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Run/Pass commit under threat

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Old 10-14-2017, 07:40 AM   #25
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Re: Run/Pass commit under threat

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Originally Posted by timhere1970
As with most coach adjustments i would like the players to have a corresponding trait of how they tend to play. Some already do and balanced should make them play to their trait. For instance at balanced the secondary players that have the aggressive trait should play aggressive and conservative should play conservative.

Constantly asking players to play against their trait should affect morale/chemistry/confidence. Some defensive linemen are aggresive pass rushers by nature and are much more likely to cheat on their run stopping duties to go after the qb. I would love to see a trait like that in the game and if you constantly tell that guy to be conservative he would get mad and be hard to resign. These things woud make cfm more enjoyable and make in game coach adjustments mean something in that i lf you just set your oline to aggressive the whole game it would make some players mad. Each player should have a trait in my exaple of either more likely to read run, pass or balanced. Like you said it has to be a game of percentages. The coach adjustment woud be similar to the coach or defensive captain telling a rookie to nite bite on play action or watch out for the draw. I also thknk screens should be considered runs for this adjustment.
I see what you are getting at, but I'm going to have to disagree with you. What you are describing would make it convoluted.

A trait is not needed here when we have an attribute, play recognition, that is designed for this exact thing.
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Old 10-14-2017, 08:21 AM   #26
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Re: Run/Pass commit under threat

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Originally Posted by ggsimmonds
I see what you are getting at, but I'm going to have to disagree with you. What you are describing would make it convoluted.

A trait is not needed here when we have an attribute, play recognition, that is designed for this exact thing.
You may be right. I don't know that play recognition does the exact same thing though. Has it been tested?
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Old 10-14-2017, 08:38 AM   #27
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Re: Run/Pass commit under threat

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Originally Posted by timhere1970
You may be right. I don't know that play recognition does the exact same thing though. Has it been tested?
To my knowledge not thoroughly. I can only offer anecdotal evidence that it works properly. I've seen or heard nothing to indicate that it doesn't function properly though. If it doesn't, then the solution is to tune it so that it does.

As for morale and the impact of signing players to contract, that should be determined by the front end coaching scheme imo. If I set my RE to be a speed rusher, speed rushers would be more inclined to join my team and run stopping REs would not be as thrilled. Then if the speed rusher isn't getting sacks he will start to lose morale.

For AI coaches I remember in NCAA there was a slider for each coach for playing the run vs the pass. I was never 100% sure what this influenced, but I would like to see it return in Madden and influence play calling and potential coaching adjustments.
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Old 10-14-2017, 02:06 PM   #28
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Re: Run/Pass commit under threat

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Originally Posted by fballturkey
Holy crap no! Run commit is a great tool because it’s a way to stop repetitive play calling but it has the massive counterbalance of “guess wrong and you’re screwed.” It’s totally realistic, just NFL teams don’t use the concept as much because other NFL teams aren’t as predictable in their playcalling.
Realistic? See this is my problem with Madden is that it gets this narrative out there that things like Run commit are at all sim.
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Old 10-14-2017, 09:17 PM   #29
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Re: Run/Pass commit under threat

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Originally Posted by Find_the_Door
Realistic? See this is my problem with Madden is that it gets this narrative out there that things like Run commit are at all sim.
Some people act like things you like=sim.

I remember many cycles ago in the early days of the connected careers gimmick the game launched without the option to do a fantasy draft. More than one poster here made a comment along the lines of that being more proof EA doesn't care about sim gamers lol
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Old 10-14-2017, 09:53 PM   #30
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Re: Run/Pass commit under threat

Yea Clint has said that run/pass commit and base align are not realistic football strategies whatsoever in real life... I truly hope to see them removed...


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Old 10-14-2017, 10:00 PM   #31
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Re: Run/Pass commit under threat

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Originally Posted by raypace1
Yea Clint has said that run/pass commit and base align are not realistic football strategies whatsoever in real life... I truly hope to see them removed...


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And he said they are both "video game features" def needs to go from a aim perspective unless they could just tie it to arcade and comp...


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Old 10-14-2017, 10:13 PM   #32
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Re: Run/Pass commit under threat

I am fine if they remove it...Would be nice if they just tuned it also; I find that their use of win or fail scenarios for these types of options are just too strict - meaning it always seems to be a major win or major fail, and thus I don't bother using run commit because of its complete fail, while pass commit is just a nice bonus for 3rd and long situations.

And they can get rid of "base align too" Makes room for some other defensive options..

Last edited by 4thQtrStre5S; 10-14-2017 at 10:15 PM.
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