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Madden 18 - CFM LT sack issue

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Old 09-03-2017, 06:34 PM   #9
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Re: Madden 18 - CFM LT sack issue

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Originally Posted by extremeskins04
So if I turn QB accuracy to 0 in the sliders and WR catching to 0, will QB's still have great games and go with 65-70'ish completion %'s in sim?
Yes.

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Old 09-03-2017, 06:34 PM   #10
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Re: Madden 18 - CFM LT sack issue

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Originally Posted by extremeskins04
So if I turn QB accuracy to 0 in the sliders and WR catching to 0, will QB's still have great games and go with 65-70'ish completion %'s in sim?
That's what he's saying, because the sliders are for gameplay, not simming.
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Old 09-03-2017, 06:36 PM   #11
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Re: Madden 18 - CFM LT sack issue

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Originally Posted by Jr.
That's what he's saying, because the sliders are for gameplay, not simming.
If that's true then why when I turn up injury slider to 100 and sim a game, there are tons of injuries?
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Old 09-03-2017, 06:38 PM   #12
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Re: Madden 18 - CFM LT sack issue

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Originally Posted by extremeskins04
If that's true then why when I turn up injury slider to 100 and sim a game, there are tons of injuries?
Injury slider is the only one that does. Not sure if you've played MLB The Show, but it's the same in that game. Fatigue might also affect sim stats, I'm not sure.
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Old 09-03-2017, 06:51 PM   #13
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Re: Madden 18 - CFM LT sack issue

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Originally Posted by Jr.
Injury slider is the only one that does. Not sure if you've played MLB The Show, but it's the same in that game. Fatigue might also affect sim stats, I'm not sure.
Fair enough.
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Old 09-03-2017, 06:55 PM   #14
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Re: Madden 18 - CFM LT sack issue

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Originally Posted by extremeskins04
So if I turn QB accuracy to 0 in the sliders and WR catching to 0, will QB's still have great games and go with 65-70'ish completion %'s in sim?
Yes, because you clearly have no idea how this game actually works. You actually have to play a game for those sliders to matter.
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Old 09-03-2017, 06:56 PM   #15
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Re: Madden 18 - CFM LT sack issue

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Originally Posted by swanklax
Yes, because you clearly have no idea how this game actually works. You actually have to play a game for those sliders to matter.
Let's go easy please. No reason for that. There's alot of settings and sliders that actually are working backwards like the Traits (Force Passes), so under that interpretation anything is possible.
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Old 09-03-2017, 07:13 PM   #16
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Re: Madden 18 - CFM LT sack issue

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Originally Posted by jdenyer
Hi Crew


So I've simmed a number of seasons now in online CFM and no matter what team i go it looks as though the dreaded issue of CFM Madden 17 is back!


In the 5 most recent sim seasons my LT's have given up the following amount of sacks over the course of the regular season;
Season 1 - 28
Season 2 - 31
Season 3 - 28
Season 4 - 34
Season 5 - 31

Now, keep in mind the next highest sack total for anyone on my offensive line in all 5 seasons was 7 ..... yes, 7!!!

This has been an issue since Madden 17 where it appeared as though the majority of sacks in any given game ended up on the LT's stat sheet, even if they didnt give up the sack. This resulted in some major regressions for LT's for that season.

At the completion of each of those 5 seasons i can also confirm that most (85-90%) LT's amongst the entire NFL gave up in excess of 20-25 sacks

EA - please fix this !!
Maybe it's your LT. I just simmed 5 seasons with the Patriots and Nate Solder had the following totals:

2017: 17
2018: 16
2019: 20
2020: 19
2021: 17

This was right in line with the rest of the league which pretty much averaged between 15-22. There were a few outliers in the 30's but most guys were in that range, even a few RT's in the top 10 some years.
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