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How hard would this really be to implement?

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Old 11-12-2017, 04:09 PM   #1
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How hard would this really be to implement?

You know how in real life they knee the ball out to end a game and everyone runs onto the field to shake hands? Why can't the EA devs come up with a presentation for this in the game and use programming logic to determine when to trigger this cutscene? I think it would be really nice to shake up Madden as it has always been unrealistic in this area for years. The programming would be something along the lines of if < 1 timeout and clock = "insert time of game clock" then play the cutscene.
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Old 11-13-2017, 07:33 AM   #2
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Re: How hard would this really be to implement?

Quote:
Originally Posted by sportomatic75
You know how in real life they knee the ball out to end a game and everyone runs onto the field to shake hands? Why can't the EA devs come up with a presentation for this in the game and use programming logic to determine when to trigger this cutscene? I think it would be really nice to shake up Madden as it has always been unrealistic in this area for years. The programming would be something along the lines of if < 1 timeout and clock = "insert time of game clock" then play the cutscene.
You're over simplifying things quite a bit. Not earth shattering, but not one line and you're done haha.
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Old 11-13-2017, 06:43 PM   #3
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Re: How hard would this really be to implement?

In reality it would be more like,

IF winning team has ball, then

IF losing team has zero timeouts, then

IF game clock < play clock, then

OPTION end game cutscene YES/NO
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Old 11-14-2017, 02:18 AM   #4
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Re: How hard would this really be to implement?

You're asking for too much. They can't even implement correct career/season stats and game logs for individual players. Fix that first. Baby steps.
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Old 11-14-2017, 04:27 AM   #5
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Re: How hard would this really be to implement?

I think if the criteria matches, give a quick call option like the hurry up offence or spike ball actions. I don't think we need to debate on what the criteria is, but more like, would we like it.

I think the answer would be a resounding yes.
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Old 11-14-2017, 04:43 PM   #6
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Re: How hard would this really be to implement?

I ask that question every year in regards to custom draft classes or editing a prospect prior to the draft.
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Old 11-15-2017, 12:02 AM   #7
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Re: How hard would this really be to implement?

Quote:
Originally Posted by prey2god
You're asking for too much. They can't even implement correct career/season stats and game logs for individual players. Fix that first. Baby steps.
If we are talking baby steps, then they have to fix the running animations. All movement in general is what really bothers me with this game. It's been bad for many years now
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