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After Super Bowl concerns for Madden...

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Old 02-07-2018, 01:53 AM   #17
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Re: After Super Bowl concerns for Madden...

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Originally Posted by 4thQtrStre5S
It may be fun to watch a high scoring game, for many people. In Madden it just gets frustrating when there are more options on offense than there are on defense to counter what the offense is doing.



Essentially, the lack of control is the frustrating part. Granted, a semi-shutdown defense can be achieved; I have seen a number of games from competitive players where defense was solid, to a degree. But those all involved USERing a player, as opposed to coaching players.



Even so, most of the best defenses are just a few key plays that have the logic that happens to be "that good" and of course many people flock to those key plays...



Granted, there are fads in the NFL, so Madden does represent that, whether on purpose or not. The ability to create an effective defense or offense is nearly non-existent..What Madden allows is for people to "find" the most effective play(s). IMO..
If you set up your game to have a realistic amount of time in the pocket as well as bumping up the coverage sliders then a lot more of the plays on defense become viable. It lets you see that it is actually more of the passing plays that are not usable due to the flawed route running and release techniques of receivers.

Default All-Pro and souped up MUT teams contributed greatly to the competitive space being more about Madden tactics than football tactics. That's fine as long as they keep adding aspects to sim style to make it a mode that is not about the manipulation of gameplay mechanics. It's crazy, but adjusted All-Madden sliders is now the best way to get the most realistic gameplay experience.
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Old 02-07-2018, 06:49 PM   #18
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Re: After Super Bowl concerns for Madden...

My only concern is the way EA over do certain things. Remember when OBJ made the one hand catch and then everything in Madden became one handed catches? After I saw this thread, I was thinking man I hope EA doesn't get too caught up in the QB trick plays where Brady and Foles went out to catch the ball.

I was just like, I can see EA adding that play and that becoming the new cheese in online play.
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Old 02-07-2018, 10:27 PM   #19
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Re: After Super Bowl concerns for Madden...

If anything it should teach EA that the importance of roster building and drafting the right players can turn your franchise around the Eagles assembled the best roster in Football and won a SB with a backup QB.

EA focus or key points from the 2017-18 season should be Franchise mode make it as deep as possible
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Old 02-09-2018, 07:41 AM   #20
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Re: After Super Bowl concerns for Madden...

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Originally Posted by JayhawkerStL
I sometimes wonder if sim gamers even watch current day sports anymore. It seems like they just want the games to reflect the gameplay of their childhood.
Modern day as in the Jaguars, who gave up less than 20 points 12 times?
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Old 02-09-2018, 01:44 PM   #21
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Re: After Super Bowl concerns for Madden...

The amount of scoring doesn't really significantly shift. Over the last 30-35 years, a bad offensive year might see NFL teams average 19.5 ppg... while a high scoring year might see 22.5 ppg. It's not like scoring was significantly lower 30 years ago, but they tended to score more on the ground and less in the air... In baseball terms, similar amounts of runs scored but with more singles / doubles and less home runs. I think fans sort of subconsciously associate conventional rushing based offense with good defense... even if the scoring numbers don't fully support that conclusion.

Last edited by Nunyerbiz; 02-09-2018 at 01:47 PM.
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Old 02-09-2018, 11:41 PM   #22
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Re: After Super Bowl concerns for Madden...

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Originally Posted by Nunyerbiz
The amount of scoring doesn't really significantly shift. Over the last 30-35 years, a bad offensive year might see NFL teams average 19.5 ppg... while a high scoring year might see 22.5 ppg. It's not like scoring was significantly lower 30 years ago, but they tended to score more on the ground and less in the air... In baseball terms, similar amounts of runs scored but with more singles / doubles and less home runs. I think fans sort of subconsciously associate conventional rushing based offense with good defense... even if the scoring numbers don't fully support that conclusion.
I believe at least pass yards have increased over the decades, at least partially due to the offense favorable rule changes.
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Old 02-10-2018, 12:30 AM   #23
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Re: After Super Bowl concerns for Madden...

Yes, yardage in general has increased as well. Big jumps in passing yardage more than offsetting drops in rushing yardage. Scoring is up from the 80s/90s, but it's only roughly somewhere in the 8-12% range depending on how you factor in outlier seasons. My guess is that a lot of fans would think it's a significantly higher increase.

I know a lot of people in my age group just assume that today's game is somehow vastly opened up and mega scoring, but the difference is essentially two FGs every three games. What I learned watching football in the 80s/90s was that almost every team needed a 1,000-1,500 yard feature back and hardly anybody had a 4,000 yard passer. Nowadays, I'm sure there were more 4,000 yard passers in the NFL this year then the entire decade of the 1980s combined... Yet teams back then were only scoring two points per game less... So have the offenses really become that dominant and the defenses become that soft? Or are we just letting ourselves be fooled by the types of plays more than the end results of those plays?
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Old 02-11-2018, 05:07 AM   #24
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Re: After Super Bowl concerns for Madden...

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Originally Posted by roadman
That is great cause for concern.

The phrase, "defense wins championships" was not on display yesterday.
I disagree. That strip sack won the game.
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