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Is there any way to genuinely increase DT push in the pocket ?

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Old 09-08-2017, 01:43 AM   #9
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Brilliant.
What do you suggest we edit for DT to make things better ? Add Bull Rush to every DT ?
And do we need to touch OL ? We cannot edit blocking footwork for OL.
I am back on Madden 17 for now. The having to use 2-controllers to give CPU MUCH NEEDED custom Defensive pb is too much for me.
I think many would long to hear from you on this matter, sir.
Please, I beg thee - let us know what we can edit regarding DT VS OL.
We shall follow your guidance.
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Old 09-08-2017, 01:50 AM   #10
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Are you saying low strength and very high agility for DT will make a note genuine pocket push ? And just leave OL strength @ default ?
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Old 09-08-2017, 01:51 AM   #11
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*make a genuine pocket push
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Old 09-08-2017, 11:39 AM   #12
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Re: Is there any way to genuinely increase DT push in the pocket ?

Quote:
Originally Posted by Prilosec
Are you saying low strength and very high agility for DT will make a note genuine pocket push ? And just leave OL strength @ default ?
It's hard coded for pocket formation on Pass plays.
- a DT can get individual push on run plays, but not pass

What it does is hide some of the eyesore of stonewalling as you see more battling which provides a more fluid perception of this unit moving.
- still some stonewalling at times, esp when it's a 2on1.

DT's will slit the double Team block, but C/G's will continue to be ingaged which looks like they're still trying to block the DT even though they've been beat.
** don't make pt spread too large or they'll get locked in the interaction and not disengage.

Outside of triggering faster moves by the DL, high AGL + high PRC offsets/balances out against the Get-Engage/Contact Initiator (STR rating) that's favored towards the OL.
-high PRC for DL minimizes that ugly little delay imposed on them on Run plays.

The edits are actually very fast once you establish what levels you want these ratings to be.

Will drop back in once off work to note how you can edit towards a particular Player Type used in CFM.
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Old 09-08-2017, 12:17 PM   #13
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Thank you so much. Been looking for this answer for years. I assume PRC is play recognition?
A scale for editing strength/agility would be great. Maybe a high-end and low-end.
I am glad to edit rosters to improve them.
Or a suggestion to raise/lower strength and agility by +/- 15 or something.
Thx for sharing ur knowledge.
For sim stat quality, probably best to just edit CPU defense for game we play, then change edits back to default.
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