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My thoughts on CFM gameplay

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Old 10-04-2017, 12:44 PM   #9
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Re: My thoughts on CFM gameplay

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Originally Posted by Rashad19
Yep! All is not lost as you can make Kessler one of the three players you'd like to focus on in training which will help with his development. As the season progresses you will have the option to up his short, deep and intermediate passing ratings if he's playing well so keep that in mind.


As a side note I've scaled my passing play calls down quite a bit to focus on routes Trubisky does throw well and that has helped me tremendously. My completion percentage is right around 65% and I'm averaging about 180 yards per game with 7 min quarters. Not eye popping but he's improving rapidly and I'm not losing the game due to multiple turnovers and pick sixes.


The key is minimizing throws into danger. Yards/td's will added up and let you improve the player faster than you think. Int's kill that momentum and frustrate you into losses.
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Old 10-04-2017, 01:14 PM   #10
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Re: My thoughts on CFM gameplay

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Originally Posted by KagedStorm
A bit, if I'm being honest lol. I know he throws wild ones pretty often but in this situation I thought it was too coincidental that in a near-perfect environment other than it being in the 2 minute warning (no pressure, superb OLine blocking and waiting for intended receiver to become as open as they were going to be, which was pretty open since nearest defender was a few yards behind them).

Not terribly salty though, I knew I was gonna have problems with a 74 overall QB. Just wanted to see if my thoughts had any validity and for the most part I can concede that I'm not a very good decision maker as a passer.
Sorry if I seemed like I was jumping on ya man. I personally like the randomness in the game. I want my rookie to feel like a rook. I want Brady to be Brady. And I want Kessler to be Kessler. I want ratings to matter, and I want sometimes, no matter what I do or if it was the right read, to be punished by the limitations of the ratings of the player I am controlling. Just like real football.
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Old 10-04-2017, 01:58 PM   #11
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Re: My thoughts on CFM gameplay

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Originally Posted by TexInOrd
Sorry if I seemed like I was jumping on ya man. I personally like the randomness in the game. I want my rookie to feel like a rook. I want Brady to be Brady. And I want Kessler to be Kessler. I want ratings to matter, and I want sometimes, no matter what I do or if it was the right read, to be punished by the limitations of the ratings of the player I am controlling. Just like real football.
Oh no man don't apologize! I made this post a little bit after the second Denver game so I was a bit frustrated and let it show. My main point of it was that some events in-game seemed to happen no matter what, but what you brought into the conversation made perfect sense and was a great counter-point
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Old 10-04-2017, 02:07 PM   #12
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Re: My thoughts on CFM gameplay

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Originally Posted by KagedStorm
Oh no man don't apologize! I made this post a little bit after the second Denver game so I was a bit frustrated and let it show. My main point of it was that some events in-game seemed to happen no matter what, but what you brought into the conversation made perfect sense and was a great counter-point


I get what you are saying. There are some games where no matter the ratings of your players or the opponents there are things that happen as if Madden is coded for that game to be difficult for some reason. My friends and I have always referred to this as the "madden gods" coming to get their game. It could be fumbles, bad overthrows, penalties, injuries or anything quirky that seems to happen in that game that are outside of your control. Even if you replayed the game those same quirky things would happen against all statistical likelihood.
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