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Madden NFL 19: Predictions for EA Play 2018

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Old 06-08-2018, 07:31 PM   #9
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Re: Madden NFL 19: Predictions for EA Play 2018

"new immersive next-gen revolutionary state-of-the-art cutting edge dynamic gameplay that puts YOU in control!"
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Old 06-08-2018, 08:58 PM   #10
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Re: Madden NFL 19: Predictions for EA Play 2018

RPM is the main feature I'm interested in seeing, will it be applied to all 22 players on the field? How many new animations have they added, is warping significantly reduced? If it's anything like in Fifa 18 it's gonna be a game changer for the Madden franchise.
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Old 06-08-2018, 09:09 PM   #11
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Re: Madden NFL 19: Predictions for EA Play 2018

I'm just hoping we will be able to see RPM in action and not just get a sizzle trailer where we can barely see anything.
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Old 06-08-2018, 09:32 PM   #12
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Re: Madden NFL 19: Predictions for EA Play 2018

Quote:
Originally Posted by Cowboy008
I'm just hoping we will be able to see RPM in action and not just get a sizzle trailer where we can barely see anything.
I'd love to see some sort of comparison trailer or presentation.
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Old 06-08-2018, 09:35 PM   #13
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Re: Madden NFL 19: Predictions for EA Play 2018

1 trailer maybe a blog. Then silence until two weeks before launch. Just like last year.
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Old 06-08-2018, 09:40 PM   #14
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Re: Madden NFL 19: Predictions for EA Play 2018

Quote:
Originally Posted by SageInfinite
I'd love to see some sort of comparison trailer or presentation.
I'm hoping the blog has some comparison clips.
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Old 06-08-2018, 11:27 PM   #15
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Re: Madden NFL 19: Predictions for EA Play 2018

Looking forward to the new punting interface...
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Old 06-09-2018, 12:17 AM   #16
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Re: Madden NFL 19: Predictions for EA Play 2018

I am hoping to see believable animations, player movement and interactions. I hope to witness improved blocking on sweeps and pulls, with defenders identifying threats more accurately and consistently.

I believe player movement and interaction can go a long way in improving game play across all modes.

Seeing fewer suction events would be beneficial. Even with suction present, if they could adjust the method in which the suction affects the animations, so instead of the ball carrier being pulled backwards, for example, towards the defender, the defender is pull towards the ball carrier, that would, at least, look better.

I hope to fell an improvement to my user controlled player. Currently there is too much pulling of my user player out of position at the snap. This can result in my player being pulled out of the path of the ball carrier. Not sure if this is because the CPU is pulling me to the center of my zone, or the play design and outcome dictating where my player is to be located.
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