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Rex on Franchise Mode (10/26)

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Old 11-01-2017, 09:54 PM   #81
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Re: Rex on Franchise Mode (10/26)

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Originally Posted by mykelmosinee
Therein lies the problem. You could show the NFL the worst of Madden's gameplay problems, but they DON'T CARE.
What they DO care about is that the shield is presented respectfully (no suspensions in game, no concussions, no dirty play, etc). Beyond that, they could give a rats *** how much gameplay sucks or how low sales are.
They got their money from EA, and that's all that matters. They're making much more money off the exclusive deal with EA than they would using the old licensing practices.
I knew and said at the time that this exclusive license was only going to hurt us, the gamers.
EA tried to spin how much better their game would be because they would have unlimited access to all things NFL. We can all see clearly now how that's all panned out for us.
But EA and the NFL both have exactly what they wanted.

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That bull is heard every single time their is a merger or exclusive license agreement. How it is going to allow them to better serve customers. Customers never ever get better service through reduction in competition. Ask the soviets?
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Old 11-01-2017, 10:03 PM   #82
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Re: Rex on Franchise Mode (10/26)

Companies don't tear apart their financial models that has been successful, either.
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Old 11-02-2017, 12:50 AM   #83
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Re: Rex on Franchise Mode (10/26)

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Originally Posted by roadman
Companies don't tear apart their financial models that has been successful, either.
Well, EA's "financial model" is pretty simple...exploit major licenses that people flock due based on the brand rather than the quality of the game....and load it up with as many microtransactions and shallow DLC content as they possibly can.

Good for them...bad for everyone else.
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Old 11-02-2017, 02:40 AM   #84
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Re: Rex on Franchise Mode (10/26)

I’ve abstained from commenting publicly much on the status of Madden CFM this year. This is because with the move to Frostbite, Rex was honest with us that this was not a typical development cycle. Some of you may not remember, but even back when M17 was released, Rex talked about how CFM needed to make strides. Now, he’s using profound words like “rebuild” that we don’t hear much from EA staff.

First, the bad. Critics of Madden that point to EA’s monopoly and “non-sim” modes no doubt make some solid points. It’s obvious that MUT and accessories to it have not only taken up a lot of creative energy, but they’ve also benefited from the cutting edge tech. It’s fair to wonder if EA’s focus has swayed from providing authentic game day experience as Rex pitched when he came on board. If the goal is authenticity, CFM is your touchstone mode to showcase that. It’s quite obvious to me CFM has taken a backseat. Even in this interview, Rex stumbles on square pegs in round holes because sim leagues don’t fall into EA’s model he’s trying to force on the mode. Give us tools to enjoy HOW our league is divergent and different and unique. Don’t try to insert your nose into my league everyday, EA - that doesn’t sound fun at all.

The GOOD news is that EA is listening. From a pure priority standpoint, the franchise guys still pack a punch. We need to politely but persistently make our voices heard. Rex humbled himself to say CFM has to be “rebuilt” and placed where “it deserves”. Here are some ideas to make that happen:

-Use the player badge system found in Madden for the original XBOX in order to make players unique. Tie it to a morale system. You can use this to create unique player identities. Maybe a WR/CB is a slot specialist and gets +10 AWR from that spot. Maybe a guy is a special teams ace and gets a big boost on that phase of the game. Maybe a guy is super clutch or maybe he’s a mentor in the locker room.

-Madden needs to somehow represent that guys like Aaron Jones can emerge from obscurity to become a starter in a two week period with solid performance. This would constitute a 12+ point upward shift in OVR. Give players a “Breakout” badge if they meet certain criteria on the field that will make them eligible for large XP increases if they sustain the performance.

-Allow us to set player rotations and / or situational depth charts.

-Get special teams ball trajectory right. There is too much space for punt returns and no evolved blocking on returns.

-Allow the USER to control their franchise experience. If I want to play with both offenses while only using one controller, let me switch teams in game. Let us easily control all the teams without creating characters and scrolling through glitzy but in meaningful menus.

-Player histories and stat tracking. In Madden 08 for the XBOX, one click of the right stick lets me see what a player’s been up to for the last decade.

-Less fluff. More substance. I don’t care about your fancy animated selection boxes. Let me move about the mode intuitively, efficiently, and logically.

-Let me preset settings and sliders so I don’t have to spend twenty minutes doing everything over for a new league.

-True football experiences - make my long snapper matter, force me to deal with guys not practicing due to injury, or uncertainty about status. Make me choose inactives. Give me coaches and even coordinators with a badge system of their own that will impact my football team. Give me a compensatory draft system and restricted free agency.

-Creation suites are a hallmark of every sports game on market despite the NFL’s apparent allergen to this. Let us at least create draft classes.
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Old 11-02-2017, 06:51 AM   #85
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Re: Rex on Franchise Mode (10/26)

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Originally Posted by roadman
Companies don't tear apart their financial models that has been successful, either.
Good point, but the financial model followed by a company without competition is vastly different than the general model and rules followed in a capitalist system. Every decision they make takes into account the fact that they don't have to worry about competition.
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Old 11-02-2017, 08:51 AM   #86
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Re: Rex on Franchise Mode (10/26)

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Originally Posted by timhere1970
Good point, but the financial model followed by a company without competition is vastly different than the general model and rules followed in a capitalist system. Every decision they make takes into account the fact that they don't have to worry about competition.
I agree, the NFL started going more exclusive before EA signed on.

People tend to look at it from a gamer's perspective, and rightfully so, based on where we are posting at, but there is also the business perspective that enters the equation.

Either way, it's not a good look on the gamer end.
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Old 11-02-2017, 08:54 AM   #87
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Re: Rex on Franchise Mode (10/26)

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Originally Posted by DaGreatOne21
Well, EA's "financial model" is pretty simple...exploit major licenses that people flock due based on the brand rather than the quality of the game....and load it up with as many microtransactions and shallow DLC content as they possibly can.

Good for them...bad for everyone else.
Yep, agree, though, in business, it takes two to tangle, the NFL and EA.

Good for both businesses, bad for everyone else.

Last edited by roadman; 11-02-2017 at 08:58 AM.
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Old 11-02-2017, 09:17 AM   #88
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Re: Rex on Franchise Mode (10/26)

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Originally Posted by DaGreatOne21
Well, EA's "financial model" is pretty simple...exploit major licenses that people flock due based on the brand rather than the quality of the game....and load it up with as many microtransactions and shallow DLC content as they possibly can.

Good for them...bad for everyone else.
I partly agree because mut gets a lot of attention. But they have not so far made franchise a micro transaction mode. Ignored, yes. Exploited no.
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