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Sabo's Madden 18 Completed CPU Gameplans Project

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Old 08-24-2017, 08:29 AM   #49
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by ggsimmonds
So you got rid of all cover 0/casino blitzes?

Damn, that sounds like a pretty big sacrifice. My gripe is with the frequency of cover 1 press.


Gsimmonds I did D playbooks last year and didn't remove all cover 0 blitzes..just limited them very much and it helped


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Old 08-24-2017, 08:42 AM   #50
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by xSABOx
That's because the games engine can only list so many plays on the game plan screen... all that matters is that they're mixing up the play calls and not coming out running g the same thing on every down and distance.. taking away the predictablity...

Good way to tell that they're calling everything is to look at the screen after a play is over that shows the last two plays ran...

Did you get a mix of play calling? Did they come out in all sorts of formations? Could you predict what they were doing?

That's what I'm focusing on.
Might be best to work on offensive playbook to help, but I liked the mix with your defensive playbooks
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Old 08-24-2017, 09:05 AM   #51
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

I just dislike the fact tht the CPU doesn't call it based on down and distance/QB theyre facing but rather formations...
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Old 08-24-2017, 09:57 AM   #52
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by xSABOx
I just dislike the fact tht the CPU doesn't call it based on down and distance/QB theyre facing but rather formations...
That is a code problem. No different than NBA2K and some weird AI stuff
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Old 08-24-2017, 03:55 PM   #53
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

Just uploaded a BETA version of the Steelers... please play a full game and post feedback!
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Old 08-24-2017, 04:04 PM   #54
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by xSABOx
Just uploaded a BETA version of the Steelers... please play a full game and post feedback!
Only problem with testing in CFM is I don't think I can formation side to get CPU RB's more carries
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Old 08-24-2017, 05:57 PM   #55
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by Grandview2015
CFM or Play Now? Use JoshC1977 fix from last year. Helps playcalling
This was in CFM. I havent tried Josh's changes only because im disturbed the cpu wouldnt use their gameplan in tbe playbook

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Old 08-24-2017, 05:59 PM   #56
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Re: Simulation Football Playcalling 18: Fixing the CPUs Predictable Gameplans

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Originally Posted by xSABOx
That's because the games engine can only list so many plays on the game plan screen... all that matters is that they're mixing up the play calls and not coming out running g the same thing on every down and distance.. taking away the predictablity...

Good way to tell that they're calling everything is to look at the screen after a play is over that shows the last two plays ran...

Did you get a mix of play calling? Did they come out in all sorts of formations? Could you predict what they were doing?

That's what I'm focusing on.
I was definitely getting a mix out of the playcalling although i probably need to do done more research.

I just want the cpu to play to their strengths. For example, the pats run the ball way too much to not be playing to the strength of Brady like they do in real life

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Last edited by kzdwfy; 08-24-2017 at 06:02 PM.
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