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Madden NFL 19 Deep Dive: MUT

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Old 05-31-2018, 06:20 PM   #49
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Re: Madden NFL 19 Deep Dive: MUT

Squad Battles coming to Madden? Definitely picking this up. Also, I love that they are adding specialist positions. Hopefully there is more formation and depth chart tweaking we can do. I watched that interview with the new Senior Producer, I am excited for his changes.
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Old 05-31-2018, 08:45 PM   #50
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Re: Madden NFL 19 Deep Dive: MUT

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Originally Posted by michaelhawj
https://media.contentapi.ea.com/cont...574855.img.png

is that new menu layout including main menu, roster menu, franchise mode menu beside this ?
most likely
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Old 06-01-2018, 03:07 PM   #51
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Re: Madden NFL 19 Deep Dive: MUT

That menu looks a lot cleaner than what we have seen in the last couple editions of the game.


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Old 06-04-2018, 01:21 PM   #52
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Re: Madden NFL 19 Deep Dive: MUT

Those changes to the depth chart definitely made the needle come to life for me just a bit.

The most important part of the game to me is on the field, and there definitely seems to be a greater focus on that area this year. I really want to be able to see the fruits of my labor and choices though.

Right now there are still too many areas where I'd rather have a 66 OVR 84spd OLB in my 4-3 over a 86 OVR 78 Spd guy because the higher rated player simply brings nothing to the table, and the 66 OVR makes more plays on speed alone.

I need to see that won't happen any longer before I really start to get interested in buying what the Madden team is selling.
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Old 06-04-2018, 04:01 PM   #53
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Re: Madden NFL 19 Deep Dive: MUT

Quote:
Originally Posted by Madwolf
Those changes to the depth chart definitely made the needle come to life for me just a bit.

The most important part of the game to me is on the field, and there definitely seems to be a greater focus on that area this year. I really want to be able to see the fruits of my labor and choices though.

Right now there are still too many areas where I'd rather have a 66 OVR 84spd OLB in my 4-3 over a 86 OVR 78 Spd guy because the higher rated player simply brings nothing to the table, and the 66 OVR makes more plays on speed alone.

I need to see that won't happen any longer before I really start to get interested in buying what the Madden team is selling.
You'll never completely remove the need for athleticism, but at least it's been toned down considerably. Speed was once so paramount it was the only thing you would look for in a player; now it's probably about fourth or fifth on the list regardless of position.

That being said 78 SPD is *AWFUL* for a LB, and I'd expect that player to be trash regardless of his ratings.
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Old 06-04-2018, 07:56 PM   #54
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Re: Madden NFL 19 Deep Dive: MUT

This is of course based only on what has been released, but right now I'm not surprised that EA appears to be bungling the 'specialists' feature by implementing it incorrectly. Rush ends/tackles, power backs and sub linebackers are situational, not formational. This needs to be based not only on formation, but down-and-distance. A team isn't going to move a defensive end to tackle on third-and-three because they are in a nickel to match the offensive personnel, they are going to go with the rush package in passing situations. A power back could come in on second- or third-and-one even if the offensive formation is shotgun with four receivers.

Hopefully EA isn't basing specialists on formations alone, because that's simply wrong.
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Old 06-04-2018, 08:32 PM   #55
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Re: Madden NFL 19 Deep Dive: MUT

Quote:
Originally Posted by utahman19
This is of course based only on what has been released, but right now I'm not surprised that EA appears to be bungling the 'specialists' feature by implementing it incorrectly. Rush ends/tackles, power backs and sub linebackers are situational, not formational. This needs to be based not only on formation, but down-and-distance. A team isn't going to move a defensive end to tackle on third-and-three because they are in a nickel to match the offensive personnel, they are going to go with the rush package in passing situations. A power back could come in on second- or third-and-one even if the offensive formation is shotgun with four receivers.

Hopefully EA isn't basing specialists on formations alone, because that's simply wrong.
Agreed. But this is why I said that formation subs were so awful in the first place.

My hope is that they will work like the third down back, which is inserted situationally. Would be better if there was a simple selection in the play calling screen, like maybe a dialogue box letting you know who is being inserted, with an option to turn it down.
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