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Madden 19 Feature Set Predictions

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Old 05-21-2018, 05:13 PM   #57
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Re: Madden 19 Feature Set Predictions

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Originally Posted by reyes the roof
Ok I could see the appeal in that. There are other things that are fundamentally wrong with franchise mode that I'd prioritize over this but it seems like low hanging fruit that a lot of people want to see added so hopefully it makes it in.
It will help you continue your franchise to beyond if you can add real college players from a certain year each year.

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Old 05-21-2018, 08:33 PM   #58
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Re: Madden 19 Feature Set Predictions

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Originally Posted by khaliib
Also allows you to fix certain aspects of gameplay more directly

Ex: 15+ pt Delta of OL STR vs DL
1) minimizes/delays disengages as RB reaches side of DL
2) causes more fluid/dynamic cutback lanes as high PRC players look to fulfill their run gap/fill/cutback lanes etc...
3) more reach Tackle attempts while interacting with the OL w/out auctioning into a Tackle Animation.
3) LB’s sometimes get caught up in the wash/flow

Ex: lowering THP scale to 60-79
1) QB Throw Animation is more vividly seen
2) puts greater weight on ZCV (ie Break-on-Ball) of generated DB’s, where as, above 79 overpowers the rating
Are you able to beat anything other than cover 0 or cover 1 over the top with THP that low?
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Old 05-21-2018, 09:15 PM   #59
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Re: Madden 19 Feature Set Predictions

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Originally Posted by stinkubus
Are you able to beat anything other than cover 0 or cover 1 over the top with THP that low?
The higher THP is, the easier it makes the passing game for the user often times, users wait until the route is open vs throwing an anticipated throw.
- the lower means the more you have to anticipate throw
- still can throw 60+ yrds, Ball just doesn’t travel as fast

In a nutshell, it’s a Ball Speed Slider for each passer

This works very well with the generated DB levels (w/out XP even better)
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Old 05-22-2018, 11:08 AM   #60
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Re: Madden 19 Feature Set Predictions

I'm all about franchise so I am hoping for more realistic contracts and hiring. Hiring is already completely broken so you'd think they have to do something. Contracts the way they are now are the laziest way it could possibly be done.
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Old 05-22-2018, 11:09 AM   #61
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Re: Madden 19 Feature Set Predictions

Understood, but a low velocity pass would give the DB time to recover on most of the standard coverage beaters in the game.
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Old 05-22-2018, 11:33 AM   #62
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Re: Madden 19 Feature Set Predictions

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Originally Posted by stinkubus
Are you able to beat anything other than cover 0 or cover 1 over the top with THP that low?

Yeah, I've used a number of older QBs who have low THP and it is actually a lot of fun....it forces you to throw into windows and really use the L1/sticks to aim passes.
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Old 05-22-2018, 11:53 AM   #63
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Re: Madden 19 Feature Set Predictions

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Originally Posted by stinkubus
Understood, but a low velocity pass would give the DB time to recover on most of the standard coverage beaters in the game.
Avg generated DB ZCV is 75-79.
A few each draft will be in the 80’s, with the highest that any POS rating can come in at is 89.
- this is why it’s so important to play w/out using XP, it destroys keeping players in balance league wide as a roster as a whole.
- adds a value to Drafting and trading because players are what they are.


Back to the OP topic, any features for M19 has to showtime aspects of the “Tech Sharing” across EA’s games that was talked about.
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Old 05-22-2018, 02:20 PM   #64
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Re: Madden 19 Feature Set Predictions

We're so deep into another generation where lifelike player movement, or locomotion, has still yet to be achieved. The same can be said for QB throwing mechanics. Sure, I'll admit that there have been plenty of layers added that make the game look more lifelike, but the core movement and mechanics still don't look natural or anything like what we'd expect from a game running at Madden's desired fidelity.
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