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Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

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Old 06-06-2018, 11:21 AM   #121
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

A game that came out in 2007 handle bad snaps great, I donít understand why madden canít do it too, but beyond that bad snaps should be lowest on the totem pole, Madden has a lot more to worry about


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Old 06-06-2018, 02:59 PM   #122
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

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Originally Posted by KoachYo
Doesn't Belichick have to allow his image to be used? I don't think its EA's fault he's not in the game.


I think I remember that itís because him and a few other coaches werenít in a coaches union or something like that so the nfl doesnít own their rights but I could be wrong or off.


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Old 06-06-2018, 03:22 PM   #123
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

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Originally Posted by ASZEMPLE
A game that came out in 2007 handle bad snaps great, I donít understand why madden canít do it too, but beyond that bad snaps should be lowest on the totem pole, Madden has a lot more to worry about


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Its not that they cant, its that they dont want to. Theyve already said they dont want random things loke botched/bad snaps and weather effects bc it would piss off the online crowd to lose a game that way
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Old 06-06-2018, 03:48 PM   #124
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

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Originally Posted by SolidSquid
Its not that they cant, its that they dont want to. Theyve already said they dont want random things loke botched/bad snaps and weather effects bc it would piss off the online crowd to lose a game that way

I was implying it can be done correctly, low snaps and high snaps really only affecting the timing of the play, not necessarily causing game changing outcomes, like in APF though snap over punters head does happen in that game Iíve seen it like 3 times in over 5000 games, but most bad snaps cause timing of the play to be off, especially with kicking FGs.

With that said, fumbles and drops are essentially random dice rolls, should they remove those



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Old 06-06-2018, 04:21 PM   #125
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

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Mike will sam, line techniques, L & R CB or follow strong side... I wish lol
There should be scheme settings for orientation because every team does it differently.

Most teams orient tackles strong and weak but not all, and not in every front. The Vikings orient their safeties by boundry and open most of the time, but again, not always.

There needs to be a really robust playbook system that allows control over all of this.
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Old 06-06-2018, 05:09 PM   #126
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

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Originally Posted by SolidSquid
Its not that they cant, its that they dont want to. Theyve already said they dont want random things loke botched/bad snaps and weather effects bc it would piss off the online crowd to lose a game that way
Honestly, it would piss off the sim crowd, too. Sure, they want it. But do you think they would ever be happy with it? How often would it come up in the comeback code and scripted arguments?

You know, how we begged for more dropped passes, only to have gamers complain that the drops were only happening to screw them out of wins in solo play. There are a lot of people here who claim to love sim sports. There are far fewer that actually do. And game companies have to live in the real world, where the same gamers begging for something will take clips to social media and blast the game as rigged when it actually happens to them.
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Old 06-06-2018, 05:58 PM   #127
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

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Originally Posted by Godgers12
Why would anyone want to put anyone other than the backup QB at holder? I dont know why teams do it in real life to be honest. It severely limits what you are capable of doing on fakes or bad snap situations....

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Practice. Punters have a lot more time to dedicate to holding than do QBs. Offenses are too complicated today and practice time too limited for backup QBs to do both.
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Old 06-06-2018, 07:47 PM   #128
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Re: Madden NFL 19 Adds Specialist Positions Including Rush Ends, Slot Receivers

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Originally Posted by JayhawkerStL
Honestly, it would piss off the sim crowd, too. Sure, they want it. But do you think they would ever be happy with it? How often would it come up in the comeback code and scripted arguments?

You know, how we begged for more dropped passes, only to have gamers complain that the drops were only happening to screw them out of wins in solo play. There are a lot of people here who claim to love sim sports. There are far fewer that actually do.

Oh man did this post hit the nail on the head. The only people I ever interact with in this game are sim heads. I run a 32-man sim league and talk to multiple other commishes of 32-man sim leagues to get feedback on my sliders which are specifically designed to give the most NFL-like 32-man User v User gameplay. I get to see what happens in actual games, outside the forum posts, and I can tell you straight up, random chance pisses sim heads off as much as the competitive crowd. Even though random chance is a great way to handle simulation realities.

Human beings in general, unless you work with probability on a regular basis, do an incredibly poor job intuiting what chance looks like. That's why you have so many folks who believe the game is "scripted"--they honestly believe this, despite the fact that it fails every basic logical test. Why? Maybe more than one reason, but I guarantee a big one is because when low % things happen, their brain tells them they shouldn't happen. And instantly forget all the many, many times that thing didn't happen.

Sim heads like to throw the ball 15+ yds downfield two/three/five times as often as an NFL QB would, leading to more INTs, leading to complaints about why does the game have such an unrealistic amount of INTs? Sim heads don't pay close attention to potential blitzers like an NFL QB, leading to sacks, leading to complaints about why did terrible Madden break the pass rush? Sim heads don't realize they're doing this, but they do it and it's pretty common, because sim heads are still human beings. And none of us are Tom Brady, so when unrealistic results happen, people often blame the game.
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