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Madden's future of CFM is alarming

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Old 10-12-2017, 02:04 PM   #481
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Re: Madden's future of CFM is alarming

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Originally Posted by T4VERTS
...yea it's all still happening now. Except for CFM it takes place in Austin TX now not Orlando.
I'd love to know who those designers and devs are then and what features they have added that were a passion project they wanted to get into the game that were implemented.
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Old 10-12-2017, 02:19 PM   #482
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Re: Madden's future of CFM is alarming

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Originally Posted by ggsimmonds
I did, and I haven't seen or heard about this.

In my first CFM I reached season 3 and every team had 2 or 3 QBs, and one of each at kicker and punter.

I also ran some long sims to check things back around launch, and didn't notice teams not having QBs on their roster.
That poster mentioned 'Offline CFM,' and as we know, offline franchise (e.g., not cloud franchise) does not get the same patches that online CFM does.

I personally don't really know why you wouldn't play online CFM (unless it's a team control thing which it might be), but in any event, shipping a mode in a game that breaks down like this after 3 seasons, where NFL teams do not have quarterbacks on them, is a pretty major problem.

Though, cynically, the sim engine is so bad that those teams without QBs still probably go 7-9.

Last edited by Rebel10; 10-12-2017 at 02:46 PM.
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Old 10-12-2017, 02:57 PM   #483
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Re: Madden's future of CFM is alarming

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Originally Posted by Rebel10
It's all about investment and return.

There are product managers on the Madden team who know how to develop in-depth, rewarding franchise modes. They know what features are important to consumers and they know what people enjoy. If they don't know those things then they're in the wrong field. But they do know how to do that -- they did that with Madden 2005, they did it with NCAA Football 2012, they did it with MVP Baseball 2005 and MVP Baseball 2006. Of course they still have talent on the team that knows how to do this, the teams are made up of dedicated sports fans and talented developers.

The problem, for us, is the investment it takes to make that a reality is less than the return that EA sees, especially compared to the investment of crapping out another round of Micro-G.O.A.T. Purple Panther Bo Jackson trading cards, and the financial return that they get from that.

MUT is a thinly veiled gambling simulator. It's the coin-operated ticket dispensing games that were slot machines for babys at arcades. On one wall, you'd have a couple arcade cabinets of the latest games and you'd have 1 or 2 of them in every arcade, and then the center boardwalk of an arcade would be packed with games where you'd put in a token in hopes of other tokens/tickets popping out to encourage gambling. Those machines were strategically placed all over the arcade because they were the money makers, while the popular games were placed behind them, so maybe you'd spend $0.50 on Street Fighter 2, but then you'd spend $5 on those coin munching gambling games, all to win a few tickets to get much less than $5 of candy or plastic toys. Those machines required no work, no upkeep, very little investment. That's what MUT is. It's the thing that EA puts on every corner of Madden, on every loading screen, "Download BABY GOAT Ray Lewis White Suit 2001 Edition and unlock 4 Ravens team tokens to upgrade to GOAT Ray Lewis Stained White Suit special edition!" When you launch Madden it bombards you with ads for microtransactions and loot crates, "Sign up for our partner marketing websites to unlock Legends of Twitch!"

Behind MUT is a caricature of football. It's mobile-game style grinding modes designed to give you a taste of football, encouraging you to spend $5 here and there to get the full things. You build these fake fantasy football rosters of players that have no resemblance to their real life counter-parts (seriously, there must be 4 or 5 variations of Tom Brady with almost no resemblence to how Tom Brady ever played in his career; it's just a name on a random card of ratings), and then when you build those fake teams, you get the luxury of maybe playing a game of football... But not too much, you have to buy tickets, purchase contracts, buy points for packs, participate in gambling mini-games on Sundays where you can unlock more points. And if you do grind these modes or successfully hit your Vegas parlay in 'Predictor' mode... WHat's your reward? It's not Tom Brady, Leveon Bell, or Julio Jones. It's a loot crate that has random loot in it that you might exchange for more loot, and might be able to build up a team that roughly resembles the Patriots or Giants or Packers. Aah, if only you had that one more player to make your Giants Team Chemistry, but the loot crate never gives you a Giants player you need, but, here, it's just $10 away if you buy some coins and go to the auction house!

The development emphasis of Madden NFL Football is to make a gambling simulator. The entire focus of the game is to promote small-scale gambling to naive NFL fans and children who don't know any better. The $60 retail price of Madden NFL Football is the cover charge to gain entry to the world's most poorly licensed casino.

But that's where the money is. That's where EA's biggest payday comes, and where their smallest development investment is. When they spent $50m to secure the exclusive NFL/NFLPA videogame license, they didn't buy that license to make great NFL videogames, they bought the license with the intent of someday turning the game into a crooked casino, and that's exactly what we have today.

There is no light for this franchise, and even if there was competition in the space from 2K, that wouldn't go over any better. 2K is somehow worse than EA at microtransactions, loot crates, and gambling mini-games. Where 2K Games and EA somehow had great foundations for football, baseball, and basketball videogames 11 or 12 years ago, now they've just got licensed vehicles for promoting small-scale legal gambling to minors and naive gamers.

Sports games from the big publishers are dead. It's a depressing reality. And this is coming from me, who might be one of the biggest Madden apologists around, I freaking ran websites dedicated to Madden in my youth and have been chatting about Madden and NCAA Football for 15 years on this forum, going on 20 years if we go back to the predecessors of OS. But now I'm just too old to have a positive outlook on this franchise, as its steadily gotten worse over the last 12 years. Today, I would be perfectly content exchanging $60 for a working version of videogame football that allows me to build NFL franchises in a fantasy world that roughly mimics the best parts of the NFL, or at least tries to. But, unfortunately, what gets released is a $60 platform for a football mini game, a buggy mess that has the same bugs year over year for a decade, no improvements, and the only aspects of the game that mimic reality are unimportant fluff features that nobody in their right mind would ever think is important if they're trying to mimic the best parts of the NFL.

To me, Madden's future of CFM isn't alarming, it's depressing.


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Old 10-12-2017, 05:26 PM   #484
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Re: Madden's future of CFM is alarming

Quote:
Originally Posted by ggsimmonds
I did, and I haven't seen or heard about this.

In my first CFM I reached season 3 and every team had 2 or 3 QBs, and one of each at kicker and punter.

I also ran some long sims to check things back around launch, and didn't notice teams not having QBs on their roster.
Yeah I didn't see this issue either and I was in year 4 as well. I did see the CPU stock piling similarly rated QB's (LA Rams at one point had Taylor, Goff and Bridgewater) but I haven't seen a team simply have nobody at QB at all.
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Old 10-13-2017, 08:28 AM   #485
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Re: Madden's future of CFM is alarming

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Originally Posted by Aestis
Post of the year right here.
"Madden: Crooked Casino"....

That's pretty catchy.

But in all seriousness, it was well said and it highlights one of my biggest gripes with the NFL and EA.

They say they are making a game that's easy for kids to use, but yet they expect these kids to go out and drop real money on things like MUT, or participate in these million dollar competitions?

In the end it always comes down to money... And with all the money flying around Madden, it has only become another version of fantasy football for the NFL.
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Old 10-13-2017, 08:33 AM   #486
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Re: Madden's future of CFM is alarming

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Originally Posted by Toupal

They say they are making a game that's easy for kids to use, but yet they expect these kids to go out and drop real money on things like MUT, or participate in these million dollar competitions?

I bet people would be surprised to know how many parents out there are dropping money on MUT for their kids . I mean think about todays society, alot of parent buy things for their kids often just to keep them out of their hair.

"mom i need 20$ for more MUT coins" ...... How often you think that money gets dropped? I am willing to bet, often, and so is EA .
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Old 10-13-2017, 09:24 AM   #487
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Re: Madden's future of CFM is alarming

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Originally Posted by Toupal
"Madden: Crooked Casino"....

That's pretty catchy.

But in all seriousness, it was well said and it highlights one of my biggest gripes with the NFL and EA.

They say they are making a game that's easy for kids to use, but yet they expect these kids to go out and drop real money on things like MUT, or participate in these million dollar competitions?

In the end it always comes down to money... And with all the money flying around Madden, it has only become another version of fantasy football for the NFL.
Got to get those kids ready for fan duel and draft kings. MUT packs are a gateway drug. Gambling is such a huge driver of nfl viewership, the NFL loves what EA is doing with this game. Make no mistake about that.

Last edited by timhere1970; 10-13-2017 at 09:26 AM. Reason: Q
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Old 10-13-2017, 06:38 PM   #488
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Re: Madden's future of CFM is alarming

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Originally Posted by timhere1970
Got to get those kids ready for fan duel and draft kings. MUT packs are a gateway drug. Gambling is such a huge driver of nfl viewership, the NFL loves what EA is doing with this game. Make no mistake about that.
Exactly damn Youtubers spending hundreds on this bull crap game. Holding it back from any progress. Except for their mode. EA just plain cares only about the $$$. And anyone thinks otherwise just fooling themselves

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