Sabo's Madden 18 Completed CPU Gameplans Project - Page 6 - Operation Sports Forums
Home

Sabo's Madden 18 Completed CPU Gameplans Project

This is a discussion on Sabo's Madden 18 Completed CPU Gameplans Project within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
Reply
 
Thread Tools
Old 08-23-2017, 09:28 PM   #41
Banned
 
OVR: 0
Join Date: Sep 2015
Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Quote:
Originally Posted by extremeskins04
Thing is, you can't have two Maddens running. So if I were to use my 2nd controller to create an active player character, I would need to exit CFM to the main menu, switch controllers to the 2nd and then go into CFM on the 2nd (which is a completely different CFM session).
Use main to set up character and go right to game. I had no issue loading playbook and playing game. If it still shows 2nd. Go download playbook on main controller and then go back to franchise and it will show your main controller with the setup still being how it should

Grandview2015 is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-23-2017, 09:30 PM   #42
MVP
 
DeuceDouglas's Arena
 
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Quote:
Originally Posted by extremeskins04
Thing is, you can't have two Maddens running. So if I were to use my 2nd controller to create an active player character, I would need to exit CFM to the main menu, switch controllers to the 2nd and then go into CFM on the 2nd (which is a completely different CFM session).
You don't use the second controller to create another character. You want them both to be on your main. You'll still be signed into the second profile on the second controller so the playbooks will be there because that's what they're attached to. At least that's how it worked on Xbox. I did it last year and it was kind of a pain and it's hard to explain without it being convoluted.
DeuceDouglas is offline  
Reply With Quote
Old 08-23-2017, 09:54 PM   #43
Rookie
 
OVR: 4
Join Date: Sep 2004
Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

I think I'll attempt to upload a video of how I do it, if I can figure out how to uplaod videos lol

BTW I just uploaded the Arizona Cardinals Offensive playbook... it's kind of the test one so I'd like to wait for a couple people to try it out to see how it plays... if it works good then I'll have a foundation of how to go forward creating them...
xSABOx is offline  
Reply With Quote
Old 08-23-2017, 10:13 PM   #44
All Star
 
OVR: 7
Join Date: Jan 2009
Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

So you got rid of all cover 0/casino blitzes?

Damn, that sounds like a pretty big sacrifice. My gripe is with the frequency of cover 1 press.
ggsimmonds is online now  
Reply With Quote
Old 08-24-2017, 12:05 AM   #45
Pro
 
OVR: 7
Join Date: Jun 2003
Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

I dont want to be the bearer of bad news but Houston, we have a problem.

I was just playing in my CFM with Cleveland against Pit. I checked out all their first down calls and they have all play action passes only in their gameplan.

At the beginning of the game they got the ball at their own 30 and ran 2 pass plays. The first one on first down was a slant which isnt listed in their gameplan. They might have audibled to it but i dont think the cpu is smart enough to do that and i was running a cover 3 so that wouldnt make sense. That play resulted inna sack for CLE(me).

The second play they ran the ball for 20 yards for a fierst down.

The next first down play was a pass but no playaction pass again. It was the trail play but that wasnt listed in their gameplan either or in the audible section.

Please make sure youre watching the cpu playcalls because i am not seeing the cpu use its gameplan and if they arw not using the gameplan, were all in trouble.

Let me know if you guys are seeing the same thing



Sent from my SM-G955U using Operation Sports mobile app
kzdwfy is offline  
Reply With Quote
Old 08-24-2017, 12:45 AM   #46
Pro
 
OVR: 7
Join Date: Jun 2003
Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Another example all,

Played the same game over again. Pit gets it on the 20 and runs a backside slant no playaction in their jumbo 3te formation om 1st down. Didnt see the cpu qb call an audible and all gameplan plays are all playaction

On 3rd and long they run a screen with bell in shotgun. Funny thing is the screen isnt listed in the audible part of the playbook or the gameplan on 3rd and long.

Im saying all this to say, i dont think we can affect the gameplan of the cpu this year unless you guys are seeing something i dont

Sent from my SM-G955U using Operation Sports mobile app
kzdwfy is offline  
Reply With Quote
Old 08-24-2017, 05:22 AM   #47
Banned
 
OVR: 0
Join Date: Sep 2015
Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Quote:
Originally Posted by kzdwfy
Another example all,

Played the same game over again. Pit gets it on the 20 and runs a backside slant no playaction in their jumbo 3te formation om 1st down. Didnt see the cpu qb call an audible and all gameplan plays are all playaction

On 3rd and long they run a screen with bell in shotgun. Funny thing is the screen isnt listed in the audible part of the playbook or the gameplan on 3rd and long.

Im saying all this to say, i dont think we can affect the gameplan of the cpu this year unless you guys are seeing something i dont

Sent from my SM-G955U using Operation Sports mobile app
CFM or Play Now? Use JoshC1977 fix from last year. Helps playcalling
Grandview2015 is offline  
Reply With Quote
Old 08-24-2017, 07:32 AM   #48
Rookie
 
OVR: 4
Join Date: Sep 2004
Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Quote:
Originally Posted by kzdwfy
Another example all,

Played the same games over again. Pit gets it on the 20 and runs a backside slant no playaction in their jumbo 3te formation om 1st down. Didnt see the cpu qb call an audible and all gameplan plays are all playaction

On 3rd and long they run a screen with bell in shotgun. Funny thing is the screen isnt listed in the audible part of the playbook or the gameplan on 3rd and long.

Im saying all this to say, i dont think we can affect the gameplan of the cpu this year unless you guys are seeing something i dont

Sent from my SM-G955U using Operation Sports mobile app
That's because the games engine can only list so many plays on the game plan screen... all that matters is that they're mixing up the play calls and not coming out running g the same thing on every down and distance.. taking away the predictablity...

Good way to tell that they're calling everything is to look at the screen after a play is over that shows the last two plays ran...

Did you get a mix of play calling? Did they come out in all sorts of formations? Could you predict what they were doing?

That's what I'm focusing on.

Last edited by xSABOx; 08-24-2017 at 07:35 AM.
xSABOx is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 08:30 AM.

Top -