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Madden NFL 19 Franchise Mode Details - Player Progression, Custom Draft Classes, More

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Old 06-11-2018, 01:29 PM   #145
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Re: Madden NFL 19 Franchise Mode Details - Player Progression, Custom Draft Classes,

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Originally Posted by callmetaternuts
Anyone know what the purple symbols are on Odell's and Dak's player profiles?
My guess is their "natural" scheme fit has that purple icon

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Old 06-11-2018, 01:30 PM   #146
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Re: Madden NFL 19 Franchise Mode Details - Player Progression, Custom Draft Classes,

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Originally Posted by reyes the roof
Yeah I'm afraid it will continue the trend of if you have a good rushing attack you'll get seven o-linemen in the pro bowl and they'll all get XP bonuses for that
Nope, this was in fact fixed this year. A couple things in goals were also addressed well, which is why I keep telling people this is deeper than they think. They really did a rework on the whole system from a top down look.
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Old 06-11-2018, 01:35 PM   #147
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Re: Madden NFL 19 Franchise Mode Details - Player Progression, Custom Draft Classes,

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Originally Posted by adembroski
I'm gonna take a shot at unpacking the progression system.

It seems like XP is going to have thresholds that you're looking to reach, and when you hit them the game is simply going to increase the player's overall rating 1 point within the scheme/archetype you have.

So the individual ratings will be increased enough to raise the OVR 1 point. Pretty much how Madden 12s/NCAA 14s progression worked, by reverse engineering the OVR formula on the fly.

I'm not thrilled with it, but I can see how it'll be a huge improvement over the previous system. Much easier to balance in the background. Hopefully, we'll still have control over XP awards.

Unless something's going on under the hood to mitigate it, the two huge weaknesses of the XP system (the good just keep getting better while the poor languish and never improve and not enough stats for offensive linemen to progress them as individuals rather than creating 5 or 6 super-lines across the league and the rest stuck with scrubs) are going to remain.
As I understand it you get to choose which of the 4 position archetypes to spend your skill point on , and the game adds randomly to that archetypes pertinent attributes to raise your overall 1pt

Presumably the 1pt overall rise in one archetype calculated overall may also increase you in other archetypes if the attributes overlap, which I'm guessing they must

Regardless you can choose any of the archetypes to improve, not just the one preferred by your team scheme , could have read that wrong though
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Old 06-11-2018, 01:42 PM   #148
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Re: Madden NFL 19 Franchise Mode Details - Player Progression, Custom Draft Classes,

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Originally Posted by T4VERTS
Nope, this was in fact fixed this year. A couple things in goals were also addressed well, which is why I keep telling people this is deeper than they think. They really did a rework on the whole system from a top down look.
That does more to get me excited about the game than any of the info that has been released so far
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Old 06-11-2018, 01:43 PM   #149
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Re: Madden NFL 19 Franchise Mode Details - Player Progression, Custom Draft Classes,

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Originally Posted by T4VERTS
Nope, this was in fact fixed this year. A couple things in goals were also addressed well, which is why I keep telling people this is deeper than they think. They really did a rework on the whole system from a top down look.
Thank you, T, that's reassuring.
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Old 06-11-2018, 01:52 PM   #150
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Re: Madden NFL 19 Franchise Mode Details - Player Progression, Custom Draft Classes,

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Originally Posted by T4VERTS
Nope, this was in fact fixed this year. A couple things in goals were also addressed well, which is why I keep telling people this is deeper than they think. They really did a rework on the whole system from a top down look.
Getting this fixed is so great, because it's the kind of Legacy issue that typically in Madden might get ignored for 6-7 years.
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Old 06-11-2018, 01:59 PM   #151
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Re: Madden NFL 19 Franchise Mode Details - Player Progression, Custom Draft Classes,

I want to point something out that's flying under the radar here.

3D UI probably took 3/4ths of the franchise total resources. That is a massive undertaking and just to get in the office/locker room background and the draft stage is really impressive in one cycle. It's something that's not really gonna pay off this season, but when you consider all the feature work that got done IN ADDITION to this, the franchise investment was a LOT bigger than it looks like.
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Old 06-11-2018, 02:05 PM   #152
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Re: Madden NFL 19 Franchise Mode Details - Player Progression, Custom Draft Classes,

Quote:
Originally Posted by adembroski
I want to point something out that's flying under the radar here.

3D UI probably took 3/4ths of the franchise total resources. That is a massive undertaking and just to get in the office/locker room background and the draft stage is really impressive in one cycle. It's something that's not really gonna pay off this season, but when you consider all the feature work that got done IN ADDITION to this, the franchise investment was a LOT bigger than it looks like.
Those additions alone were pretty cool. Throw on top of that schemes, archetypes, and goals getting fixed, I'm pretty excited.

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