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New Madden NFL 18 Update Available, Audibles on the Fly -Patch Notes Here

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Old 12-17-2017, 04:47 PM   #153
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Re: New Madden NFL 18 Update Available, Audibles on the Fly -Patch Notes Here

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Originally Posted by bcruise
Can you be more specific? I don't remember a "QB aggressive" trait (certainly not a yes/no one), and I don't remember it being a sub-option of one of the other traits (QB Style, Sense Pressure, Forces Passes)
The "Force Pass Trait."

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Originally Posted by edaddy
Hmm I think I found out why cpu qb play has gotten crazy. IN looking at the rosters the qb aggressive trait is gone.
Wow! You are right. You can no longer edit a QB to "Force Pass"= Aggressive.

Those that were previously "Aggressive" still read that way if you open the player card, but will change to "Balanced" if you edit them.

I am not sure if this would effect universal QB play, but yeah, it looks like 1.08 broke something big with at least two traits.

Last edited by NimitsTexan; 12-17-2017 at 04:53 PM.
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Old 12-17-2017, 04:56 PM   #154
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Re: New Madden NFL 18 Update Available, Audibles on the Fly -Patch Notes Here

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Originally Posted by NimitsTexan
Wow! You are right. You can no longer edit a QB to "Force Pass"= Aggressive.

Those that were previously "Aggressive" still read that way if you open the player card, but will change to "Balanced" if you edit them.

I am not sure if this would effect universal QB play, but yeah, it looks like 1.08 broke something big with at least two traits.
Then, how many options for forces passes were there before this patch? Right now there are Balanced, Ideal and Conservative. Weren't there only ever three options no matter where you edited/upgraded their traits?

It might be that they just fixed a naming inconsistency between the edit modes and the upgrade screen.
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Old 12-17-2017, 05:04 PM   #155
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Re: New Madden NFL 18 Update Available, Audibles on the Fly -Patch Notes Here

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Originally Posted by bcruise
Then, how many options for forces passes were there before this patch? Right now there are Balanced, Ideal and Conservative. Weren't there only ever three options no matter where you edited/upgraded their traits?

It might be that they just fixed a naming inconsistency between the edit modes and the upgrade screen.

If they had done that, it should have changed the name on on players that already had that trait as well.

There are supposed to be three "Force Pass" Traits: Conservative, Ideal, and Aggressive. Aggressive was an option before. Maybe Aggressive got replaced with "Balanced," but that still begs the questions why, and what effect is it having on QBs game? Is just a text string that got messed up, or did the traits themselves get jumbled. If the traits did get changed/swapped/inverted, that could definately be affecting AI QB decision making.

Last edited by NimitsTexan; 12-17-2017 at 05:18 PM.
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Old 12-17-2017, 05:21 PM   #156
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Re: New Madden NFL 18 Update Available, Audibles on the Fly -Patch Notes Here

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Originally Posted by NimitsTexan
If they had done that, it should have changed the name on on players that already had that trait as well.

Aggressive was an option before.

Obviously, I cannot confirm this, since you cannot revert patches on a PS4 . . .
Good thing we have a forum search here then, because this topic came up while we were all scrambling (no pun intended) to figure out ways to make the QB run before 1.07.

https://forums.operationsports.com/f...&postcount=470

https://forums.operationsports.com/f...u-qb-play.html (just the source thread - a HUGE one)

I just went and dug that up after this discussion started - I'd actually forgotten about that trait being named differently in both modes.

Last edited by bcruise; 12-17-2017 at 05:30 PM.
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Old 12-17-2017, 05:27 PM   #157
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Re: New Madden NFL 18 Update Available, Audibles on the Fly -Patch Notes Here

Quote:
Originally Posted by NimitsTexan
If they had done that, it should have changed the name on on players that already had that trait as well.

There are supposed to be three "Force Pass" Traits: Conservative, Ideal, and Aggressive. Aggressive was an option before. Maybe Aggressive got replaced with "Balanced," but that still begs the questions why, and what effect is it having on QBs game? Is just a text string that got messed up, or did the traits themselves get jumbled. If the traits did get changed/swapped/inverted, that could definately be affecting AI QB decision making.
From my experience, Balanced definitely plays like Aggressive in game, and Ideal plays in a balanced fashion.
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Old 12-17-2017, 05:28 PM   #158
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Re: New Madden NFL 18 Update Available, Audibles on the Fly -Patch Notes Here

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Originally Posted by NimitsTexan
If they had done that, it should have changed the name on on players that already had that trait as well.

There are supposed to be three "Force Pass" Traits: Conservative, Ideal, and Aggressive. Aggressive was an option before. Maybe Aggressive got replaced with "Balanced," but that still begs the questions why, and what effect is it having on QBs game? Is just a text string that got messed up, or did the traits themselves get jumbled. If the traits did get changed/swapped/inverted, that could definately be affecting AI QB decision making.
I think saying that changing the name of the trait and making it consistent within the modes would cause the QB play to regress is a HUGE stretch. I don't feel like any gameplay observations/testing are worth anyone's time right now when we've got a known and acknowledged bug that affects the game so severely. That's why some of the slider makers are taking a break right now.

I don't know how many QB's have the "Brace for all" cover ball trait, but I'd wager more than a few of them do. And this bug would affect all of them.
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Old 12-17-2017, 06:01 PM   #159
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Re: New Madden NFL 18 Update Available, Audibles on the Fly -Patch Notes Here

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Originally Posted by bcruise
I think saying that changing the name of the trait and making it consistent within the modes would cause the QB play to regress is a HUGE stretch. I don't feel like any gameplay observations/testing are worth anyone's time right now when we've got a known and acknowledged bug that affects the game so severely. That's why some of the slider makers are taking a break right now.
What you are saying about making things "more consistent makes" no sense. I will try to spell it out for you.

- There are, and always have been in this generation of Madden, three "Force Passes" trait options: "Conservative," "Ideal," and "Aggressive." If you look at QBs such as Big Ben, their player card will say "Force Pass: Aggressive."

- In 1.08, in the Player Editor, the "Aggressive" option has been replaced with "Balanced."

- "Balanced" is not supposed to be a "Force Passes" Trait, but but a QB style (i.e. the one that mobile but throw first Pro-type QBs, such as Watson or Prescott use).

Like I said, I have no idea if this has any actual effect on the game, or if "Balanced" actually has the exact same effect as "Aggressive" (though, at the very least, it is a player editor text bug). However it does make me wonder if there is a general problem with traits overall from 1.08 not just the "Cover Ball" trait.

Quote:
Originally Posted by bcruise
I don't know how many QB's have the "Brace for all" cover ball trait, but I'd wager more than a few of them do. And this bug would affect all of them.
Few, if any, based on the ones I have checked.
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Old 12-17-2017, 07:42 PM   #160
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Re: New Madden NFL 18 Update Available, Audibles on the Fly -Patch Notes Here

Quote:
Originally Posted by bcruise
I think saying that changing the name of the trait and making it consistent within the modes would cause the QB play to regress is a HUGE stretch. I don't feel like any gameplay observations/testing are worth anyone's time right now when we've got a known and acknowledged bug that affects the game so severely. That's why some of the slider makers are taking a break right now.

I don't know how many QB's have the "Brace for all" cover ball trait, but I'd wager more than a few of them do. And this bug would affect all of them.
Ok well then you put it together and add it up..Patch comes qb play changes along with the changes come a change in the qb traits..Aggresive has been mysteriously taken out and replaced with balanced which I thought was a sense pressure/prototype trait..on top of that if the traits were changed purposely wouldnt it have been included in the patch notes to actually show what the ne balanced trait means?..cmon man there had to be a screw up in code caused by the patch that is causing these problems..Aggresive passers such as Rodgers Farve etc did just that forced passes when wrs may or may not be open conservative or ideal passers are totally different ie Alex Smith ..the trait actually seperated qb styles. At least when the last patch was implemented..I guess my question to the the developers would be If you had the last patch playing the game great you had great comments and reviews about the patch why rush out and put out another patch without making absolutely sure it didnt mess up any aspects about the previous patch? Why not take your time and do it right? Itz up then down from patch to patch and major bugs and glitches are always a problem..Everyone wants the game to suceed and be better but how can anyone fault those that become frustrated but still stick with Madden..I give the developers the benefit of the doubt because I can only imagine the process that takes place when trying to patch..But some of these glitches are head scratchers..
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