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Madden's future of CFM is alarming

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Old 10-09-2017, 09:19 PM   #441
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Re: Madden's future of CFM is alarming

Franchise mode has gotten worse since 2005. It’s clear EA wants Madden to transition towards MUT and online play.

Offline franchise mode is dead. Hate to say it but CFM is a joke. 2005 had a deeper offline franchise experience.

I’ve had issue with the Madden team ever since. Pisses me off.

Sorry for the rant I’m just disappointed in the direction of this title.
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Old 10-09-2017, 09:31 PM   #442
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Re: Madden's future of CFM is alarming

I don't see myself playing much more of madden 18. I'm a franchise mode guy, I can't stand MUT, EA isn't gonna force me into playing it. I don't have much time for gaming anyway these days so when I do game, I need to choose wisely. The fall lineup looks really good so I'll invest into something else. I can't wait for Red Dead 2 in the spring.
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Old 10-09-2017, 10:57 PM   #443
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Re: Madden's future of CFM is alarming

Offline CFM is dead. Correct.

But even a 32 man Online CFM is barely alive. Unless it's full of guys willing to put in time to create their own stories/content.

It's depressing.


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Old 10-09-2017, 11:23 PM   #444
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Re: Madden's future of CFM is alarming

Quote:
Originally Posted by btvs
I don't see myself playing much more of madden 18. I'm a franchise mode guy, I can't stand MUT, EA isn't gonna force me into playing it. I don't have much time for gaming anyway these days so when I do game, I need to choose wisely. The fall lineup looks really good so I'll invest into something else. I can't wait for Red Dead 2 in the spring.
I agree. I'm currently renting Madden. But, I don't really want to play it as much. Offline CFM isn't fun. I'm a big career mode player, but I havent wanted to play Longshot. I just started Longshot, but I plan on returning Madden on Friday. I don't really care for a linear story that doesn't have much gameplay. You don't play a full game. It wasn't even necessary to have those 2 college teams since you don't play a snap of college ball. I don't like the idea of a campaign mode in a sports game. I rather have career mode with cut scenes.
I'm just keeping Madden until Friday, but I don't want to start playing the basketball games until NBA season starts. I went from definitely wanting to buy Madden to now not wanting rent Madden.
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Old 10-10-2017, 10:17 AM   #445
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Re: Madden's future of CFM is alarming

Just throwing this out there. One of the least communicative EA guys on Twitter is John White, who heads up the CFM/Franchise stuff. I don't know him, I have no beef with him personally, but maybe, just maybe, he doesn't know what goes into a good CFM/Franchise mode. I want to say he worked on Head Coach but maybe I'm wrong.

Anyways, I'm not sure we've considered the fact that maybe EA with its current leadership and developers just don't know what should be in a franchise mode. Maybe their definition of Sim is different than ours. Maybe their ideas for a legitimate offline franchise mode are different than ours.

I know Clint and others say that just because they don't respond doesn't mean they haven't heard us, but its hard to have an honest discussion on what we as consumers want to see when the lead franchise guy doesn't communicate. We have no idea what he is thinking. They apparently thought the draft board was a huge success. That was their direction.

I guess the question is this (and maybe Rex, John or Clint are reading this), how can we have meaningful dialogue and discuss, suggest, pinpoint what we'd like to see? It's clear that the gamers (franchise guys) aren't happy and I'm sure EA is sick of our repetitive tweets that just get shuffled to the back of the line.
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Old 10-10-2017, 01:36 PM   #446
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Re: Madden's future of CFM is alarming

Quote:
Originally Posted by callmetaternuts
Just throwing this out there. One of the least communicative EA guys on Twitter is John White, who heads up the CFM/Franchise stuff. I don't know him, I have no beef with him personally, but maybe, just maybe, he doesn't know what goes into a good CFM/Franchise mode. I want to say he worked on Head Coach but maybe I'm wrong.

Anyways, I'm not sure we've considered the fact that maybe EA with its current leadership and developers just don't know what should be in a franchise mode. Maybe their definition of Sim is different than ours. Maybe their ideas for a legitimate offline franchise mode are different than ours.

I know Clint and others say that just because they don't respond doesn't mean they haven't heard us, but its hard to have an honest discussion on what we as consumers want to see when the lead franchise guy doesn't communicate. We have no idea what he is thinking. They apparently thought the draft board was a huge success. That was their direction.

I guess the question is this (and maybe Rex, John or Clint are reading this), how can we have meaningful dialogue and discuss, suggest, pinpoint what we'd like to see? It's clear that the gamers (franchise guys) aren't happy and I'm sure EA is sick of our repetitive tweets that just get shuffled to the back of the line.
I feel like the unfortunate truth is that we are a minority and really not on EA's radar. It is much easier and requires less effort for them to please H2H and MUT guys rather than franchise guys. I know 2K does both decently well but the Madden team is just not as talented. If they do want to listen, they could just look here and at least find the more common complaints. But the most likely scenario is they pop a couple features that sound nice but have no depth to them, sell enough, and repeat. At this point, look at how everything in franchise is a mess and connected in odd ways. Sliders effect this that and the other thing rather than whatever it is intended to be. Can't change CPU playbook without wasting 10 mins per game, blah blah blah. They really need to start from the ground up IMO and scrap the mess that was created in CFM (and rename it to something that is not CFM)
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Old 10-10-2017, 03:40 PM   #447
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Re: Madden's future of CFM is alarming

It's all about investment and return.

There are product managers on the Madden team who know how to develop in-depth, rewarding franchise modes. They know what features are important to consumers and they know what people enjoy. If they don't know those things then they're in the wrong field. But they do know how to do that -- they did that with Madden 2005, they did it with NCAA Football 2012, they did it with MVP Baseball 2005 and MVP Baseball 2006. Of course they still have talent on the team that knows how to do this, the teams are made up of dedicated sports fans and talented developers.

The problem, for us, is the investment it takes to make that a reality is less than the return that EA sees, especially compared to the investment of crapping out another round of Micro-G.O.A.T. Purple Panther Bo Jackson trading cards, and the financial return that they get from that.

MUT is a thinly veiled gambling simulator. It's the coin-operated ticket dispensing games that were slot machines for babys at arcades. On one wall, you'd have a couple arcade cabinets of the latest games and you'd have 1 or 2 of them in every arcade, and then the center boardwalk of an arcade would be packed with games where you'd put in a token in hopes of other tokens/tickets popping out to encourage gambling. Those machines were strategically placed all over the arcade because they were the money makers, while the popular games were placed behind them, so maybe you'd spend $0.50 on Street Fighter 2, but then you'd spend $5 on those coin munching gambling games, all to win a few tickets to get much less than $5 of candy or plastic toys. Those machines required no work, no upkeep, very little investment. That's what MUT is. It's the thing that EA puts on every corner of Madden, on every loading screen, "Download BABY GOAT Ray Lewis White Suit 2001 Edition and unlock 4 Ravens team tokens to upgrade to GOAT Ray Lewis Stained White Suit special edition!" When you launch Madden it bombards you with ads for microtransactions and loot crates, "Sign up for our partner marketing websites to unlock Legends of Twitch!"

Behind MUT is a caricature of football. It's mobile-game style grinding modes designed to give you a taste of football, encouraging you to spend $5 here and there to get the full things. You build these fake fantasy football rosters of players that have no resemblance to their real life counter-parts (seriously, there must be 4 or 5 variations of Tom Brady with almost no resemblence to how Tom Brady ever played in his career; it's just a name on a random card of ratings), and then when you build those fake teams, you get the luxury of maybe playing a game of football... But not too much, you have to buy tickets, purchase contracts, buy points for packs, participate in gambling mini-games on Sundays where you can unlock more points. And if you do grind these modes or successfully hit your Vegas parlay in 'Predictor' mode... WHat's your reward? It's not Tom Brady, Leveon Bell, or Julio Jones. It's a loot crate that has random loot in it that you might exchange for more loot, and might be able to build up a team that roughly resembles the Patriots or Giants or Packers. Aah, if only you had that one more player to make your Giants Team Chemistry, but the loot crate never gives you a Giants player you need, but, here, it's just $10 away if you buy some coins and go to the auction house!

The development emphasis of Madden NFL Football is to make a gambling simulator. The entire focus of the game is to promote small-scale gambling to naive NFL fans and children who don't know any better. The $60 retail price of Madden NFL Football is the cover charge to gain entry to the world's most poorly licensed casino.

But that's where the money is. That's where EA's biggest payday comes, and where their smallest development investment is. When they spent $50m to secure the exclusive NFL/NFLPA videogame license, they didn't buy that license to make great NFL videogames, they bought the license with the intent of someday turning the game into a crooked casino, and that's exactly what we have today.

There is no light for this franchise, and even if there was competition in the space from 2K, that wouldn't go over any better. 2K is somehow worse than EA at microtransactions, loot crates, and gambling mini-games. Where 2K Games and EA somehow had great foundations for football, baseball, and basketball videogames 11 or 12 years ago, now they've just got licensed vehicles for promoting small-scale legal gambling to minors and naive gamers.

Sports games from the big publishers are dead. It's a depressing reality. And this is coming from me, who might be one of the biggest Madden apologists around, I freaking ran websites dedicated to Madden in my youth and have been chatting about Madden and NCAA Football for 15 years on this forum, going on 20 years if we go back to the predecessors of OS. But now I'm just too old to have a positive outlook on this franchise, as its steadily gotten worse over the last 12 years. Today, I would be perfectly content exchanging $60 for a working version of videogame football that allows me to build NFL franchises in a fantasy world that roughly mimics the best parts of the NFL, or at least tries to. But, unfortunately, what gets released is a $60 platform for a football mini game, a buggy mess that has the same bugs year over year for a decade, no improvements, and the only aspects of the game that mimic reality are unimportant fluff features that nobody in their right mind would ever think is important if they're trying to mimic the best parts of the NFL.

To me, Madden's future of CFM isn't alarming, it's depressing.

Last edited by Rebel10; 10-10-2017 at 03:56 PM.
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Old 10-10-2017, 05:18 PM   #448
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Re: Madden's future of CFM is alarming

Instead of shouting at EA's deaf ears, perhaps it would be better to lobby the NFL to terminate the exclusivity deal as soon as legally possible.
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