns or call running plays 70% of the time. Upping HUM Pass D and Reaction Time actually does something this year. Now that's not to say it fixes the weird animation issues where DBs cut strangely or stop for no reason but it's a much better experience on All Madden with sliders than it is on All Pro.
Ratings have such a massive impact on the game. In Year 2 with the Jets I had one OL rated in the 80s (an 81 at that) and everyone else was in the mid or high 70s. It was a painful year, both running and in pass protection. My terrible WR couldn't get any separation. I started a test CFM with Atlanta using the same settings and the difference was massive. I could easily run the ball, Ryan had ample time to throw and Julio was open every time he wasn't double-teamed. After making some big FA acquisitions in the off-season leading up to Year 3 with the Jets, I immediately noticed an improvement in how well the new OL performed, how much more elusive a good RB is and how WRs in the 83-85 range can get open somewhat consistently compared to my previous WR who were all in the 74-77 range.
Overall, I'm happy with the game. Bugs need to be fixed and obviously, CFM needs a massive overhaul but I think '18 is a bigger step forward than many are giving it credit for - at least on All Madden.
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"You make your name in the regular season, and your fame in the postseason." - Clyde Frazier
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