Rookie
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Re: Madden's future of CFM is alarming
To me, we have reached the point where there need to be several significant fixes. These fixes are going to take multiple years to implement - EA have shown that unlike 2K, they are generally incapable of making multiple notable fixes each year. That partly stems from the clearly greater polish of the 2K product - they have less to fix and have clearly got the ability to continue to build on what they do without it drastically affecting other areas of the game. I’m not a game developer but that looks like better long term planning.
There are things to do and I think the biggest changes that EVERYONE will benefit from, not just the sim community, will make dramatic alterations to the experience of the sim community. For me, one of the first thing for EA to do is to introduce greater team specificity on depth charts which can then be used to greatly improve the authenticity, accuracy and individuality of team playbooks. For example, the depth chart for my 49ers, who run a Seahawks style 4-3 under would go as thus:
QB, RB, FB, TE, OWR (outside WR), SWR (slot WR), LT, LG, C, RG, RT, SSDE (strong side DE), WSDE (weak side DE), NT (1-tech/0-tech guys), DT (3-tech guys), SOLB (strong side OLB), WOLB (weak side OLB), MLB, $LB (Dime linebacker ie the 6th DB in dime), OCB (outside CB), NCB (nickel CB), SS (box safety), FS (deep safety), K, P, LS, 3DRB
Through a detailed investigation by EA (or they could pay someone like PFF to do it) they would establish whether teams had similar designations at certain positions, or whether they did in fact operate a left/right system, had interchangeable safeties/DTs etc. Heck they could probably just contact clued up fans who could tell them whether their team did so. Within the depth chart you could put players WHEREVER and they could appear multiple times.
Then within the individualised team playbooks - a product of the more individualised depth charts, player positions can be more specifically applied. In a nickel 4-2-5 for example, the d line would align based on the strength of the offense and go WSDE 1, NT 1, DT 1, SSDE 1 (based on depth chart rankings) In a wide 9 nickel package, the automatic setting would be WSDE 1, DT 2, DT 1, WSDE 2. Formation subs could adapt it but you can see how that would impact upon more detailed game planning AND would impact competitive and sim players. Competitive players wouldn't have to worry about having a stud pass rusher at one side of the formation with a low BSH and watching the opposition simply align to them and run at them, or consistently aligning a tight end to that side in pass rush situations and slowing their get off/staying in to block them. You can MAXIMISE your players.
After changing that I think demands for greater team individuality would be reduced. CFM playability would be improved - you can scheme better, draft more specifically etc. If this was introduced with the annual, incremental gameplay improvements I think we would have a dramatically better game.
Then, in future years, you could look to build on top a higher volume of actual player ratings - further increasing individuality, coaching carousels where you have coaching trees (i.e you can promote a position coach from within who will run the same depth chart structure and similar scheme), implement team traits etc. It will take time…
BUT I think if EA dramatically improved depth chart, team playbook and playcalling individuality we’d have a much improved game on what we have. Currently the only notable difference between teams is elite or very bad players. I want to see much more difference
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