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Originally Posted by CM Hooe |
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I mean, M18 the best playing online head-to-head game in the history of the series, especially with respect to the diversity of online head-to-head gameplay modes, diversity of core gameplay mechanics, and the high skill ceilings of those systems. It's also the most accessible Madden game ever, what with all the various helper options, Skills Trainer, and disability accommodations. Further, Frostbite made the game look significantly better and was a significant engineering achievement for the game, and the Longshot story mode was well received by critics and the fans alike.
Tiburon has plenty to be proud of, even if Franchise mode didn't take a major step forward from the perspective of the core audience.
Haven't Tiburon people stated repeatedly that M18 Franchise has greater user engagement and retention year-over-year than M17, which in turn had more user engagement and retention than M16? Those two stats are measures of how many people are playing the mode, and if those are increasing it's a strong indicator of a plenty healthy mode which isn't dying whatsoever.
The gloom-and-doom scenarios which keep getting painted here simply have no basis in reality.
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Of course Tiburon is proud.... They took some of EA Austins assets to work on the Frostbite engine, and they were able to make good money off of a game that incorporated new lighting and gameplay.
You don't have to dig very far in these forums to find how displeasing the gameplay really is. But at the end of the day, Tiburon still got a paycheck, so all is well for them.
They can also repeatedly tell me that retention and and user engagement is greater than the year before, but what does that even mean? Are they considering offline franchises? Are more people playing online than offline? Why doesn't EA ever share the stats? Why is it the only time we hear about the stats, it is through their interpretation?
Madden will continue to keep a solid fanbase because it is the only football game in the business. They can afford to be lazy and take years off for franchise mode.
I franchise mode dying? No.
Is franchise mode growing? Absolutely not.
I would like to see what Madden's retention rate is in February. People are already bored of the game, thus 3 of the top threads in this forum are bashing on how dull franchise mode is.
This game has no replayability, and the only thing saving it right now is MUT. The purchase after the purchase of MUT cards, and playing online is the only thing saving this game. Because of that, we see all the resources get poured into those two areas.
People still love offline, single player modes, but as opposed to accepting that their offline modes are terrible, they would rather say that people are just more into online play.
They need to wake up and quit twisting these numbers that they aren't releasing to the public and realize that they have performed so poorly with franchise, that people have no other option for replayability besides MUT and online head to head....
But then again, that is exactly what they want.