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Madden NFL 19 Deep Dive: MUT

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Old 05-31-2018, 01:49 PM   #33
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Re: Madden NFL 19 Deep Dive: MUT

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Originally Posted by scitychamps87
This looks like one of those odd situations where MUT features could actually mingle with franchise quite nicely. Maybe I'm understanding Carlos's concept of "balance"

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Idk what the plan, but MUT has had team chemistry for a while, i always wondered why something like that hasnt been in CfM for a long time
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Old 05-31-2018, 01:51 PM   #34
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Re: Madden NFL 19 Deep Dive: MUT

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Originally Posted by roadman
See, for me, if it's been never, they have a right to tout it as new, even if you could do it a backdoor way that took awhile.

Would new and improved be better? lol

I can't wait for the upcoming hot takes with all the deep dives arriving and gameplay during the next month or so.
The speculation with everyone here and the back and forth up to release is my favorite part of the madden release cycle now a days lol
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Old 05-31-2018, 01:53 PM   #35
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Re: Madden NFL 19 Deep Dive: MUT

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Originally Posted by SolidSquid
Idk what the plan, but MUT has had team chemistry for a while, i always wondered why something like that hasnt been in CfM for a long time
Chemistry is one of my favorite features in the NHL series. And, to me, it works much better than "confidence".

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Old 05-31-2018, 01:57 PM   #36
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Re: Madden NFL 19 Deep Dive: MUT

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Originally Posted by SolidSquid
The speculation with everyone here and the back and forth up to release is my favorite part of the madden release cycle now a days lol
I just remembered I need to add a few more from my list in another thread.

You maybe surprised and join the dark side on release day.
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Old 05-31-2018, 01:58 PM   #37
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Re: Madden NFL 19 Deep Dive: MUT

I was REALLY hoping to see customizeable uniforms, stadiums and logo uploads ala NBA 2K MyTeam...

I definitely like seeing the solo options listed and MUT Squads vs CPU. I do not want to play against people that drop real money on packs.
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Old 05-31-2018, 02:11 PM   #38
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Re: Madden NFL 19 Deep Dive: MUT

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Originally Posted by CM Hooe
Having the game automatically recognize these specialist roles is far more convenient than having to manually set up formation subs, especially when formation subs may break if a given player is removed from the team. In addition, these roles will exist on CPU depth charts as well, so CPU game day roster management is automatically better by default.
This!!!!! I'm not a huge 32 team control guy but hopefully, this and archetypes help the CPU (especially 3-4 teams) so we don't have to go through and edit every team's nickel and dime packages.
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Old 05-31-2018, 02:26 PM   #39
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Re: Madden NFL 19 Deep Dive: MUT

so as per head coach and ncaa, formation sub every st play/formation, ie no starters to get injured, dont default to starters in any st formation. in madden 18 kickoff when you take the kick you can amend fb#1, te#2,wr#5, mlber#2. cbs #3#4, fs#2,ss#2 which i do but cant stop starters being on kick return team as easy, ol#2s are ok but if i have 2 fbs 3tes i dont want te#1 on receive duties
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Old 05-31-2018, 02:36 PM   #40
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Re: Madden NFL 19 Deep Dive: MUT

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Originally Posted by Mr.Tennessee
This!!!!! I'm not a huge 32 team control guy but hopefully, this and archetypes help the CPU (especially 3-4 teams) so we don't have to go through and edit every team's nickel and dime packages.
What I'm hoping is that the CPU knows how to manage their depth charts and not just go highest rated guy overall like they did for kick returning. I don't want to see Todd Gurley returning kicks.

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