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More info on RPM, Zone AI, signature styles in Madden 19

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Old 05-31-2018, 02:20 AM   #57
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Re: More info on RPM, Zone AI, signature styles in Madden 19

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Originally Posted by Americas Team
Installed FIFA 18 to check out RPM, I rarely ever play Fifa so I started with the training games. If the players in Madden 19 run and move anything like they do in Fifa 18 we are in for a treat.

Coming from someone who has constantly **** on Madden's animations, if the running and movement looks like that, I'd be pretty satisfied. Now I'm excited to see the game even more.
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Old 05-31-2018, 08:38 AM   #58
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Re: More info on RPM, Zone AI, signature styles in Madden 19

It’s all show me don’t tell me now. No way we pre-order anymore on blind faith.

The game needs a substantial improvement not only in player movement, but CPU AI.

All this player movement stuff is great.....but if I have gorgeous game in motion vs a brain dead CPU opponent.....it’s a fail for offline franchise players.

They have to talk about CPU AI and really tell me it was worked on. And I have serious doubts it was. I have always been positive about Madden since M25 (I did not enjoy the PS3 Madden era at all, junk IMO). But after M18’s debacle for offline players (until February when the CPU QB was finally addressed to at least not be a statue every single play) with horrid CPU QB logic, color me skeptical on EA’s commitment to offline solitaire Madden players. It appears to me they have clearly moved on from us....their pioneer user base.


But here is to hope. And I would love nothing more to be blown away and play Madden 19 with joy.
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Old 05-31-2018, 08:44 AM   #59
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Re: More info on RPM, Zone AI, signature styles in Madden 19

i hopefully Madden 19 RPM play like Fifa 18 : that's great. Franchise Mode, AI Cpu, presentation and gameplay need improve more better in Madden 19
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Old 05-31-2018, 08:45 AM   #60
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Re: More info on RPM, Zone AI, signature styles in Madden 19

couldn't agree more with armor the rest is window dressing the cpu needs to be work on play callin etc.
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Old 05-31-2018, 08:50 AM   #61
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Re: More info on RPM, Zone AI, signature styles in Madden 19

I guess what still makes me a little nervous about RPM looking good in madden is Fifa never looked as bad animation wise as Madden does, so will the RPM have the same impact on Madden as it does in Fifa or will the impact be slight due to how bad the Madden animations are.


I just don't want to expect a total overhaul of animation in Madden 19 just to receive a few good animations here and there, basically its time to see some gameplay footage so I can either get excited or be disappointed.
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Old 05-31-2018, 09:24 AM   #62
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Re: More info on RPM, Zone AI, signature styles in Madden 19

Yeah Fifa's player movement is really good but UFC's is great! So if we get something like that, I'll be happy. But I think most if not all of us here are in wait and see mode for everything! This is the best time of year for us as sim minded Madden fans.

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Old 05-31-2018, 10:40 AM   #63
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Re: More info on RPM, Zone AI, signature styles in Madden 19

The biggest thing I'm worried about or at least most interested to see is when it comes to RPM is the issue Madden has had for as long as I can remember with forcing animations into situations where they shouldn't be happening. Like when a pass is thrown, is clearly too far for the receiver to get to it but then the WR gets that huge unnatural speed burst to catch the ball. Same things happen with tackles a decent amount of time and that shoestring tackle animation immediately comes to mind. Outside of that though not seeing stuff like this be a thing anymore would be a glorious, glorious sight:

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Old 05-31-2018, 11:28 AM   #64
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More info on RPM, Zone AI, signature styles in Madden 19

Along with RPM, hopefully they get rid of two player animations that are tethered together, because if rpm works it won’t matter when a two player animation is triggered forcing DBs or WRs into a two player animation that should of never played out base on positioning of the players. This something I will also be looking for.


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