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Custom Draft Classes Officially in M19

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Old 05-25-2018, 01:45 PM   #17
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Re: Custom Draft Classes Officially in M19

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Originally Posted by howboutdat
although thats not what those who want to try to put down somehow the other footballs games about to come out, saying they cant let you make players editable. I find it funny how thats only argued against other football games other than madden , but i digress.

I still dont get the excitement for custom classes.

1- if your offline, and you make the class, wont you know players attributes exactly? Where is the fun in that draft ?

2- If your online or offline, and you download someone's are you just going to trust its good and wont be op compared to stock rosters without looking at it ?

3- If you answered no to #2 , then aren't you then going to have to look at it, and check players ratings , thus kinda ruining the excitement of seeing what you just drafted?

Im really confused how this is such a greatly asked for feature and what the real aspect it brings to the table . I myself commish an online league, and only play there, we wont be using this. I do not mind however they add something people will use and like , im just trying to wrap my head around how it works and is fun .
People want real draft classes
Not only that, but people are tired of draft classes that are spoon-fed to us with 4 QB's from the same colleges projected to go in the 1st 2 rounds.

Not only that, but if implemented properly, they will allow a "randomization" option to alter the draft class ratings without the user knowing.
This is something that had been in 2k for awhile, and it was massively successful. Thus all the people begging for EA to implement the feature as it was the most widely requested feature.
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Old 05-25-2018, 02:02 PM   #18
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Re: Custom Draft Classes Officially in M19

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Originally Posted by T4VERTS
It wasn’t driven by “competition” it was in fact driven by player polling, nothing more nothing less. This is kind of the “give the players what they want” madden. You will see more highly requested features during the roll out that’ll kind of paint the bigger picture.
Please send them a poll saying to get rid of XP next year lol
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Old 05-25-2018, 02:06 PM   #19
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Re: Custom Draft Classes Officially in M19

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Originally Posted by triplechin
Please send them a poll saying to get rid of XP next year lol
How do you know they haven’t already overhauled it?
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Old 05-25-2018, 02:08 PM   #20
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Re: Custom Draft Classes Officially in M19

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Originally Posted by T4VERTS
How do you know they haven’t already overhauled it?
“Improve how well your roster and scheme match as you earn XP and spend Skill Points to boost specific skill sets.”
- Madden 19


A lot of us want XP gone. If they overhauled it then that’s cool and all but yeah I don’t want XP in franchise mode.
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Old 05-25-2018, 02:09 PM   #21
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Re: Custom Draft Classes Officially in M19

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Originally Posted by T4VERTS
How do you know they haven’t already overhauled it?
In the release they said something about earning XP and Skill Points to boost skill sets, but I guess that does leave some room open for an overhaul based on your response? Lol you give me hope Verts
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Old 05-25-2018, 02:10 PM   #22
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Re: Custom Draft Classes Officially in M19

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Originally Posted by triplechin
In the release they said something about earning XP and Skill Points to boost skill sets, but I guess that does leave some room open for an overhaul based on your response? Lol you give me hope Verts
What’s a skill point?
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Old 05-25-2018, 02:13 PM   #23
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Re: Custom Draft Classes Officially in M19

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Originally Posted by T4VERTS
It wasn’t driven by “competition” it was in fact driven by player polling, nothing more nothing less. This is kind of the “give the players what they want” madden. You will see more highly requested features during the roll out that’ll kind of paint the bigger picture.
Then ya'll mfer better start answering full coaching staff and realistic progression instead xp next year:/
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Old 05-25-2018, 02:14 PM   #24
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Re: Custom Draft Classes Officially in M19

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Originally Posted by T4VERTS
What’s a skill point?
XP is flawed at a basic level no matter how they tweak it. It is all gain with no loss. Every single player in the game gains xp without losing a single thing until they hit 29 years old. Then at 29 every single player starts to go down. Over time this inflates rosters greatly. Xp needs a counter, a way for a player to lose xp/have their ratings drop at any point.
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