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Madden 19 Wishlist

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Old 01-16-2018, 06:38 AM   #57
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Re: Madden 19 Wishlist

Gameplay-
*Make team play calling better reflect real situational tendencies (I shouldn't have to wait until I'm up by three touchdowns against the Patriots to see Tom Brady in an empty set).

*Make All Pro harder since All Madden "cheating" (such as unfair changes to ratings and fatigue) isn't going anywhere. Especially increase AI for All Pro. All the use of deceptive play calling should occur on All Pro. We should not have to play on All Madden to see disguised coverages. People who can't win on All Pro should play Pro.

*Give users the ability to decide where the Super Bowl is played, to prevent the usual Madden mistakes or weirdness (it's a game, it won't be perfect. Give the user the power to fix mistakes).

*More realistic pass accuracy distribution (not every inaccurate pass is a glorious miss. Sometimes they are slightly ahead or slightly behind; in fact most of the time this is what happens).

*Introduce an optional "progression" based passing system (similar to Tecmo Bowl, combined with the old vision cone- without the cone obviously). This means, give an accuracy boost if a WR is selected prior to the pass, and allow the user to cycle through WRs to get that boost. Acompany this with animations showing the QB looking toward and positioning his body toward that WR (will add realistic presentation animations).

*If the above is not done, change total control passing so the cursor is controlled by the right stick.

*Make WR height matter.

*Make defensive back coverage completely independent of QB awareness. The only things that should decide if a WR gets open are the cornerback's skills and the reciever's skills.

*Make release times matter. In other words, add some speed differential to release times that reflect realistic NFL passing.

*Add a "throw under pressure" rating, so that throwing under pressure isn't tied to awareness. Some QBs are just better at this trait than others in real life. Reflect it in the game.

*Change short accuracy range from 0 to 20 yards to 0 to 10. Change medium range from 20 to 40 to 10-25. Change deep accuracy range to 25+.

*Add a passing speed rating, so that the speed of the pass is not entirely dependent upon arm strength alone. Arm strength should have an affect on passing speed, but its primary focus should be the distance that a ball can be thrown. The speed of a pass would then be determined by: (1) The user (do they throw a bullet pass?), (2) The passing speed rating, (3) arm strength. Meanwhile, maximum throwing distance should be entirely dependent upon the user and arm strength. Why? So that not every QB can throw the ball the same distance. QBs with bad arm strength should end up throwing ducks or passes short of the mark if they try really far passes.

*Make the pocket a little more dynamic. We should see more defenders collapsing the pocket without necessarily disengaging their blocks. We should see defensive tackles try to knife through double teams. We need to see more lean from defensive ends as they rush on the outside.

*No more psychic defenders.



MUT-
Remove this mode. Hehe just kidding. I have nothing to add here.

Longshot/ career mode-
Add all of this stuff to CFM.

Play Now-
Give the user more control.

Rosters-
*Give the user more control (including pre-draft)

*Call the names of players as long as they are in the audio database, even if a user changes a player's name. (say I change Alex Smith to Alex Johnson, well Johnson is in the database, so let me hear "Johnson is sacked" or whatever)

New Game Modes-
Can't think of any.

Sliders-
Add play call sliders for every coach.

New Features-
Anything that adds NFL realism. Including presentation.









All I can think of right now.
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Old 01-16-2018, 09:31 PM   #58
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Re: Madden 19 Wishlist

Quote:
Originally Posted by ForUntoOblivionSoar∞
Gameplay-
*Make team play calling better reflect real situational tendencies (I shouldn't have to wait until I'm up by three touchdowns against the Patriots to see Tom Brady in an empty set).

*Make All Pro harder since All Madden "cheating" (such as unfair changes to ratings and fatigue) isn't going anywhere. Especially increase AI for All Pro. All the use of deceptive play calling should occur on All Pro. We should not have to play on All Madden to see disguised coverages. People who can't win on All Pro should play Pro.

*Give users the ability to decide where the Super Bowl is played, to prevent the usual Madden mistakes or weirdness (it's a game, it won't be perfect. Give the user the power to fix mistakes).

*More realistic pass accuracy distribution (not every inaccurate pass is a glorious miss. Sometimes they are slightly ahead or slightly behind; in fact most of the time this is what happens).

*Introduce an optional "progression" based passing system (similar to Tecmo Bowl, combined with the old vision cone- without the cone obviously). This means, give an accuracy boost if a WR is selected prior to the pass, and allow the user to cycle through WRs to get that boost. Acompany this with animations showing the QB looking toward and positioning his body toward that WR (will add realistic presentation animations).

*If the above is not done, change total control passing so the cursor is controlled by the right stick.

*Make WR height matter.

*Make defensive back coverage completely independent of QB awareness. The only things that should decide if a WR gets open are the cornerback's skills and the reciever's skills.

*Make release times matter. In other words, add some speed differential to release times that reflect realistic NFL passing.

*Add a "throw under pressure" rating, so that throwing under pressure isn't tied to awareness. Some QBs are just better at this trait than others in real life. Reflect it in the game.

*Change short accuracy range from 0 to 20 yards to 0 to 10. Change medium range from 20 to 40 to 10-25. Change deep accuracy range to 25+.

*Add a passing speed rating, so that the speed of the pass is not entirely dependent upon arm strength alone. Arm strength should have an affect on passing speed, but its primary focus should be the distance that a ball can be thrown. The speed of a pass would then be determined by: (1) The user (do they throw a bullet pass?), (2) The passing speed rating, (3) arm strength. Meanwhile, maximum throwing distance should be entirely dependent upon the user and arm strength. Why? So that not every QB can throw the ball the same distance. QBs with bad arm strength should end up throwing ducks or passes short of the mark if they try really far passes.

*Make the pocket a little more dynamic. We should see more defenders collapsing the pocket without necessarily disengaging their blocks. We should see defensive tackles try to knife through double teams. We need to see more lean from defensive ends as they rush on the outside.

*No more psychic defenders.



MUT-
Remove this mode. Hehe just kidding. I have nothing to add here.

Longshot/ career mode-
Add all of this stuff to CFM.

Play Now-
Give the user more control.

Rosters-
*Give the user more control (including pre-draft)

*Call the names of players as long as they are in the audio database, even if a user changes a player's name. (say I change Alex Smith to Alex Johnson, well Johnson is in the database, so let me hear "Johnson is sacked" or whatever)

New Game Modes-
Can't think of any.

Sliders-
Add play call sliders for every coach.

New Features-
Anything that adds NFL realism. Including presentation.









All I can think of right now.
I totally agree about the All-Pro thing. I have always played on it, to the point where I just find it easy now. I primarily play Offline because my internet is such garbage so idk how it plays online. But it definitely needs to be buffed. I play on Sim too, but that seems a bit too unrealistic at times, is Competitive the way to go, never played on it tbh. Also the name change thing is something that has always bugged me with Madden. Idk why it's not fixed/implemented

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Last edited by YogiGarebear89; 01-16-2018 at 09:33 PM.
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Old 01-17-2018, 07:50 AM   #59
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Re: Madden 19 Wishlist

I really hope to see madden fix the way they statistically treat #2 WRs on the depth chart. Tired of seeing these guys average und r 10 yards per catch. It breaks the immersion for me
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Old 01-17-2018, 07:55 AM   #60
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Re: Madden 19 Wishlist

I don't have a lot to offer but the game would be better for me if they got rid of Larry Ridley. I find him irritating and skip over every time he opes his mouth. And still all these years later we still don't have a halftime and post game show as good as NFL 2k5. I know EA probably doesn't want to put in the time because they think most will skip over it, but in franchise mode I think it would add a lot of realism to the game.

Just thought of something else: please make it so I can turn off everything on my screen. Even with visuals off I still see the A or X button icon over my D linemen. I don't want to see this crap. This goes for online matches also. The users should be able to turn this off. I mean most of us have been playing this game for 20+ years , I think we know what the controls do by now.

Last edited by JMD; 01-17-2018 at 08:00 AM.
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Old 01-17-2018, 08:01 AM   #61
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Re: Madden 19 Wishlist

Quote:
Originally Posted by JMD
I don't have a lot to offer but the game would be better for me if they got rid of Larry Ridley. I find him irritating and skip over every time he opes his mouth. And still all these years later we still don't have a halftime and post game show as good as NFL 2k5. I know EA probably doesn't want to put in the time because they think most will skip over it, but in franchise mode I think it would add a lot of realism to the game.
I agree....I loved the halftime and weekly wrap up in ESPN NFL 2k5....I however don't ever see EA reaching that level of detail....their entire mantra seems to be make the game pass by as quickly as possible. So many opportunities for creating immersion are being ignored.

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Old 01-17-2018, 03:42 PM   #62
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Re: Madden 19 Wishlist

Quote:
Originally Posted by JMD
I don't have a lot to offer but the game would be better for me if they got rid of Larry Ridley. I find him irritating and skip over every time he opes his mouth. And still all these years later we still don't have a halftime and post game show as good as NFL 2k5. I know EA probably doesn't want to put in the time because they think most will skip over it, but in franchise mode I think it would add a lot of realism to the game.
I hope they add a show too, but admittedly, I would be one of those to skip over it. My games are an hour and 15 minutes on the field, I don't have any extra time to put in time off the field.

Many people want it to return and I think it should, I vote yes.

Many people loved Tony Bruno, but just like you, his voice became nauseating to me.

Last edited by roadman; 01-17-2018 at 05:16 PM.
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Old 01-18-2018, 12:21 PM   #63
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Re: Madden 19 Wishlist

Push the release date for Madden 19 to September or October to give EA extra time to fix bugs, and add features to CFM
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Old 01-18-2018, 12:29 PM   #64
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Re: Madden 19 Wishlist

I think that is more wishful thinking from a gamer point of view as that won't happen because of marketing purposes.
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