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Madden 18 - CFM LT sack issue

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Old 09-04-2017, 07:58 PM   #33
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Re: Madden 18 - CFM LT sack issue

The LAST thing you want to do to fix this issue is change QB's all to Ideal pocket presence!!

While LT's sadly get the brunt of the horrible sim engine, if you do that every team in the league will be lucky to allow 20-30 sacks a year (1.0-2.0 per game). So the math on that and your league leading pass rusher MIGHT finish with 9 or 10 sacks.

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Old 09-05-2017, 02:05 AM   #34
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Re: Madden 18 - CFM LT sack issue

Let's be serious for a minute, the fact this has been an issue for two Madden games in a row now shows that there are some major flaws in two things;

- the sim engine itself
- testing by the developers

It's a real shame and really ruins any CFM moving forward, unless fixed of course
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Old 11-29-2017, 03:09 PM   #35
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Re: Madden 18 - CFM LT sack issue

Does anyone know if the LT sack issue was ever fixed for Madden 18?
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Old 11-29-2017, 05:03 PM   #36
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Re: Madden 18 - CFM LT sack issue

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Originally Posted by IcedCoffee1983
Does anyone know if the LT sack issue was ever fixed for Madden 18?


I didn’t know there was an issue until I saw this post.


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Old 11-29-2017, 05:33 PM   #37
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Re: Madden 18 - CFM LT sack issue

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Originally Posted by SyncereBlackout
I didn’t know there was an issue until I saw this post.


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Yeah it’s been like this in the sim engine since M15.
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Old 11-29-2017, 06:10 PM   #38
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Re: Madden 18 - CFM LT sack issue

Quote:
Originally Posted by IcedCoffee1983
Yeah it’s been like this in the sim engine since M15.


I saw the inflated sacks back then but I have not seen it in the last two releases. Not in user or CPI dimmed games


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