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Old 08-23-2017, 10:54 AM   #1
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Auto Subs

Are auto subs working this year? I would absolutely love to have a true two-back system without having to manually sub the running backs in and out. I heard fatigue was working correctly which had me hopeful that auto-subs would also work well.
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Old 08-23-2017, 10:57 AM   #2
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Re: Auto Subs

Yes they are and you don't have to touch them this year. Finally back up d linemen will actually sub in during drives so having that depth in cfm matters this year.
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Old 08-23-2017, 11:01 AM   #3
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Re: Auto Subs

Quote:
Originally Posted by Big Bankhead
Yes they are and you don't have to touch them this year. Finally back up d linemen will actually sub in during drives so having that depth in cfm matters this year.
Do you have official confirmation that this is fixed? (The HB auto-sub feature)
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Old 08-23-2017, 11:22 AM   #4
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Re: Auto Subs

Quote:
Originally Posted by ednaaard
Do you have official confirmation that this is fixed? (The HB auto-sub feature)
The auto subs by default are scaled 60/40 I believe or vice versa.

I don't think I clicked a special setting either , I just noticed it when I went to adjust them myself.

Just from playing, I can confirm that HBs sub automatically, using the chargers Oliver would come in for Gordon

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Old 08-23-2017, 11:56 AM   #5
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Re: Auto Subs

From everything I have seen, the "best" back is always getting 25+ carriers, with the back up getting around 4. It seems to be worse if you have a different 3rd down RB as they main back recovers in that time and is back in on running downs.

Not sure if changing numbers actually works this year.
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Old 08-23-2017, 12:54 PM   #6
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Re: Auto Subs

I think all that changed is default is now 60 out and 80 in (as opposed to 50 in the past) so now on default CPU teams should actually sub in their 2nd RB once in a while.

What I'm more concerned with, is if raising fatigue will result in dissapearing players again in the 4th quarter.
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Old 08-23-2017, 12:58 PM   #7
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Re: Auto Subs

They were fixed last year during an early patch
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Old 08-23-2017, 01:11 PM   #8
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Re: Auto Subs

Quote:
Originally Posted by IcedCoffee1983
I think all that changed is default is now 60 out and 80 in (as opposed to 50 in the past) so now on default CPU teams should actually sub in their 2nd RB once in a while.

What I'm more concerned with, is if raising fatigue will result in dissapearing players again in the 4th quarter.
Quote:
Originally Posted by DocHolliday
From everything I have seen, the "best" back is always getting 25+ carriers, with the back up getting around 4. It seems to be worse if you have a different 3rd down RB as they main back recovers in that time and is back in on running downs.

Not sure if changing numbers actually works this year.

I am testing fatigue and can say when I find the right sweet spot it works. But it is not progressive fatigue. They fully recover for the next drive.

As far as Auto Subs go....at default I am starting to see DE and LB's subbing out on long drives. I have not seen any disappearing players yet.

For RB's.....nope. I use the formation subs of my opponent (I create the coach I am going to face the week before I play them so I can do their game prep per JoshC1977) I then set up formation subs for the team and plug in their second back (some teams use three backs so i can control this) in some clear cut running formations. If they are more of a scat back/3rd down back I plug them into spread and shotgun formations. I base all my formation subs that I do for the CPU on their team personnel. The great thing is after you retire the coach after you play their game....the formation subs will stick (as well as the coaches scheme which I also modify if it needs to be corrected based on JoshC1977's chart).

So that workaround is easy and works fantastic and I don't have to chase any auto sub settings for RB's. Saves me a lot of time....and actually the game is far better because I will see the other RB's in the game and see a true workload distributed properly.
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