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Rex on Franchise Mode (10/26)

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Old 10-30-2017, 11:38 PM   #57
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Re: Rex on Franchise Mode (10/26)

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Originally Posted by Grey_Osprey
Every time I hear/read something like this, I can't help but wonder if this is true, how in the world did they get the relocation cities, team names, and uniforms approved?
Exactly. I think the NFL is strict about how the game is portrayed but I also think it's a lot of paranoia on EAs part and not taking the extra step by trying to convince the NFL to loosen the reigns a bit. With the lawsuits that happen these days in video games with players, etc I'm sure EA is just doing exactly as they are told to be sure they don't ever jeopardize their relationship with the NFL. It's a shame cause it hurts the personality of the game.

The way I look at it, let them continue to not give us more customization. Let them slowly dig their own grave. They don't update equipment enough at a reasonable pace to keep the game feeling fresh. The more they restrict us from having any customization it just makes the game more boring and stale.

This is the problem with an exclusive license. Video Games are like Music albums. You listen until your sick of the songs. Some albums are better than others and you may listen to some longer than others, but eventually your gonna get sick of it no matter what. If that band is writing new albums that sound just like the last album, eventually people will just stop paying attention and find another artist to listen too. Same goes for video games.
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Old 10-31-2017, 09:25 AM   #58
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Re: Rex on Franchise Mode (10/26)

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Originally Posted by triplechin
To move my suggestion from the other thread to this more appropriate one, I believe the best way would be to implement a similar "level" concept from FIFA where you can earn things such as:

Celebrations that can be triggered after a TD like FIFA after a goal.

Different colored balls, cleats, and jerseys (confused if the NFL won't allow it or if Rex doesn't think it is a good idea).

Unlock historic teams, all star teams, fictional teams, etc.

You could even unlock certain scenarios if they brought back Madden Moments.

Just some ideas off the top of my head for now
I don't think most people would care if peripheral things were added, especiallu for things that happen during the year. Celebrations such as the bench press done by the steelers sunday night coud be for pay. Plays and formations that teams introduce to would be a nice thing.
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Old 10-31-2017, 11:35 AM   #59
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Re: Rex on Franchise Mode (10/26)

There is more value in focusing on MUT than Franchise...End of story for CFM. MUT Squads has given the game the Offensive and Defensive Coordinators that many wanted in CFM and without the hassle of programming the AI which will never be good enough.
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Old 10-31-2017, 11:38 AM   #60
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Re: Rex on Franchise Mode (10/26)

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Originally Posted by 4thQtrStre5S
There is more value in focusing on MUT than Franchise...End of story for CFM. MUT Squads has given the game the Offensive and Defensive Coordinators that many wanted in CFM and without the hassle of programming the AI which will never be good enough.
MUT has coordinators? Is this implemented in a meaningful way? News to me, lol!
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Old 10-31-2017, 11:42 AM   #61
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Re: Rex on Franchise Mode (10/26)

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Originally Posted by Trojan Man
MUT has coordinators? Is this implemented in a meaningful way? News to me, lol!
Yep..MUT Squads allows one person to control the offense and another to control the defense, as far as playbooks and plays called in game, and then a Head COach..

All without the hassle of coding AI to act like each coordinator in the NFL.
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Old 10-31-2017, 03:52 PM   #62
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Re: Rex on Franchise Mode (10/26)

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This brings me to my point. In order to keep me engaged in CFM you need to create that NFL atmosphere. It's needs to be deep, it needs to be detailed, it needs to be intense. Some of these ideas may seem Old school by now but it's also why we continue to ask for them year after year.

1) Presentation is the only way to create the world we live in when playing madden. I'm not talking about camera angles, or fans holding signs, or the weather effects, or pylon cams. I'm talking about pregame shows, legit halftime shows, post game shows, NFL draft presentation, and a Weekly sports center show. If you want people to be more engaged in CFM than you gotta start bringing the NFL world to them. I play CFM and other franchise modes to feel like I'm In my own little world of playing coach/GM. The reward for this comes through the presentation and making me feel like I'm actually living in that world. making us dig through multiple menus to find stats, draft prospects, standings, awards, injury reports is not making me feel immersed into the league. No one will ever feel immersed if we have to always look up every bit of info in our league. Bring the info to us through sports center type shows.

2) The playoff and super bowl atmosphere needs to be different from regular season. Dramatic intros to the game like NBA 2k does for its playoffs. Fans should be louder, have a screen shaking effect or something on every play. Show cut scenes of hyped up fans on big plays. Make me want to come back to the playoffs again. Make me feel like it's worth it to sign that big free agent the next season to get back to the playoffs. Gaining more XP is not going to make me want to keep playing the game. Getting myself back to the excitement of that big game is going to make me feel like it's worth playing over and over again.

3) How bout having some creative ideas like having the opening celebration on Thursday night when your super bowl banner gets lowered In your stadium after winning the super bowl. Little things like that make you feel rewarded. Not seeing the same on field celebration after the game over and over again. How bout let me walk around the raft or trolley car during the parade with the trophy. Have it be part of a special "sport center parade edition" during the offseason that's televised with sportscasters.

If you really have to go the "be rewarded with XP" route than maybe give us some sort of crib mode. Let us buy things to upgrade our coach/GM. Or maybe buy a team plane to help the team be rested or something. We could save xp to buy a trophy case or badges for our coach to convince players to sign, not retire, settle for less money, etc. just go the NBA 2k route I guess.


Bottom line is winning the super bowl in CFM is getting boring because it's the same damn presentation year after year. You guys don't change anything. You add pylon cams and act like it's this new big feature to presentation. Making CFM guys feel rewarded is not going to be through gaining reward points so we can buy our coach a new pair of shoes, we will feel rewarded by bringing us into a deep, immersive, detailed career mode that continues to surprise us and not be so predictive.[/color]
All of this is why EA is moving away from focusing on CFM. It's artificial and pointless. If this is what you need to to enjoy franchise mode, I'm going say that you don't actually like franchise modes. You wasted three of your suggestions on glitz that helps you forget how bored you were getting through the season.

And for me, that's the real problem. While many of us have been playing franchise and sim sports games since you needed cards and dice, and then text sims, the market is different today. That's not a good or bad thing, it's just reality.

My personal belief is that once sliders became an essential part of sports games, franchise play became boring and stale. It's paint-by-numbers. For many, that game, adjusting sliders until you get the pre-approved results you were looking for is fun in itself. But what is impressive about winning a Super Bowl in a league you adjusted everything?

Throw in how ridiculously poor the AI manages rosters in all sports games, text and otherwise, it's not even impressive to build a cellar dweller into a champion. Honestly, this is why I mostly played in online leagues, as there was some sense of actual achievement.

But EA even ruined that by ditching custom leagues for this Connected crap. So if I play in a league with five other friends, I'm still stuck with crappy CPU AI for most of my games. All I want is a simple option to play in a custom league with say 6 teams, allowing for us to play 10 game seasons, and compete against each other.

As CM Hooe pointed out, this is part of why MUT's Salary Cap mode is a million times more interesting to me than a CFM league. We are playing with fairly equal teams, have an interesting process to building our team so that it matches how we want to play, and the continual content drops matches what is going on in the real NFL.

If you think a time consuming and grinding franchise mode is what helps sell the NFL, then you have completely dropped out of the loop. EA is selling video games, not simulation models for predicting real world results. They can sell hundreds of thousands (but probably less than 500K) copies of a true franchise sim. But they can hellions of Madden if it focuses on gameplay and superstars.

So if you can only play a sports game if you are a sim head, then it is back to the PC and text sims. But if you can play million other video game genres that bend reality to make things more fun, then maybe you could find the fun that many people are having with Madden right now.
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Old 10-31-2017, 03:56 PM   #63
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Re: Rex on Franchise Mode (10/26)

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Originally Posted by 4thQtrStre5S
There is more value in focusing on MUT than Franchise...End of story for CFM. MUT Squads has given the game the Offensive and Defensive Coordinators that many wanted in CFM and without the hassle of programming the AI which will never be good enough.
I wonder how that is going. I have not touched the mode, personally. I do think EA is on the right track for trying to turn Madden into am e-sport, but I don't thin Squads quite hits the mark.

Football is just a tough game to really make co-op play actually fun and interesting to watch. Basketball and Hockey are far better suited for e-sports. FIFA is better than the NFL, but it is still too many players on the field to really be feasible. And baseball is just terrible online regardless.
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Old 10-31-2017, 04:39 PM   #64
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Re: Rex on Franchise Mode (10/26)

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Originally Posted by JayhawkerStL
All of this is why EA is moving away from focusing on CFM. It's artificial and pointless.
I think it is entirely unreasonable to conclude that Tiburon is "moving away from" Franchise after one cycle without major updates based on a one-game trend. We've gone through one-year lapses without major updates before - Madden NFL 11 comes to mind - and Franchise remains the most popular mode in the game. It's the game mode the core audience plays, it's still very important.

Up until this year, every Madden game since M12 has seen significant additions and changes to Franchise mode. It is perfectly reasonable to expect that to return to form next year, what with the two major tech pushes introduced in M18 - the transition from Ignite to Frostbite and the foundation for future Longshot iterations - in place.
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