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Sabo's Madden 18 Completed CPU Gameplans Project

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Old 08-22-2017, 11:18 PM   #17
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re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Quote:
Originally Posted by extremeskins04
Sabo when I type in "Sabo00FF" without the quotes in the "Search for Online ID" I am getting "Online ID you entered was not found". I'm on the PSN network.

Edit: I think I found it. It wasn't under Sabo00FF.

Quick question, what does this mean in your instructions?

"5. Select an active player (preferably 3rd string QB because he never plays)"
In 2017 if you tried to use these in CFM you control a user team unless you were also the owner of that team... If you do a 32 team control than its not required OR its not required in play now either...

We had to pick a 3rd sstring QB because it the game would crash if you would move the user back to the middle from the control screen... So we would just use 3rd string player who never played, which allowed the CPU to do all playcalling/controlling...

Hopefully that made sense lol
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Old 08-22-2017, 11:35 PM   #18
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re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Quote:
Originally Posted by xSABOx
In 2017 if you tried to use these in CFM you control a user team unless you were also the owner of that team... If you do a 32 team control than its not required OR its not required in play now either...

We had to pick a 3rd sstring QB because it the game would crash if you would move the user back to the middle from the control screen... So we would just use 3rd string player who never played, which allowed the CPU to do all playcalling/controlling...

Hopefully that made sense lol
Yea I think I understand now.

I need to go buy a second PS4 controller tomorrow. One more question. Are you going to be doing offensive playbooks also to remove all those Verts or atleast toning down their tendencies so the CPU QB's are trying to throw the ball down the field every other play?
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Old 08-22-2017, 11:42 PM   #19
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re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by extremeskins04
Yea I think I understand now.

I need to go buy a second PS4 controller tomorrow. One more question. Are you going to be doing offensive playbooks also to remove all those Verts or atleast toning down their tendencies so the CPU QB's are trying to throw the ball down the field every other play?
Definitely will. It's just very time consuming so it'll take longer to do
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Old 08-23-2017, 12:05 AM   #20
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re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Ahh I now see what you're doing.

So these teams play more Cover defense than Man coverage:

Chargers - COVER 3
Falcons - COVER 3
49ers - COVER 3
Jaguars - COVER 3
Seahawks - COVER 3

So when we play against these particular teams, do your instructions and have them use the Cover 3 defensive playbook.
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Old 08-23-2017, 05:54 AM   #21
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re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by xSABOx
In 2017 .... If you do a 32 team control than its not required OR its not required in play now either...
If I start a cfm and take control of 32 teams, I don't need to create a new character for the other team before each game and retire him after?

I can just assign the playbooks for each of the teams of the 32 team cfm and no other work around is required?

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Old 08-23-2017, 09:37 AM   #22
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re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Quote:
Originally Posted by extremeskins04
Ahh I now see what you're doing.

So these teams play more Cover defense than Man coverage:

Chargers - COVER 3
Falcons - COVER 3
49ers - COVER 3
Jaguars - COVER 3
Seahawks - COVER 3

So when we play against these particular teams, do your instructions and have them use the Cover 3 defensive playbook.
You got it! On offense I'll do each team individually.

Quote:
Originally Posted by deiied
If I start a cfm and take control of 32 teams, I don't need to create a new character for the other team before each game and retire him after?

I can just assign the playbooks for each of the teams of the 32 team cfm and no other work around is required?
I haven't really dug in to all the different scenarios yet. I'll mess with it today and get back to you!
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Old 08-23-2017, 10:19 AM   #23
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re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Didn't someone do this for Xbox as well last year?
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Old 08-23-2017, 11:12 AM   #24
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Didn't someone do this for Xbox as well last year?
I belive Vanwolf did it last season for XBOX
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