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  • #1
    cgm110
    Rookie
    • Mar 2010
    • 438

    Quarter Length


    What do you set your quarter length and the accelerated clock at? Trying to get the most real to life NFL experience
  • #2
    stinkubus
    MVP
    • Dec 2011
    • 1463

    Re: Quarter Length


    Re: Quarter Length

    When playing the CPU I use 6 min quarters with no accelerated clock. I get fewer snaps per game than what they do in the NFL, but this is mitigated by the fact that I'm generally much more efficient on offense. I have a sort of "gentlemen's agreement" with myself to make a good faith effort to snap the ball at or before the play clock hits 20 secs to effectively myself a 25 sec play clock. I even stick to this when clinging to a small lead late in the 4th.

    The game really should have an option to change the length of the play clock. It's a much better solution to the problem that the accelerated clock was supposed to solve, and it doesn't need to be magically turned off in the last two minutes, either.

    Comment

    • #3
      ForUntoOblivionSoar∞
      MVP
      • Dec 2009
      • 4682

      Re: Quarter Length


      Re: Quarter Length

      I play 12 minute quarters with 20 seconds. I get approximately 60 snaps per game per team on average.

      I also sometimes play 15 minites with about 13 seconds (to insure the CPU takes enough time to call plays and snap). This also gives similar results, but making adjustments is very difficult, and time constraints sometimes prevent this.
      Originally posted by Therebelyell626
      I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
      https://forums.operationsports.com/forums/showpost.php?p=2049813056

      Last edited by your mom; 06-06-2006 at 6:06 PM.

      Comment

      • #4
        OhMrHanky
        MVP
        • Aug 2012
        • 1898

        Re: Quarter Length


        Re: Quarter Length

        I play 15 mins with 17s acc clock. This comes pretty close to real life snaps. I see 120-140 plays per game. And, if u think about it, 15-17 is around the time the avg team starts to break the huddle. This gives u a realistic amt of time to call audibles, move a man in motion, and fake snap some. It takes about 2 hours of real time to play, though. Lol. And, that’s why some don’t play this way, I think. But, I go for realism and have a lot of spare time. Lol. It, overall, plays out realistically for me for the most part, too. U actually have time for the ebb and flow of a full game this way. Now, once your team is 90+ all over the place, you’ll have your ridiculous blowouts. But, honestly, compared to prior maddens when I ran 6 min qtrs, I had bigger blowouts back then. I tend to have somewhat realistic scores with some 55-10 type games mixed in. Again, with a 90+ team, it’s kind of hard to keep things competitive.


        Sent from my iPhone using Tapatalk

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        • #5
          ForUntoOblivionSoar∞
          MVP
          • Dec 2009
          • 4682

          Re: Quarter Length


          Re: Quarter Length

          Originally posted by OhMrHanky
          I play 15 mins with 17s acc clock. This comes pretty close to real life snaps. I see 120-140 plays per game. And, if u think about it, 15-17 is around the time the avg team starts to break the huddle. This gives u a realistic amt of time to call audibles, move a man in motion, and fake snap some. It takes about 2 hours of real time to play, though. Lol. And, that’s why some don’t play this way, I think. But, I go for realism and have a lot of spare time. Lol. It, overall, plays out realistically for me for the most part, too. U actually have time for the ebb and flow of a full game this way. Now, once your team is 90+ all over the place, you’ll have your ridiculous blowouts. But, honestly, compared to prior maddens when I ran 6 min qtrs, I had bigger blowouts back then. I tend to have somewhat realistic scores with some 55-10 type games mixed in. Again, with a 90+ team, it’s kind of hard to keep things competitive.


          Sent from my iPhone using Tapatalk
          Play All Madden and adjust sliders in favor of the CPU. Also adjust CPU player ratings. Wouldn’t that help?
          Originally posted by Therebelyell626
          I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
          https://forums.operationsports.com/forums/showpost.php?p=2049813056

          Last edited by your mom; 06-06-2006 at 6:06 PM.

          Comment

          • #6
            Vikes1
            Proctor, MN. Go Rails!
            • May 2008
            • 4102

            Re: Quarter Length


            Re: Quarter Length

            I use 12 min qrts with a 25 sec runoff. This works pretty well for me on All-pro default.
            1969 NFL Champions

            Comment

            • #7
              OhMrHanky
              MVP
              • Aug 2012
              • 1898

              Re: Quarter Length


              Quarter Length

              Originally posted by ForUntoOblivionSoar∞
              Play All Madden and adjust sliders in favor of the CPU. Also adjust CPU player ratings. Wouldn’t that help?


              Personally, I don’t have an issue with the scores. I was merely pointing out that once u get to having a 90+ team, you’re going to dominate, regardless, imo. But, what I didn’t add in that post is that I don’t have games like 100-10. Lol. Meaning, that with 120-140 plays per game, which might be more than the avg 6min gamer is used to, u might think you’re going to get overblown scores. I guess I’m trying to say that while u will get blowouts, the game still plays well and I don’t get massive blowouts.

              And, honestly, right now, I think I’ve got a 97+ team. And, in reality, a 97+ team on off and def should go undefeated and should blow teams out. So, I don’t have as much of an issue with it. I’ve thought about upping to all-madden, and actually, I just won another Super Bowl, so maybe I’ll start my next season on all-madden to see how it plays. I’ve always been against playing on all-madden because of madden 06 days and older maddens, in general, where all-madden = all-cheat for the cpu. Lol. While I enjoy a challenge, I hated the absolute fabricated all-madden ‘challenge’ where every single cpu player is amazing regardless of ratings. So, that’s why I’ve stayed with all-pro. To me, all-pro plays totally realistically, because, again, if I have a 90+ team, and I call the right plays, I should beat all other teams, u know? And, before I had 90+, I lost a few here and there and had competitive games.

              Now, all that being said, from what I’ve heard the last few years, all-madden may not be all-cheat anymore, so I’m curious to give it a try and see how it plays. But, I used to be a slider guy, and don’t want to go down the rabbit hole of trying to tweak all-madden down some. I still enjoy the overall play of all-pro, regardless of the scoring. But, what’s definitely tough is having a quality D and the sack issue. It’s just overall too easy to get sacks, so that really hampers the cpu. Maybe, on all-madden, the cpu qb gets rid of the ball better?


              Sent from my iPhone using Tapatalk

              Comment

              • #8
                ForUntoOblivionSoar∞
                MVP
                • Dec 2009
                • 4682

                Re: Quarter Length


                Re: Quarter Length

                Originally posted by OhMrHanky
                Personally, I don’t have an issue with the scores. I was merely pointing out that once u get to having a 90+ team, you’re going to dominate, regardless, imo. But, what I didn’t add in that post is that I don’t have games like 100-10. Lol. Meaning, that with 120-140 plays per game, which might be more than the avg 6min gamer is used to, u might think you’re going to get overblown scores. I guess I’m trying to say that while u will get blowouts, the game still plays well and I don’t get massive blowouts.

                And, honestly, right now, I think I’ve got a 97+ team. And, in reality, a 97+ team on off and def should go undefeated and should blow teams out. So, I don’t have as much of an issue with it. I’ve thought about upping to all-madden, and actually, I just won another Super Bowl, so maybe I’ll start my next season on all-madden to see how it plays. I’ve always been against playing on all-madden because of madden 06 days and older maddens, in general, where all-madden = all-cheat for the cpu. Lol. While I enjoy a challenge, I hated the absolute fabricated all-madden ‘challenge’ where every single cpu player is amazing regardless of ratings. So, that’s why I’ve stayed with all-pro. To me, all-pro plays totally realistically, because, again, if I have a 90+ team, and I call the right plays, I should beat all other teams, u know? And, before I had 90+, I lost a few here and there and had competitive games.

                Now, all that being said, from what I’ve heard the last few years, all-madden may not be all-cheat anymore, so I’m curious to give it a try and see how it plays. But, I used to be a slider guy, and don’t want to go down the rabbit hole of trying to tweak all-madden down some. I still enjoy the overall play of all-pro, regardless of the scoring. But, what’s definitely tough is having a quality D and the sack issue. It’s just overall too easy to get sacks, so that really hampers the cpu. Maybe, on all-madden, the cpu qb gets rid of the ball better?


                Sent from my iPhone using Tapatalk
                Try this then: Stay on All Pro but use the total control passing mechanic on every pass.
                Originally posted by Therebelyell626
                I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                https://forums.operationsports.com/forums/showpost.php?p=2049813056

                Last edited by your mom; 06-06-2006 at 6:06 PM.

                Comment

                • #9
                  OhMrHanky
                  MVP
                  • Aug 2012
                  • 1898

                  Re: Quarter Length


                  Re: Quarter Length

                  Originally posted by ForUntoOblivionSoar∞
                  Try this then: Stay on All Pro but use the total control passing mechanic on every pass.


                  Lol. NO THANKS!!! [emoji6]. Again, I’m not trying to make things more challenging. I still enjoy the game default all-pro, actually. And, I’ve built a strong team. With the talent on my roster, I expect to win every game, u know? And, I do struggle from time to time when going up against a solid D. My most recent SB victory was fairly easy and I won by 20+. But, my previous SB was an absolute all out war with Big Ben and Pitt!! They had a crazy 3rd qtr with 3 quick strikes that really came out of nowhere and put me down by 10+. And, I ultimately fought back and won by a FG within last 2 mins. So, again, I’m not really looking for more challenge.

                  And, I tried the target passing for end zone fades for awhile, and it was ok. But, something I don’t like about it is the implementation. I don’t like the 2 icons being used (1 for ball and 1 for WR). I think that makes it too easy and u end up chasing the other target the whole game. It feels less like football to me and more like a ‘chasing bullseye’ game at that point. And, I don’t like the having to stand still to do it. If they removed the wr target icon and u really had to figure out where to place the ball, I think I’d be more interested in using it.


                  Sent from my iPhone using Tapatalk

                  Comment

                  • #10
                    NimitsTexan
                    Banned
                    • Mar 2007
                    • 806

                    Re: Quarter Length


                    Re: Quarter Length

                    I use 15 min Qtrs with 17 sec Run-off. 18-20 sec would probably be slightly more realistic time out of the huddle, but the AI spends very little time reading the D, and thus runs too many plays.

                    Comment

                    • #11
                      edgevoice
                      MVP
                      • Sep 2008
                      • 1199

                      Re: Quarter Length


                      Re: Quarter Length

                      12 Min Quarters/ 20 Sec Runoff. M17. I end up running approximately 60 plays per'game. Works out fairly well.

                      Comment

                      • #12
                        tommycoa
                        All Star
                        • Nov 2008
                        • 5000

                        Re: Quarter Length


                        Re: Quarter Length

                        13 minutes and 20 run off has a nice pace and rhythm, gives accurate play count, and qbs and centers audible more at the line. Really feels like 15 minute quarters.

                        15 minutes with 20 runoff gives 10-15 too many plays at times.qbs weren’t audibling with anything less than 20 second runoff. That was earlier on, may have changed. 13/20 feels right.

                        9 minutes with no run off. Ran with this for a while. Gives accurate stats, but flow and pace seems off. Just feels weird seeing2-4 plays run per minute. Feels to rushed on the field, but the games seem to take forever.
                        For an alltime legends team on xbox, search usertag haughtypine7723

                        The file is called xboxassantesgreatestever.

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                        Comment

                        • #13
                          Shogunreaper
                          Rookie
                          • Nov 2016
                          • 339

                          Re: Quarter Length


                          Re: Quarter Length

                          6 minutes.

                          i tried using longer ones but they just give me an unfair advantage.

                          i can almost always come back given enough time.

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