Home

Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

This is a discussion on Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
eFootball 2022 Review
FIFA 22 Review
Hot Wheels: Unleashed Review
Poll: What's more important to you, when the time comes to purchase a game? (Click to vote)
Reply
 
Thread Tools
Old 03-01-2018, 09:44 PM   #33
MVP
 
OhMrHanky's Arena
 
OVR: 0
Join Date: Aug 2012
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

Quote:
Originally Posted by Devaster
The punting into the wind issue for the CPU has existed since day one. It can happens indoors or outdoors. And the CPU won't always do it for some reason. I'm not sure what triggers it, but you can play the same game against a CPU opponent over and over and the CPU will punt normally probably 75% of the time. And then the other 25% it punts really short for 2 of the 4 quarters.

It sucks, but hasn't been game breaking for me. And funnily enough it has caused me to muff several punts if I'm not paying attention and don't switch to my returner before the ball is snapped. If you have control of the returner before the ball is snapped you can fair catch call and stay away. So, in a way I do kind of enjoy it because it forces me to pay attention and make sure I select my returner before the snap. Otherwise there is a good chance I'm muffing a punt and giving the ball back to the CPU.

As for long punts with the aid of the wind, that is not an issue. Madden's punting with the aid of the wind has always been unrealistic. Heck, with a regular kicker you can make record breaking FG's if the wind is strong enough behind your back. Had the CPU make a 62 yarder and several 60 yarders over the course of my 4 seasons in my CFM.


U know, it really just looks like a logic issue. Or, mostly a logic issue, I should say. From what I’ve seen/noticed, I feel like the cpu always chooses ‘sky punt’ when near the 50 or specifically on my side of the field. Kicking a sky punt into the wind then affects it even more causing the ridiculously short punts. So, in essence, they need to just not sky punt into high winds.

However, the overall punting logic has been broken for years b4 they even added sky punt. So, while the sky punt is a part of the issue, they need to address the overall AI punt choices, period. Forgetting completely about the sky punt, the cpu has been kicking out of bounds around the 29 yard line when I’m assuming they’re trying to pin me deep. So, their coffin corner logic needs a MASSIVE upgrade. Lol. Now, that may not be so much of a logic issue, of course. So, whatever they need to change there, idk, but it’s gotta be totally do-able. There has to be logic somewhere that dictates ‘where’ the punter aims during the punt, and they simply need to adjust. I’m all for making the cpu punters gold AFAIC. Lol. That would add more difficulty to the game being pinned inside your 5. But, again, what I constantly see is 29 yard action. That’s better than a downed kickoff!!!

And, speaking programmatically, here, this should not be that difficult. Regardless of how difficult code can be, there has to be some level of abstraction that simply says, ‘aim 20 degrees left when on the left hash at midfield’, ‘choose sky punt within 45 yard line IF NO WIND’, etc. So, yeah, these are the changes that aren’t made that kill me. This shouldn’t be a massive ‘code change’. This should be the addition of ‘control parameters’ to adjust the logic/gameplay on a specific type of play, punt.


Sent from my iPhone using Tapatalk
OhMrHanky is offline  
Reply With Quote
Old 03-01-2018, 09:49 PM   #34
MVP
 
OVR: 6
Join Date: Nov 2008
Location: Seed Tick Alabama
Blog Entries: 1
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

Quote:
Originally Posted by OhMrHanky
U know, it really just looks like a logic issue. Or, mostly a logic issue, I should say. From what I’ve seen/noticed, I feel like the cpu always chooses ‘sky punt’ when near the 50 or specifically on my side of the field. Kicking a sky punt into the wind then affects it even more causing the ridiculously short punts. So, in essence, they need to just not sky punt into high winds.

However, the overall punting logic has been broken for years b4 they even added sky punt. So, while the sky punt is a part of the issue, they need to address the overall AI punt choices, period. Forgetting completely about the sky punt, the cpu has been kicking out of bounds around the 29 yard line when I’m assuming they’re trying to pin me deep. So, their coffin corner logic needs a MASSIVE upgrade. Lol. Now, that may not be so much of a logic issue, of course. So, whatever they need to change there, idk, but it’s gotta be totally do-able. There has to be logic somewhere that dictates ‘where’ the punter aims during the punt, and they simply need to adjust. I’m all for making the cpu punters gold AFAIC. Lol. That would add more difficulty to the game being pinned inside your 5. But, again, what I constantly see is 29 yard action. That’s better than a downed kickoff!!!


And, speaking programmatically, here, this should not be that difficult. Regardless of how difficult code can be, there has to be some level of abstraction that simply says, ‘aim 20 degrees left when on the left hash at midfield’, ‘choose sky punt within 45 yard line IF NO WIND’, etc. So, yeah, these are the changes that aren’t made that kill me. This shouldn’t be a massive ‘code change’. This should be the addition of ‘control parameters’ to adjust the logic/gameplay on a specific type of play, punt.


Sent from my iPhone using Tapatalk
60 punt power and 40 punt accuracy doesn’t fix the flaw but it makes the great punters Great and the bad ones can struggle. Don’t see the ball hang on the sky punts for 20 yarders. The forty accuracy helps the ball drift horizontally,and keeps the yardage down. But you’ll still see 70+ yard boomers from time to time. It’s better than the sky punt thing. That can change the whole outcome and ebb and flow of a game.

More importantly, it allows for better returns. Good returners will burn you if you/cpu make a mistake.

Last edited by tommycoa; 03-01-2018 at 10:22 PM.
tommycoa is offline  
Reply With Quote
Old 03-01-2018, 10:25 PM   #35
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 25,738
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

Quote:
Originally Posted by tommycoa
60 punt power and 40 punt accuracy doesn’t fix the flaw but it makes the great punters Great and the bad ones can struggle. Don’t see the ball hang on the sky punts for 20 yarders. The forty accuracy helps the ball drift horizontally,and keeps the yardage down. But you’ll still see 70+ yard boomers from time to time. It’s better than the sky punt thing. That can change the whole outcome and ebb and flow of a game.

More importantly, it allows for better returns. Good returners will burn you if you/cpu make a mistake.
Thanks for the tip, help and workaround.

Last edited by roadman; 03-01-2018 at 10:27 PM. Reason: lol. too easy. decided to take the higher road on this one.
roadman is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-01-2018, 10:36 PM   #36
MVP
 
OVR: 6
Join Date: Nov 2008
Location: Seed Tick Alabama
Blog Entries: 1
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

Quote:
Originally Posted by roadman
Thanks for the tip, help and workaround.
This game—it’s one big workaround after the other.
tommycoa is offline  
Reply With Quote
Old 03-02-2018, 08:00 AM   #37
MVP
 
OVR: 1
Join Date: Mar 2009
Location: England
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

my problem is even when i call fair catch (learnt to even in coach mode) these short punts cause pr fumbles more often than not when the pr has 80+ catch
Ueauvan is offline  
Reply With Quote
Old 03-02-2018, 09:52 AM   #38
Pro
 
Devaster's Arena
 
OVR: 0
Join Date: Dec 2008
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

Quote:
Originally Posted by Ueauvan
my problem is even when i call fair catch (learnt to even in coach mode) these short punts cause pr fumbles more often than not when the pr has 80+ catch
Control the returner before the snap. Call fair catch and don't go to catch it. Let the opponent recover it. The ball will bounce straight into the air, so you won't lose/gain any yards.
Devaster is offline  
Reply With Quote
Old 03-02-2018, 12:21 PM   #39
Pro
 
OVR: 2
Join Date: Feb 2003
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

I agree with the theory that the CPU chooses sky punt especially to combat extremely strong punters. This is what I did and I have not experienced a short punt in quite awhile. I reduced each punters Kick Power rating by 10 to 12 points. If a punters KP rating was 90, I reduced it between 80 or 78. It is very rare that I see the short punt now.

My thinking is that because the punters power rating is lower, The CPU does not have to choose the Sky kick. It may be just a coincidence, but it definitely works for me. Give it a try on your next game. It only takes a minute or so and you can always return it to its original rating. It also reduces those 80 yd punts.
__________________
When I do something right, No one ever remembers.
When I do something wrong, No one ever forgets.!
CleveCluby is offline  
Reply With Quote
Old 03-02-2018, 04:36 PM   #40
MVP
 
OVR: 6
Join Date: Nov 2008
Location: Seed Tick Alabama
Blog Entries: 1
Re: Madden NFL 18 Patch 1.12 Available, Fixes Trade Meter Issue in Franchise Mode

Quote:
Originally Posted by CleveCluby
I agree with the theory that the CPU chooses sky punt especially to combat extremely strong punters. This is what I did and I have not experienced a short punt in quite awhile. I reduced each punters Kick Power rating by 10 to 12 points. If a punters KP rating was 90, I reduced it between 80 or 78. It is very rare that I see the short punt now.

My thinking is that because the punters power rating is lower, The CPU does not have to choose the Sky kick. It may be just a coincidence, but it definitely works for me. Give it a try on your next game. It only takes a minute or so and you can always return it to its original rating. It also reduces those 80 yd punts.
Good stuff.
tommycoa is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:49 AM.

Top -