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Run/Pass commit under threat

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Old 10-19-2017, 07:38 PM   #73
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Re: Run/Pass commit under threat

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Originally Posted by timhere1970
The problem is my great grandchildren will never see those things in madden so they have to give us enough simple video game mechanics/choices to keep our minds into it.
You may not be aware of this, but last years game did have auto checks for trips, and for 4 strong (that's a 3◊1 formation, with the back aligned to the trips side). Sadly, these are nowhere to be found in this years game.
With that being said, no one needs to know any of this, if the game makes the auto check for you (and they are auto checks, so the game should do them automatically). People just want their defensive play they called to play correctly, they don't even need to know the why.

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Old 10-19-2017, 08:12 PM   #74
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Re: Run/Pass commit under threat

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Originally Posted by HeelGreenRanger
And that's the kind of stuff (IMO) that we'll never see unless they make a completely separate "hardcore" type mode.

Because all of that stuff. And just general football stuff, is "too hard" and "not fun" to the average NFL fan that just wants to take his team to the SB in a season.

I'm not trying to insult that kind of person. I get it. Totally do. When I first started playing madden I'd grab the Browns and do my best to win a SB with them, but over time, on because the Browns suck, I got more into the NFL in general, and the sport of football. Went to school for coaching. Etc. (college sucks when yer old)

I miss things like RFAs, Holdouts, trying to convince a player not to retire. Etc.

But I can also see someone that just doesn't either get those things totally, or care about them.

Hell some fans don't even watch the draft or even the regular season..

I'm not asking for Duece's mock up to perfection. I'm just asking mostly for things we already had, and a bit more to make playing a CFM not a bunch of play now games in a row.

/rant
Lmbo I know that awkward feeling, being "that guy," the older college guy.

Last years game had auto checks for trips, even trips with 4 strong. Sadly, those auto checks are nowhere to be found in this years game. Things like that, the average Madden/football fan doesn't need (or probably even cares) to know. They just want their defensive play call to work as it would in real life.

Man, you have me wanting to go and pick up a PS2 and a PS3. Bringing up all the stuff we used to have, not just in CFM, but in the game as a whole. I was talking to Kia, and he brought up how we used to be able to disguise coverages (and I had completely forgot about this, btw), by choosing to make it look like Man or Zone. That's wasso much better than the absurd base align.


Quote:
Originally Posted by HeelGreenRanger
And that's the kind of stuff (IMO) that we'll never see unless they make a completely separate "hardcore" type mode.

Because all of that stuff. And just general football stuff, is "too hard" and "not fun" to the average NFL fan that just wants to take his team to the SB in a season.

I'm not trying to insult that kind of person. I get it. Totally do. When I first started playing madden I'd grab the Browns and do my best to win a SB with them, but over time, on because the Browns suck, I got more into the NFL in general, and the sport of football. Went to school for coaching. Etc. (college sucks when yer old)

I miss things like RFAs, Holdouts, trying to convince a player not to retire. Etc.

But I can also see someone that just doesn't either get those things totally, or care about them.

Hell some fans don't even watch the draft or even the regular season..

I'm not asking for Duece's mock up to perfection. I'm just asking mostly for things we already had, and a bit more to make playing a CFM not a bunch of play now games in a row.

/rant

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Old 10-21-2017, 09:36 PM   #75
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Re: Run/Pass commit under threat

I like the feature, I look at it as a way of telling the bad AI that weíre defending pass or run so that they donít do the wrong thing. If a team is expecting pass regardless of the situation and the linebacker says watch for the pass first, why the hell would the LBís bite on a play fake...thatís just stupid. Just the same for a run defense, I know they arenít throwing, I want my guys playing downhill and not waiting or taking a step backwards before hitting their gaps.

Iím kind of confused as to how people think this isnít what happens in real life, we sure did it when I played, even in high school, you donít have to be a genius for someone to tell you hey theyíre going to pass donít bite on the play fake, but with maddens AI thatís exactly what you have to do and this is the only way I know of.

Also with guys just throwing bombs and aggressive catching this was needed to get the DBís to play over the top.


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Old 10-21-2017, 10:02 PM   #76
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Re: Run/Pass commit under threat

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Originally Posted by mitsurugi_78
I like the feature, I look at it as a way of telling the bad AI that weíre defending pass or run so that they donít do the wrong thing. If a team is expecting pass regardless of the situation and the linebacker says watch for the pass first, why the hell would the LBís bite on a play fake...thatís just stupid. Just the same for a run defense, I know they arenít throwing, I want my guys playing downhill and not waiting or taking a step backwards before hitting their gaps.

Iím kind of confused as to how people think this isnít what happens in real life, we sure did it when I played, even in high school, you donít have to be a genius for someone to tell you hey theyíre going to pass donít bite on the play fake, but with maddens AI thatís exactly what you have to do and this is the only way I know of.

Also with guys just throwing bombs and aggressive catching this was needed to get the DBís to play over the top.


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Just based on Clint saying it's not real and its just a video game mechanic and never seen it in any game I've watched...


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Old 10-22-2017, 04:25 AM   #77
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Re: Run/Pass commit under threat

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Originally Posted by mitsurugi_78
I’m kind of confused as to how people think this isn’t what happens in real life, we sure did it when I played, even in high school, you don’t have to be a genius for someone to tell you hey they’re going to pass don’t bite on the play fake, but with maddens AI that’s exactly what you have to do and this is the only way I know of.
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All the coaches I played for called plays, and players reacted according to their "keys": none of my coaches ever yelled out "Pass, "Pass," from the sideline and waved us frantically back away from the line of scrimmage; or "Run Right, Run Right," and waved us forward toward the right side of the line of scrimmage." No, they called plays, plays designed specifically for situation we were facing.

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Old 10-22-2017, 06:26 AM   #78
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Re: Run/Pass commit under threat

and in all maddens ive played my stud mlber has bitten sometimes on PA on 3rd and v long. the chance decreases with pass commit. if only there was a button for the safeties to keep receivers in front of them...
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Old 10-22-2017, 08:01 AM   #79
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Re: Run/Pass commit under threat

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Originally Posted by Ueauvan
and in all maddens ive played my stud mlber has bitten sometimes on PA on 3rd and v long. the chance decreases with pass commit. if only there was a button for the safeties to keep receivers in front of them...
And because it happens to you, you assume it happens to everyone? Seldom happens to me. Has to be a very high-rated QB, with an especially high PA attribute.

You rely on your MLB to thwart first-down passes on 3rd and very long?
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Old 10-22-2017, 12:52 PM   #80
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Re: Run/Pass commit under threat

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Originally Posted by mlb61
And because it happens to you, you assume it happens to everyone? Seldom happens to me. Has to be a very high-rated QB, with an especially high PA attribute.

You rely on your MLB to thwart first-down passes on 3rd and very long?
Well yes, why would this surprise you?
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