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Run/Pass commit under threat

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Old 10-17-2017, 11:39 AM   #65
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Re: Run/Pass commit under threat

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Originally Posted by raypace1
True, the game sold just fine in 06 07 and they didn't need any input from us..


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Of course they had input from customers back then. That is just silly.
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Old 10-17-2017, 03:47 PM   #66
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Re: Run/Pass commit under threat

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Old 10-17-2017, 08:22 PM   #67
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Re: Run/Pass commit under threat

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Originally Posted by ggsimmonds
Please tell me more of this science


Well, everyone seems to think that each person has a different ideas of what is sim and what is real... There is only one true simulation and that is to replicate what happens in the real world, and there is only one real world and it is not based on or open to interpretation... It is fact, pure fact that run/pass commit is just not used in the nfl period... That is not an opinion, it is real life...


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Old 10-18-2017, 08:28 AM   #68
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Re: Run/Pass commit under threat

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Originally Posted by raypace1
Well, everyone seems to think that each person has a different ideas of what is sim and what is real... There is only one true simulation and that is to replicate what happens in the real world, and there is only one real world and it is not based on or open to interpretation... It is fact, pure fact that run/pass commit is just not used in the nfl period... That is not an opinion, it is real life...


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I ask about science and you give me philosophy
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Old 10-18-2017, 03:52 PM   #69
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Re: Run/Pass commit under threat

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Originally Posted by ggsimmonds
I ask about science and you give me philosophy


I am not a scientist or a philosopher lol


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Old 10-18-2017, 11:19 PM   #70
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Re: Run/Pass commit under threat

There's no such thing as Run/Pass Commit, it only exist in the world of video game. Players have run pass keys, high hat/low hat -- just google it. It's as realistic as defensive hot routes, and if you didn't know, there's no such thing as a defensive hot route. In real football, there are coverage checks. For example, if a team calls cover 1 or cover 4, and the offense aligns in a bunch, 31 formation, most teams auto check to one of the following. The box call: A box call will put 4 over 3 (that means 4 defensive players covering 3 compressed WR's), and this allows one of the 4 defensive players to potentially make a play. Another check versus a bunch set, is have the point man, the #2 WR, locked in man coverage by one of the DB's. The two remaining DB's will banjo #1 and #3. That means they do not know before the snap which WR they will have man to man, because it's based off the releases of #1 & #3. Both of these coverage checks are made to prevent rub routes from working. We need these, not gimmicks such as run/pass commit and defensive hot routes.

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Old 10-19-2017, 08:03 AM   #71
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Re: Run/Pass commit under threat

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Originally Posted by dsk1317
There's no such thing as Run/Pass Commit, it only exist in the world of video game. Players have run pass keys, high hat/low hat -- just google it. It's as realistic as defensive hot routes, and if you didn't know, there's no such thing as a defensive hot route. In real football, there are coverage checks. For example, if a team calls cover 1 or cover 4, and the offense aligns in a bunch, 31 formation, most teams auto check to one of the following. The box call: A box call will put 4 over 3 (that means 4 defensive players covering 3 compressed WR's), and this allows one of the 4 defensive players to potentially make a play. Another check versus a bunch set, is have the point man, the #2 WR, locked in man coverage by one of the DB's. The two remaining DB's will banjo #1 and #3. That means they do not know before the snap which WR they will have man to man, because it's based off the releases of #1 & #3. Both of these coverage checks are made to prevent rub routes from working. We need these, not gimmicks such as run/pass commit and defensive hot routes.

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And that's the kind of stuff (IMO) that we'll never see unless they make a completely separate "hardcore" type mode.

Because all of that stuff. And just general football stuff, is "too hard" and "not fun" to the average NFL fan that just wants to take his team to the SB in a season.

I'm not trying to insult that kind of person. I get it. Totally do. When I first started playing madden I'd grab the Browns and do my best to win a SB with them, but over time, on because the Browns suck, I got more into the NFL in general, and the sport of football. Went to school for coaching. Etc. (college sucks when yer old)

I miss things like RFAs, Holdouts, trying to convince a player not to retire. Etc.

But I can also see someone that just doesn't either get those things totally, or care about them.

Hell some fans don't even watch the draft or even the regular season..

I'm not asking for Duece's mock up to perfection. I'm just asking mostly for things we already had, and a bit more to make playing a CFM not a bunch of play now games in a row.

/rant
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Old 10-19-2017, 01:53 PM   #72
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Re: Run/Pass commit under threat

Quote:
Originally Posted by dsk1317
There's no such thing as Run/Pass Commit, it only exist in the world of video game. Players have run pass keys, high hat/low hat -- just google it. It's as realistic as defensive hot routes, and if you didn't know, there's no such thing as a defensive hot route. In real football, there are coverage checks. For example, if a team calls cover 1 or cover 4, and the offense aligns in a bunch, 31 formation, most teams auto check to one of the following. The box call: A box call will put 4 over 3 (that means 4 defensive players covering 3 compressed WR's), and this allows one of the 4 defensive players to potentially make a play. Another check versus a bunch set, is have the point man, the #2 WR, locked in man coverage by one of the DB's. The two remaining DB's will banjo #1 and #3. That means they do not know before the snap which WR they will have man to man, because it's based off the releases of #1 & #3. Both of these coverage checks are made to prevent rub routes from working. We need these, not gimmicks such as run/pass commit and defensive hot routes.


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The problem is my great grandchildren will never see those things in madden so they have to give us enough simple video game mechanics/choices to keep our minds into it.
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